Page 1 of 4
1
2
3
... LastLast
  1. #1
    Fluffy Kitten Stoy's Avatar
    10+ Year Old Account
    Join Date
    Apr 2013
    Location
    USA
    Posts
    1,505

    Patch 8.3 Hotfixes - March 2nd, 2020

    Patch 8.3 Hotfixes - March 2nd, 2020
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes
    • Hunters can again tame Juggernaut pets within the Siege of Orgrimmar raid instance.

    Dungeons and Raids
    • Ny’alotha, the Waking City
      • Prophet Skitra
        • [With regional restarts] Prophet Skitra now has 2 intermission phases (was 4 intermission phases) on all difficulties.
          • Prophet Skitra now enters intermission phases at 33% and 66% health (was 20%, 40%, 60% and 80% health).
        • [With regional restarts] Dark Ritual’s debuff effect now increases by 4% per stack (was 2% per stack) on all difficulties.
          • Developers’ note: Especially as raids’ overall damage output increases, many groups are spending a disproportionate amount of time dealing with Skitra’s illusions, and often skipping other mechanics entirely. This change is aimed at making the overall pace of the fight more consistent regardless of raid damage.
      • Ra-den the Despoiled
        • [With regional restarts] Void Collapse cast time increased to 4.5 seconds on Raid Finder, Normal, and Heroic difficulties.
        • [With regional restarts] Reduced the damage of Void Collapse on all difficulties.
        • [With regional restarts] Void Defilement duration decreased to 6 seconds on Mythic difficulty.
      • N’Zoth the Corruptor
        • [With regional restarts] Azeroth’s Radiance now restores 25 Sanity (was 20 Sanity).
          • Thought Harvester
            • [With regional restarts] Harvest Thoughts Shadow damage reduced by 10%.
            • [With regional restarts] Harvest Thoughts Sanity drain reduced to 300 (was 400).
              • Developers’ note: We’ve seen extensive use of player immunities to avoid the consequences of certain raid mechanics, and while we want to allow player utility to function wherever possible, we’re wary when specific class compositions feel required. The changes to both Ra-den and N’Zoth are intended to make a wider range of raid compositions feel viable on Mythic difficulty.
        • [With regional restarts] Mindgrasp can no longer be interrupted by Priests’ Cosmic Ripple (Talent).

    Items and Rewards
    • The currency limit for Coalescing Visions has been removed.
      • Developers’ note: Especially since the removal of the unique cap on Vessels, we’ve seen a lot of feedback about the inventory clutter of multiple Vessels. By removing the cap on Coalescing Visions, players should now feel free to buy Vessels from Wrathion as needed, rather than stockpiling them in bags.
    • Cache of the Black Empire will award 12,500 Coalescing Visions instead of a Vessel of Horrific Visions and 2,500 Coalescing Visions.
    • Memory Cube can now only be used in non-instanced areas.
    • Fixed an issue that sometimes prevented Manifesto of Madness’ on-use effect from working in Mythic and Mythic Keystone Dungeon difficulties.
      • Corrupted Items
        • Twilight Devastation’s effectiveness has been reduced in situations where it strikes more than 5 targets. It has been changed as follows:
          • Deals normal damage on up to 5 targets.
          • Deals 50% reduced damage to targets 6 through 10.
          • Shrinks in radius each time it damages a target above 5, causing it to disappear after hitting 10 targets.
      • Heart of Azeroth
        • The Formless Void’s Rank 3 (Essence) Minor Power should no longer break Rogues out of stealth.
        • Corrected an issue with Memory of Lucid Dreams (Essence) where Frost Mages using Glacial Spike and an instant cast Flurry could sometimes have their icicle buff count and visual display not match.

    Player versus Player
    • Heart of Azeroth
      • Corrected an issue where Vision of Perfection (Essence) Rank 3 Minor Power’s effect was removed when entering an Arena match.

    N’Zoth Assaults
    • Added a portal to exit the Pools of Power after defeating Vil’raxx in Vale of Eternal Blossoms.

    Timewalking
    • [With regional restarts] Updated player health, damage, and healing scaling to compensate for Azerite Essences and Corruption.
      • Developers’ note: Timewalking is meant to be largely gear-agnostic, allowing players with different progression and even different levels to group together. We’ve generally added hidden modifiers to offset the power of special systems like Legion’s artifact weapons while still allowing them to function, but had not done so for recent Battle for Azeroth systems, causing large imbalances in power between endgame players with Corruption and Essences.
    Last edited by Lumy; 2020-03-03 at 04:48 AM.

  2. #2
    Another one of those 50% "adjustments", lol

  3. #3
    Quote Originally Posted by Hextor View Post
    Another one of those 50% "adjustments", lol
    this is a pretty good nerf,doesnt affect your singletarget at all,or most situations in a raid.but it was way to op vs many mobs,eating eveyrthing alive,with masive pulls or bosses like hivemind

  4. #4
    Quote Originally Posted by deenman View Post
    this is a pretty good nerf,doesnt affect your singletarget at all,or most situations in a raid.but it was way to op vs many mobs,eating eveyrthing alive,with masive pulls or bosses like hivemind
    I don't disagree, it's just that it took them over a month to figure this shit out.

  5. #5
    The Lightbringer
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    Canada
    Posts
    3,071
    Still nothing about infinite star and the whole doing 20% (if not more) damage on your fights

  6. #6
    Or the mind flay tentacle melting people in pvp.

  7. #7
    Quote Originally Posted by Rustedsaint View Post
    Still nothing about infinite star and the whole doing 20% (if not more) damage on your fights
    Sure on ST fights. On everything else it sucks for the amount of corruption it gives

  8. #8
    It's a change with MDI in mind, doesn't really effect normal play at all outside of your parses being smaller on hivemind(and its not like the padding on the little bugs mattered one bit) lol.

  9. #9
    Funny with the TW nerf, it was hilarious while it lasted almost one shooting mobs.

  10. #10
    Merely a Setback Adam Jensen's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    Sarif Industries, Detroit
    Posts
    29,063
    I love that they nerfed Skitra, of all things. Skitra. Hands down the easiest boss in Nyalotha. Not sure why they felt the need to nerf Skitra in a hot fix.
    Putin khuliyo

  11. #11
    Scarab Lord Fawkess's Avatar
    7+ Year Old Account
    Join Date
    Jul 2015
    Location
    Bastion
    Posts
    4,928
    Glad I did Black Temple timewalking before the power nerf, Made it a cakewalk

  12. #12
    Banned Video Games's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Portland (send help)
    Posts
    16,130
    Quote Originally Posted by Adam Jensen View Post
    I love that they nerfed Skitra, of all things. Skitra. Hands down the easiest boss in Nyalotha. Not sure why they felt the need to nerf Skitra in a hot fix.
    Its a buff because you actually need to do the wall now

  13. #13
    Quote Originally Posted by Adam Jensen View Post
    I love that they nerfed Skitra, of all things. Skitra. Hands down the easiest boss in Nyalotha. Not sure why they felt the need to nerf Skitra in a hot fix.
    it's literally been buffed? lmao

  14. #14
    Quote Originally Posted by Video Games View Post
    Its a buff because you actually need to do the wall now
    Not if you bring a druid :P mass roots GG

  15. #15
    Banned Video Games's Avatar
    15+ Year Old Account
    Join Date
    Mar 2009
    Location
    Portland (send help)
    Posts
    16,130
    Quote Originally Posted by prwraith View Post
    Not if you bring a druid :P mass roots GG
    We have plenty of cc but weve only done the mechanic once so i know were gonna wipe

  16. #16
    No other nerfs to hp pools of enemies in horrific visions for tanks?

    They are impossible to properly manage.

  17. #17
    Not claiming that the nerf was not justified, but considering how the system works and that you can permanently cleanse corruption from items (that at the time didn't seem worthwhile) having constant adjustments to the effects is a big no-go.
    That TD was over the top in certain situations was already known at the last wave of nerfs and could have been easily adjusted then - or actually it could have been adjusted if there was any form of beta testing before it even went live the way it did.

  18. #18
    The currency limit for Coalescing Visions has been removed
    Yet Vessel cannot stack but need to waste space in bags.


    Why Ion and his fellas are fucking baboons?

  19. #19
    Quote Originally Posted by chiddie View Post
    No other nerfs to hp pools of enemies in horrific visions for tanks?

    They are impossible to properly manage.
    Should they also increase damage done by enemies then?

  20. #20
    Quote Originally Posted by Dioporco View Post
    Yet Vessel cannot stack but need to waste space in bags.


    Why Ion and his fellas are fucking baboons?
    You can buy it before the run. No need to spend all currency on the Vessel.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •