Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
So does World of Warcraft. And even so, nothing stops anyone from making their own arbitrary "win conditions" for the Mario game(s) and marathons.
Most of what you mentioned there are personal arbitrary goals. Only the 'mythic raid' can be considered an end goal for the game for the PvE side.some people considering clearing heroic win, some clearing half the mythic raid, some the whole mythic raid, some the mythic raid before anyone else. some wins in wow, like bis gear, are unobtainable so anyone who considers they have won that has set some personal goal.
This is nothing but trying to rationalize a redefinition of the term to mean something other than what it actually means. The term is well defined. Lets try to not change it to suit a narrative.though, w/e you set as your win in wow, you can definitely legally pay for 99% of them.
Last edited by Ielenia; 2020-10-12 at 09:10 PM.
I did a Necromancer thing. Check it out! All feedback welcome!
I also did a Bard thing! Questions, comments and ideas, all welcome!
Almost like you're trying to tell others your way of defining things, isnt it? I think we were done a while ago, you got yours and I got mine.
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I've done that farm and no way in hell it prints you 300k+ gold on my realm at least. Im on one of the highest populated realms EU and I can hardly sell any xmog.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
i've never gotten a "you win" screen when i got cutting edge. so why can THIS be considered the ONLY end goal for not just raiding, but all PvE? seems just as arbitrary. it's not even the hardest thing you can do in raiding, it's just the last thing that gives an achievement.
eh i'd say originaly it means paying to be better than others, which you straight up can't do in wow at all and which by and large isn't a lasting business model for games that do.This is nothing but trying to rationalize a redefinition of the term to mean something other than what it actually means. The term is well defined. Lets try to not change it to suit a narrative.
You can definitely pay to win the best gear/achievements/pets/titles/etc though, and if you wanna debate about whether you have to go through an intermediary or not, or whether you can techincally grind gold instead of buying it, that just further proofs that "pay to win" is just as well defined as "game of the year", aka barely at all.
even in mobile games where pay to win is much more acceptable, it's a big sliding scale on what it means.
Last edited by Hellobolis; 2020-10-13 at 10:24 AM.
Haha, you don't get off that easily. You're objectively and categorically wrong.
As I said, repeatedly, the issue isn't how anyone chooses to define "winning". It's entirely about whether you're required to pay in order to do so.
So you can argue until you're blue in the face about what you think "winning" is - and sure, people can "agree to disagree" on that count - but it's entirely irrelevant to the actual question.
The point is this: Tokens buy you a small to moderate amount of gold. No one needs to pay cash for gold. Therefore the game is not pay-to-win. Period.
in relative terms, sure. paying to win in wow is prohibitively expensive so on the whole the game isn't pay to win.
in absolute terms you can definitely do it though.
"pay to skip the line" is definitely very common though, no way you can tell me all the M+ boost people sell aren't bought with tokens intead of farming.
Last edited by Hellobolis; 2020-10-13 at 10:50 AM.
Fair enough, I was unaware of that particular development.
But if you actually stop and analyze it, even in this case, where a top guild is levering gold to try to gain a competitive advantage, the gold did not come from tokens. It came from other players. Which actually demonstrates, once again, that the game is not pay-to-win.
You see, pay-to-win is about a transaction between the player and the game - the player pays the game and gets something in return. The phenomenon here is something completely different - it's about co-operation between players. That fact that it's predicated on a real-money transaction is actually entirely irrelevant. If the crew at Gallywix had elected to simply donate that gold to Method, the effect would have been the same.
And if you think about it further, tokens, by virtue of the way they work, cannot be pay-to-win, because no one is creating gold from money. When you spend $$ on a token, Blizzard don't push a button and generate a bunch of gold. They transact that gold from someone else to you. The gold is all created through people playing the game. Tokens simply facilitate a transaction between two players in a safe and regulated manner.
In what game can’t you pay to win if i may ask?
If wow is p2w what people like to point out.
True, but not what I am arguing.
Of course not, but I don't have to, because that has nothing to do with the definition of "pay to win".
"pay to win" means, quite literally, that there is a fundamental relationship between paying money to the game and winning. You either pay, or you don't win.
The fundamental (and only) reason why tokens are not "pay to win" is that the gold you get from a token comes from another players. When you spend $$ to buy some gold, it's not the game that gives you the gold. It's another player.
Now I am not trying to pretend that getting the aid of another isn't advantageous, and could even be necessary to win. I am also not arguing that this aid can't be obtained by means of a monetary transaction. What I am saying though is that this is not "pay to win".
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Nothing you have said up to this point demonstrates any engagement with what I have said though. So while you might think you understand, you clearly do not.
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That's some twisted logic you're trying to apply there mate.
its to drain the market of the gold pumped into it because of garrisons.
these mounts arnt ment for the averedge player or new players, there ment to temp those who horded millions during the garrison madness into spending it so they can get gold inflation back somewhat under control.
In games where you are not offered direct means to purchase things of value (beyond cosmetics) in the game with money.
Its quite simple. Does the game give you means to purchase power with money? In case of wow because of tokens the answer is yes. You have a direct official service that lets you buy gold with money. Gold that can let you buy gear through boosts of any kind.
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What the hell does it matter where the gold comes from? You pay real money and receive gold that gives you everything in the game. You pay and WIN .
It can't get simpler than that.