It was never different tho, or do you really think that str/dex/int/vit offers ANY more depth. It does not.
What is much more important are resistances and maybe multiple offense stats. The thing about multiple offense stats is that there is often little choice, since you just look at your character screen what is better, there is no choice there is just improvement.
Having just atk/defense and resistances as stats supplies the dilemma gearing should have imo. Like I need fire res, but my fire res chest is worse dps wise than my current chest with arcane res.
What is really interesting are special effects. Like +25% Wave of Light dmg and being locked to your position vs. being able to cast Wave of Light wherever you want with no dmg bonus.
tl;dr: Atk/defense gearing can still be interesting, since most stats are just bloat.
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And what do you do in D2? 425 Baal runs. That is certainly better gameplay. 100%. /s
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Because (some) people actually think that the gameplay of D2/PoE is better than D3. While these games shine in other aspects, the gameplay is just not as great. People really think that D3 endgame is boring compared to D2, what did you do there? 737 runs on boss x. What is the difference to GRs, except GRs dont have you run the same area each run.
PoE is (until the last patch at least, not so sure about the current changes) literally a one button kill game. You had one skill and one movment skill for the most part.
Edit: I am not saying, that D3 is better or worse than D2/PoE, but imo it is delusional to argue that D2/PoE gameplay is better than D3s.
Who cares for diablo, when you can play lost ark online for free with english translation and good ping //with no cost but a vpn.
What do you think I mean when I say "actual real stats"? Of course str/agi/int (in D3 style) or whatever is boring it's the same as "power" but with a different name for "class fantasy" which is effectively nothing when it comes to the most important thing: gameplay.
They need to have different stats that all do a bunch of things for EVERY CLASS without exception.
Don’t forget keys and hellfire torch, soj and anni, missed pindle and Andy for farming, fighting other players and collecting ears, and hell if you wanted a fire sorc you had to create another character rather than just resetting (before the den of evil reset). Trading post games to work your way up in getting the runes/gear you need. And even rushes if idiots were dumb enough to give you their hell hellforge. Trying to reach 99 (felt impossible) think I only ever made it to like 87. Rushing buddies so you could play together. Goofing around on battle.net chat and creating our own unique channel, which drew ~25 people at its height.
D3 wasn’t terrible as they polished it over the years, but could never capture the d2 experience like so many had. Also people like to separate games into periods, with end game being the most important but d2 the whole game was the endgame, even chipped gems were worth decent value.
Anyway all opinions...
And how was your 278th Baal run? Much different right?
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I don't think that works. Gearing is only interesting because of effects. Quite similar to what PoE does. Hmmm, do I go for Shav, and have lower ES or do I go for CI and can bump up my max ES with a high ES chest. These are the kind of choices. Doesnt really matter if there are 18 different offensive stats, things that just give damage will never be interesting.
The key words of my post were "do a bunch of different things", including defensive attributes which of course would have to be necessary in a world that needs to be designed in a challenging way and not a mobile phone gameplay made to reward people for doing nothing.
I agree that special effect on gear is nice, I want that too, but it also doesn't need to be just that which is the route the new legendaries seem to be headed in D4.
If a stat does too much it's just bad, stats should do 1 or 2 things for balancing purposes, not 4-5 or more.
The way they're going now (could change) is quite interesting honestly, you might have a stat/proc/etc on a piece of gear like "attacks with X increase your crit chance by Y" but it only works if you have 85 Demonic power, well if you've been stacking Angelic power you might end up with something completely different, maybe just flat Attack Speed.
Adds some thought to builds, you can mix and match them but you have to make sure to get enough to Angelic/Demonic/Ancestral to get what you want.
I have nothing against that aspect of gear, the issue is the flat "power" and "defense" being nothing. Why not have actual stats that give offensive and defensive bonuses in different ways? Of course those should also be customizable per level, not just on gear so we can build our character instead of having the exactsame thing as the guy next to us.
That's nowhere near overcomplicated, this is still an RPG, we don't need to cater to the idiots of the mobile gaming era, why not make a good game instead?
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You can't tell me you find "power" and "defense" more fun than real stats giving both offensive and defensive attributes.
The first update begins with a message from game director Luis Barriga, who does the usual introductory message, explaining what the update will be about. From there, we’re given an update by lead UI designer Angela Del Priore on Diablo IV‘s UI design, co-op feature and controller support.
That's not a universal truth, D2 was like that because the game was overwhelmingly easy and the need for defensive stats was inexistant. Stats, difficulty curve and power progression go hand in hand. Not to mention the defensive properties from stats in D2 were absolutely outshined by gear and insane bonuses to HP. The problems there are in the balancing and itemization mostly, not entirely on the system itself.
When I say "stats that do stuff" I don't mean "copy D2 to a T", I mean they should perfectly balance the stats and base the system around that so as player we have several good options and different ways to play. A lot of this relies on making the game hard enough to force players to consider the defensive properties of their build. With what we saw of D4 so far we're just gonna stack the bigger number without using our brain and then pick the crazy stacking effects in a D3 manner where the goal is to blow stuff up before it kills us, which, of course, is insanely boring from an RPG standpoint.
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You're just comparing stuff that exists as if you were absolutely devoid of the ability to think outside the box.