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  1. #81
    I would agree with this. WoW always feels refreshing and enjoyable to me for a period of time after a prolonged break, after a month or two of playing I just can't keep interested though.

  2. #82
    Quote Originally Posted by valis View Post
    WOW in my experience is a game for it's playerbase only (Current and returning players). I tried to get a friend how never played WOW into joining. It was "eye oppening" for me. Even before we began playing, the character creation is not only outdated as it can get, "youre kidding, that's the fast mode", the race selection is well: "Okay, those allied races look the best, why can't i play one?" Well i tried to explain that you have to unlock them during play, which can take a while, because they are a kind of a reward, it wasn't convincing... (Even to myself). Then factions concept "So if i don't choose a horde race, i can't play with you, cause those faction hate each other?" Right, the core conflict dividing the factions! I thought it was a cool thing, but after another discussion, we realised (Well me) that it only divides the player base. Because storywise we end fighting the same bad in the end together (No Raids for one faction only) and in battlegrounds you can go mercenary! but not raids (Why no mercenary mode in pve?)
    Well finally starting from level 1 (as you should do in nearly every other game) we started in cataclysm (so in the past of the story...) which has a lot of "kill x of that" "gather y of that" without a glimpse of a story. Combat was boring and not engaging, mainly because you can auto attack mobs to death and you gain skills at a tremendous slow pace (well those few abilities and passives are spread over 100 levels). Promises of an exciting endgame were really fas dismissed after the first round of dungeons, you can't just imagine that from what is presented in low levels. So we never reached level 30, and i also think am done with WOW after that. We played some other games after that, and they are just more engaging (i really think tab targeting is outdated after some more action oriented gameplay) than WOW, when i tried to go back for a while i couldn't find the fun anymore.

    TLDR: WOW is a terrible experience for new players.
    Tab targeting isnt outdated. Its just different type of combat and offers different type of possible way to play tank. For example you cant have holy trinity tank/dps/heal in action based game. Also bosses has to be super dumb down so any class regarldess of what you play can beat it and since there cant be need for tanks and heals you cant really afford to make mechanicly complex fights.

  3. #83
    Quote Originally Posted by Elias01 View Post
    Tab targeting isnt outdated. Its just different type of combat and offers different type of possible way to play tank. For example you cant have holy trinity tank/dps/heal in action based game. Also bosses has to be super dumb down so any class regarldess of what you play can beat it and since there cant be need for tanks and heals you cant really afford to make mechanicly complex fights.
    Agreed that it's different, but you can have holy trinity in action based games and complex fights it just shifts the focus on different things.
    But try to sell WOW's early gameplay to someone who doesn't already like it for "historical" reasons, i can't do it. The pitch "wait for the totally awesome endgame, i promise it's good!" doesn't work for people who never experienced it. The countermeasures of "just buy a boost, you even get a free one" aren't helping either, it just confirms that the early game is not good. Even the early endgame of a boosted character isn't good, you need to grind first (In BFA Cloak, Neck, Essences...).
    Neither the gameplay or the story presentation for a new player are near "okay, i see potential for fun here" . Leveling is for "veterans" who don't want to boost or want the heritage armor for allied races, it's something you "get done".
    WOW has it's community that enjoy the game, some play it nearly everyday, some play in portions (On and off). But rarely attracts fresh blood and this shows everywhere.
    I wonder if shadowlands with the level squish tries to change that, but i doubt that based on that you need to know a lot about wow to even have a glimpse on what's going on (Same for BFA/Legion/WOD).

  4. #84
    Warchief Advent's Avatar
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    Quote Originally Posted by Elias01 View Post
    Tab targeting isnt outdated. Its just different type of combat and offers different type of possible way to play tank. For example you cant have holy trinity tank/dps/heal in action based game. Also bosses has to be super dumb down so any class regarldess of what you play can beat it and since there cant be need for tanks and heals you cant really afford to make mechanicly complex fights.
    Well, healing in an action based game would require some workarounds, but I mean, healing works pretty well in Overwatch, for example. Tanking is already possible in that system, but again requires game makers to actually learn from their peers. Take Black Desert Online for example: Blocking in that game gives you a shield counter which maxes out at 100, and attacks will deplete that number. Work something like that, and a timing parry or dodge system from any other action game and tanks would have all the gameplay nuance already designed for them.

    I'm not saying Blizzard needs to do any of this because that's not the kind of game that woW is, but if we're just going to say "It won't work" without trying to tackle the challenges, aren't we giving up far too quickly? I'd love for some action MMO to release that still has the holy trinity because it would probably be quite innovative and revolutionary.

  5. #85
    Quote Originally Posted by Djuntas View Post
    I wonder what would happen if say Nazjatar/Mechagon flying/rep grind and rares were much faster, 1-2 weeks, and now Uldum/vale rep only 1-2 weeks as well for exalted...I guess less people would play.
    sadly true,the guys behind these changes arent doing it willy nilly,they have statistics,if it wasnt leading to more profits they wouldnt do it,they would just go back to vanila style

  6. #86
    Quote Originally Posted by Zypherz View Post
    I would agree with this. WoW always feels refreshing and enjoyable to me for a period of time after a prolonged break, after a month or two of playing I just can't keep interested though.
    If feel the same way. I play the first couple of months in a new expansion. I have personally enjoyed every expansion for the initial leveling. I then quit and come back for major patches if the content look fun and then quit. Then i come back for the last month to catch up and get ready for the next expansion. I find it mystifying that people keep playing over 6 months to a year plus of the same content.

  7. #87
    Quote Originally Posted by Trend View Post
    That is what we call an opinion. Not sure why you felt the need to post your opinion here. If people aren't enjoying the game they unsubscribe. If they do enjoy the game it means their opinion is different than yours. What are you trying to accomplish?
    People post their opinions here all the time. I guess positive opinions are fine?

  8. #88
    Pit Lord msdos's Avatar
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    There are very little ways to be creative in WoW and that impacts the replay value for me. I can return to other games (Fallout, Terraria) that have fleshed out creative elements. It's just a no brainer, it doesn't need to be explained lol.

  9. #89
    Retail is better than classic. Sub numbers might not indicate this, but the way the game has evolved since 2004 is s better experience than the first 2 years of the game.

  10. #90
    I've never really thought of that perspective, OP, but I think that's true.

    I think much of the problem is that WoW just continually makes its own content obsolete. There's not "place" for most of WoW's content in the game. Transmog-runs kept old content relevant for a while, but it's been long enough that most of us who were interested now have all of the gear we wanted.

    Timewalking was actually a really cool concept, I think it just came a little late in the game's lifespan. It would've been a lot more compelling if raids were "locked" after an expansion ended, and Timewalking was the only way to experience them, but that's clearly hindsight talking.

    I think WoW could use more Social elements. In that respect, Housing would be pretty sweet. I just don't think Blizzard understands the desire, and clearly doesn't *WANT* to, either (seeing as Garrisons just COMPLETELY missed the mark entirely). That, and there isn't much of an item economy, either.

  11. #91
    Ok buddy, next post plz

  12. #92
    Quote Originally Posted by Dhrizzle View Post
    Blizz said a while ago that they expect "cyclical" subscribers who come and go over the course of an expansion as new content is released. If that's what you're looking for then luckily you're the target audience.
    Was coming to say this as well. +1

  13. #93
    Well I have played several MMOs and each has its moments but wow is something I always come back to for like 3-6months

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