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  1. #181
    Quote Originally Posted by Ghostile View Post
    Yes. More things to do and more lively world killed wow.
    tbc and wotlk had none of those and were the 2 most succesful expansions, explain that

  2. #182
    Quote Originally Posted by Bumkin View Post
    tbc and wotlk had none of those and were the 2 most succesful expansions, explain that
    Playing MMOs was in back then, nowadays The genre as a whole doesnt have as many players as wow had during that Time.

  3. #183
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    Quote Originally Posted by Ghostile View Post
    Playing MMOs was in back then, nowadays The genre as a whole doesnt have as many players as wow had during that Time.
    Not to mention that a ton of players quit the game at that point and never made it to max level. The game had well over 100 million accounts (the only reported number) but peaked at 12 million players, meaning that 90% of players quit. The same stuff was happening during TBC and WotLK, but the game was still new. It lived on word of mouth and people willing to try this new phenomena - an MMO that was made for "normal people" instead of hardcore grinders. And a ton of them still dropped it, even in the supposed golden age of WoW.

    But no, it was cleary (That One Change) that ruined it - if only they kept releasing more Sunwells it would have a billion subscribers by now.

  4. #184
    Quote Originally Posted by KaPe View Post
    Not to mention that a ton of players quit the game at that point and never made it to max level. The game had well over 100 million accounts (the only reported number) but peaked at 12 million players, meaning that 90% of players quit. The same stuff was happening during TBC and WotLK, but the game was still new. It lived on word of mouth and people willing to try this new phenomena - an MMO that was made for "normal people" instead of hardcore grinders. And a ton of them still dropped it, even in the supposed golden age of WoW.

    But no, it was cleary (That One Change) that ruined it - if only they kept releasing more Sunwells it would have a billion subscribers by now.
    GC (say what you will about the dude, he's one of the more transparent people working in the game dev industry) wrote a pretty fascinating blog on this exact subject. And this is coming from a dude who has seen WoW's engagement and unsub figures, so I'd take his stance a lot more seriously than the thousands of buthurt players who feel like the LFG is the reason the game died.

  5. #185
    Quote Originally Posted by FelPlague View Post
    Which has them making far more money then prior years.
    how does more money coming from wow, equal less subs?
    They have not said WoW is making far more money than in prior years.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

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