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  1. #1

    Patch 8.3 Hotfixes - February 24, 2020

    Patch 8.3 Hotfixes - February 24, 2020
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes
    • Druid
      • Restoration
        • [With regional restarts] Rejuvenation now costs 10% base mana (was 10.5%).
        • [With regional restarts] Efflorescence now costs 17% base mana (was 21.6%).
        • [With regional restarts] Tranquility direct healing increased 11%.
          • Developers’ note: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arena.
    • Hunter
      • Marksmanship
        • [With regional restarts] Damage of all abilities increased by 5%.
    • Mage
      • Frost
        • [With regional restarts] Damage of all abilities increased by 5%.
    • Monk
      • Windwalker
        • [With regional restarts] Damage of all abilities increased by 5%.
          • Damage unchanged in PvP.
    • Rogue
      • Outlaw
        • Resolved an issue that could prevent Blade Flurry from damaging some types of creatures in Uldum and Vale of Eternal Blossoms.
    • Shaman
      • Enhancement
        • Damage of all abilities increased by 3%.
    • Warlock
      • Demonology
        • [With regional restarts] Damage of all abilities increased by 5%.

    Dungeons and Raids
    • Mythic Keystone Dungeons
      • Explosive Affix
        • Explosive Orbs again immediately put players into combat.
        • Explosive Orbs can again be tab-targeted.
          • Developers’ note: When testing the Awakened affix, we found that Explosive Orbs could sometimes prevent players from entering or exiting Ny'alotha Spires and Rifts if their party was in combat inside the instance. To solve this issue, we changed them to not place players in combat immediately. However, this had the unintended side effect of breaking player expectations around tab-targeting Explosive Orbs, so we're reverting their threat-generation behavior and trying an alternate solution.
    • Ny’alotha, the Waking City
      • Azeroth’s Radiance now properly restores Sanity to players who are under the effects of an Immunity spell on all difficulties.
      • Vexiona
        • Cultists now have their health adjusted based on raid size, up to a maximum 10% reduction for 10-player raids on Normal and Heroic difficulties.
      • Ra-den the Despoiled
        • Resolved an issue that allowed Re-origination Anchors to be attackable with area of effect spells.

    Horrific Visions
    • Research into Synchronized Mind Stabilizer has improved, now always reviving the player with at least half their Sanity.
      • Horrific Vision of Stormwind
        • Magister Umbric now casts Frozen Storm twice during the encounter (was 3 times).

    Items and Rewards
    • Torn Pages of “Fear and Flesh”
      • The number of Torn Pages of “Fear and Flesh” quest items required for the rank 13-15 cloak quests has been reduced.
        • Rank 13 now requires 4 Torn Pages (down from 6).
        • Rank 14 now requires 6 Torn Pages (down from 12).
        • Rank 15 now requires 8 Torn Pages (down from 18).
        • Developers’ note: This change should make all the quests completable by most players in the week and not require players to feel the need to save as many keys week to week. Along with our other quality-of-life changes, this should help newer characters catch up with their peers.
      • [With regional restarts] Up to 4 Torn Pages of "Fear and Flesh" quest items can now drop in Horrific Visions from objectives on the rank 7-11 legendary cloak upgrade quests (max of 2).
        • Developers’ note: Players will need to clear more than two side areas in one run to get more than two pages. The rank 13-15 quests will still drop a max of 2 pages, only from Lost Area objectives.
    • Coalescing Visions
    • Heart of Azeroth
      • Reaping Flames (Essence) will no longer have its cooldown reduced to 5 seconds and deal additional damage when killing Twisted Appendages.

    Player versus Player
    • Tank-specialization characters take an additional 50% damage from enemy players (was 40%).
      • Death Knight
        • Blood
          • Death Strike now heals for 12.5% of damage taken when engaged in combat with enemy players (was 25%).
          • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
        • Frost, Unholy
          • [With regional restarts] Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
          • [With regional restarts] Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players, down from 10%.
      • Mage
        • Arcane
          • [With regional restarts] Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
        • Fire
          • [With regional restarts] Blazing Barrier absorbs 40% less damage when engaged in combat with enemy players.
        • Frost
          • [With regional restarts] Ice Barrier absorbs 40% less damage when engaged in combat with enemy players.
      • Warlock
        • Affliction, Destruction
          • [With regional restarts] Demon Armor now increases Stamina by 5%, (was 10%).
          • [With regional restarts] Demon Armor now increases Armor by 90% (was 150%).

    WoW Classic
    • Razorgore the Untamed now only saves players to the raid instance if defeated after the eggs have been destroyed.
    Last edited by Lumy; 2020-02-25 at 03:18 AM.

  2. #2
    Oh nice. Magister Umbric is less annoying now.

  3. #3
    Orcboi NatePsy's Avatar
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    These changes are great and all for alts but they're missing the mark in terms of QoL for alts, account wide essences.

  4. #4
    I am very happy now I did not give into this mindless Visions and Vessel grinding. Now I'll Catch Up in 1 ID ;-)

  5. #5
    Let's hope next Tuesday's reset comes with appropriate nerfs.

  6. #6
    Did they also by chance raised the amount of mementos received or lessened their number for talents upgrades?

  7. #7
    I did notice that weird Blade Flurry bug with Outlaw, but I wasn't completely sure of it at the time. Thought I was maybe just imagining things. Nice to see they fixed it

  8. #8
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    Good to see they reverted the change to explosive orbs and made them once again tab target able..

  9. #9
    completion ratios for visions must be depressingly low if they are nerfing them that hard that fast into patch

    and guess what - people will ginore visions anyway

    because if you dont do them youdont need the cloak anyway :0

    wasted resources .

    and instead this they could have made them into 2-3 new dungeons . give them 15 itlv higher itlv then rest of dungeons and people would run them en - masse

  10. #10
    Garbage pvp changes, especialy the affliction demonic armor is hard to understand - why lower armor on a dead spec? Global changes for all specs like this are damaging the game.

  11. #11
    Quote Originally Posted by kamuimac View Post
    because if you dont do them youdont need the cloak anyway :0
    Care to elaborate please?

  12. #12
    Quote Originally Posted by kamuimac View Post
    completion ratios for visions must be depressingly low if they are nerfing them that hard that fast into patch

    and guess what - people will ginore visions anyway

    because if you dont do them youdont need the cloak anyway :0

    wasted resources .

    and instead this they could have made them into 2-3 new dungeons . give them 15 itlv higher itlv then rest of dungeons and people would run them en - masse
    That's because HV's on their own are not fun or enjoyable. People do the minimum required for the cloak upgrade and ignore it for the rest of the week.

  13. #13

  14. #14
    Quote Originally Posted by kamuimac View Post
    completion ratios for visions must be depressingly low if they are nerfing them that hard that fast into patch

    and guess what - people will ginore visions anyway

    because if you dont do them youdont need the cloak anyway :0

    wasted resources .

    and instead this they could have made them into 2-3 new dungeons . give them 15 itlv higher itlv then rest of dungeons and people would run them en - masse
    Cloak's primary function is to give you Corruption resistance so that you can stack more gear with the effects on yourself(or wear the strongest ones with minimal consequences). The jump has been pretty significant with each level.

  15. #15
    Quote Originally Posted by NatePsy View Post
    These changes are great and all for alts but they're missing the mark in terms of QoL for alts, account wide essences.
    They’re probably not going to do that in a hotfix, plus the fact we know there won’t be another patch so literally it’s not happening.

  16. #16
    Quote Originally Posted by Greyvax View Post
    That's because HV's on their own are not fun or enjoyable. People do the minimum required for the cloak upgrade and ignore it for the rest of the week.
    A lot of people find HVs very enjoyable and engaging. Maybe not the people you normally associate with. Contrary to other content in the game (Warfronts, Islands, World Quests etc.) HVs can actually be really challenging if you put on the different masks. Easy content which you cannot fail is boring.

  17. #17
    Orcboi NatePsy's Avatar
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    Quote Originally Posted by THEORACLE64 View Post
    They’re probably not going to do that in a hotfix, plus the fact we know there won’t be another patch so literally it’s not happening.
    At a time where the expansion is a long ways away, to encourage replayability they may want to consider making essences more alt friendly to keep the game healthy in terms of numbers, people can and will get bored of playing the same characters every week, alts make the long patch cycle less painful.

  18. #18
    Quote Originally Posted by Garretdejiko View Post
    Care to elaborate please?
    if you are not a hc / mythic raider you dont need cloak

    if you are not into doin visions you dont need cloak

    this happens when idiots put niche defensive ability instead offensive one like in MoP on cloak .

    - - - Updated - - -

    Quote Originally Posted by MeTaL GuArD View Post
    Cloak's primary function is to give you Corruption resistance so that you can stack more gear with the effects on yourself(or wear the strongest ones with minimal consequences). The jump has been pretty significant with each level.
    and unless you do hardmodes you dont need it for anything. - cleansing them removes any possible negative effects.

  19. #19
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    Quote Originally Posted by Garretdejiko View Post
    Care to elaborate please?
    The only players bothering with it are the ones aiming to atleast clear normal mode Nyalotha. It's still a decent chunk of players but the barriers of entry for the visions sure don't help the people that don't know what to expect when going in to rank up the cloak/become aware of the benefits in doing so. The offensive proc on it is only coming this week and the corruption resist is so incremental that most don't bother/play it safe with no corruption in the first place - because overall the thing is just too much effort to lvl compared to the reward from doing so in the end.
    If you knew the candle was fire then the meal was cooked a long time ago.

  20. #20
    Clap, clap...make druid stronger...let other healers don't have even start in mythic+.

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