Well, no. Most people value their time, working one hour extra pays your sub (and some) in most countries, while farming however much a token will cost, will most likely take several hours.
Also, look at the Netherlands, almost no young ones use heroin now, because the government is literally giving Heroin to the old drug addicts and give them a place to sleep it off. Thus no old junkie needs to go out on the street to sell heroin to feed their addiction. The average age of heroin addicts is 52.
Legalizing drugs isn't as bad as some makes it sound.
But that's a whole other topic of discussion.
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Well of course Blizzard does stuff to earn money, that's why they made Classic aswell. They are a buisiness after all, making money is pretty much the main goal. They have bills to pay and salaries to give.
There is nothing here that says anything about it being for anything other than game time, and it's also only for China - you know, the ones who get two raid lockouts a week too that we've never had implemented in NA. Chill your tits.
Also, since literally anything in the game is content I hope to never see another person on these boards complaining about being bored and there being a lack of content.The "World of Warcraft" time badge allows players with many game gold coins to exchange gold for game time, while players who want to buy game gold coins can exchange gold coins from other players through this simple and secure system.
Players can use the Blizzard game points to buy the World of Warcraft [BTime Badge[/B] in the in-game mall, and then consign it at the auction house to trade at the current market price and exchange for gold coins. After the player purchases the World of Warcraft time badge with the game gold coin at the auction house, it will become a soul binding, and the player can use it to redeem 30 days of game time.
The process of buying time badges is also simple: you only need to go to the auction house to buy the World of Warcraft time badges sold with your game gold coins. After the time light badge was sent to your in-game mailbox, right-click it to add it to your backpack, then right-click the time badge in the backpack. This way you can choose to add 30 days of game time to your Blizzard Battle.net account.
For more information, check out our World of Warcraft Time Badge support page.
We'll see how that goes
Last edited by jackofwind; 2020-02-28 at 07:20 PM.
Originally Posted by Blizzard Entertainment
Originally Posted by Blizzard Entertainment
LOOOL @Powerogue
Those videos were acceptable back then in those old times.
Nowadays is unacceptable without a twitter storm at least
I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing.
coruption gear in bfa is far far stronger than anything you can buy in classic from ah
buying boosts in bfa can net you dozens of items in one mythic raid,in classic you are lucky if you get 2-3
far more mounts in bfa
thunderfury and rag wep,are people really selling this instead of getting them to raid members?i rly doubt it
I get that wow tokens weren't in classic and it's cool to hate on this if it comes to the game, but let's be realistic here guys:
WoW tokens reduce inflation.
They aren't 'introducing' money to the economy, they're just redistributing it, for to get money off a token, someone has to buy it. I mean, yeah, people farm for money to afford a token, but arguably, far more inflation is caused by gold farmer bots grinding away day-in-day-out. Killing their market means less bots farming ceaselessly, which means less inflation.
In the case of cloth and mail you dont have tanks,but for leather and plate you can get 100%,and yes,if everyone is cloth,every drop will be cloth,rings,trinkets,caster weps,you may not know this,but bfa has personal loot even in mythic,and in classic you cant do this as the bosses drop what they drop and thats that....so i rly dont understand your problem
Lets break this down a little shall we? For it to be a reality, you require the following:
- a guild on your server with 19 plate and 19 leather characters comfortable enough to carry someone
- every single one of those 19 needs to have every single slot filled with mythic loot
According to you, this is typical on all realms, and this is the norm - maybe a week or 2 out from a new tier, on a handful of realms. By this time, the loot holds very little value, as in a couple of weeks, the loot will be pretty average.
Additionally, your argument limits the classic run to just 2/3 items, and even then, thats "lucky", despite luck dictating it could be 2 items, or it could 5 times that.
This is the very definition of appealing to extremes. In one scenario, you give an unrealistically positive outcome, and in the other, an unlikely negative outcome.
obviously not every realm,but even if 60 is an unrealistic number,it still is far far greater than what can be done in classic with boosting,and down the road yeah everyone wiwll have the gear and wont need it,besided the odd op coruption gear,but in classic this will NEVER get better,bosses will alwways drop gear the same way
I can't say in terms of classic, but it's really not that unusual a thing in bfa.
Let's take a "balanced" mythic raid (no class stacking):
3 plate
4 mail
6 leather
6 cloth
19 total
You pay to get your Demon Hunter (was gonna do Druid, but you'd probably call that extreme since they cover all roles and would get more loot because of it) boosted and you get all usable items. That means:
All Leather, Rings, Melee/Tank Trinkets, Most 1h Weapons; Chance of a player getting an item is slightly higher than 20% (since personal loot provides a small bonus over other loot rules, afaik they didn't remove that since I regularly see more than 5 items in a 20 man raid and very rarely less than 5).
6 leather users with ~20% chance of useful drop (leather, rings, some trinkets, some weapons) = 1.2 drops per boss
3 plate users with ~12% chance of useful drop (rings, all trinkets, many weapons) = 0.36 drops per boss
4 mail users with ~8% chance of useful drop (rings, few trinkets, few weapons) = 0.28 drops per boss
6 cloth users with ~5% chance of useful drop (rings) = 0.3 drops per boss
your personal loot with ~21% chance of useful drop (21% is aiming low) = 0.21 drops per boss
Total of ~2.35 drops per boss
We'll say 10 bosses and that's 23.5. That qualifies as "dozens" from the original quote.
The 60 claim is high, but doable in a heroic boost because you can both get 30 players into the raid vs 20 as well as making it significantly easier to stack by armor type (with 10 bosses, all leather raid would average over 60) .
I think the more salient point might be that in retail you can probably get gear for almost every slot in a single run. Remember, there's only 15-16 slots and right now 2 of them are reserved (artifact necklace and legendary cloak). When I was Mythic raiding in Legion my guild was nice enough to carry my freshly dinged alt through heroic Antorus and by the end of the run I had gotten an item for all but one slot (bracers I think).
In classic this is significantly less likely because there's far less drops (and for some classes/specs, less USEFUL drops).