I think they could suck if someone wants to play multiple roles, or rather switches role e.g from DPS to tank then they don't have the tank ability.
I think they could suck if someone wants to play multiple roles, or rather switches role e.g from DPS to tank then they don't have the tank ability.
Of course! Right. I forgot this is BLIZZARD we're talking about here, where the developers have pornographic fantasies about ignoring player feedback and everything we see in pre-Alpha builds at BlizzCon ends up in the game.
...like, seriously dude. Does being this pointlessly cynical help you sleep better?
Yes I know Blizzard can do no wrong, you as one of the resident mega fans are obviously the authority on that.
I would find a message from JAB quite amusing though, I mean it has become quite the meme how many words he can use to say they fucked up and are kinda sorry, without actually saying they are sorry. Not sure about the high fives, I merely stated that I have little to no hopes that they will suddenly change their ways. On the other hand when it comes to high fives - pun intended - you seem to be one who is constantly looking for validation for your blind brand loyalism, since all you do on this forum is bitch and moan about people not sharing in your whorshipping.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
I dont' think this will 'ruin' shadowlands but do feel like this should be more of a story thing and not a player power thing when it comes down to which one you pick.
Yep, it wouldn't be the first time they do that. Just remember the Blizzcon they announced WoD, how they said that Karabor and Bladespire will be the Alliance and Horde capital cities. And that you could choose which zone to build your garrison in. And bunch of other stuff. None of that happened. So, chill, everything is under control.
They aren't outliers. Check out https://bloodmallet.com/ and look at single target azerite traits for UH DK, Havoc DH, BM Hunter, MM Hunter, Balance Druid, Frost Mage (best trait is almost double the next best trait), Sub Rogue, Enh Sham, Demo Warlock, and Arms Warrior (almost triple the next best trait). The balance for Azerite traits for many specs is awful and the fix was to put the optimal ones on almost every piece of gear rather than rebalance everything, which works, I'm not complaining about that. I'm saying that Blizz historically has a terrible record at balancing systems like Azerite, Legion Legendaries, and Trinkets (think back to WoD and MoP and some trinkets would account for >50% of some specs' DPS).
Hopefully covenant abilities will only account for <3-5% of total DPS so they will be negligible and only really optimized by tryhards, but then they won't hold any significance and will be kind of pointless flavor.
https://bloodmallet.com/index.html#d...tacking&tier=3
(my favorite)
https://bloodmallet.com/index.html#w...tacking&tier=3
https://bloodmallet.com/index.html#d...tacking&tier=3
https://bloodmallet.com/index.html#p...tacking&tier=3
"just an outliner" i could go on with corruptions/essences and shit but let me tell you every single class has a substantial diffrence in bis and dog traits
Last edited by Feral Druid ist Op; 2020-03-06 at 05:42 PM.
I.O BFA Season 3
um have you even looked at the sample Mage ones they put out? they were very similar in damage (only difference between them being some are obvious aoe abilities and some are ST) and yeah we haven't seen the others yet but I would imagine that they will be similar damage numbers
He's right but the worst is the 10.0 concept which is an abomination and will ruin the game
I personally gave "feedback" the last 3 betas (togheter with 80% of my raid)
including: uncapped ap grind, azerite, islands, garrisons and legendary rng, now tell me has anything changed to a positive?
And dont get me started on the class feedback i gave on warriors, dhs, rogues (the classes i play on progress with 99%-100% parses, all of them were butchered with downtimes and shit masterys in legion/bfa)
Last edited by Feral Druid ist Op; 2020-03-06 at 07:49 PM.
I.O BFA Season 3
Reiterating what I said above: "providing feedback is not a guarantee your or anyone else's feedback will be acted on." The best you can do if give the developers the benefit of your experience with what they've made, and provide feedback on moving forward or what is working and what is not. They're under no obligation to listen, and sometimes they don't - which can be detrimental or beneficial to the game, depending on how things go. In the BfA Beta I proposed a system that sounds eerily close to what became Essences in 8.2, basically saying that Azerite Traits were boring and that the Heart of Azeroth needed to confer a class-specific active skill/spell of some kind that would actually change up how a class/spec rotation works. I wasn't alone in issuing that feedback, either; and I'd like to think my feedback along with the others are what made Blizzard finally see that before BfA was over.
Supposedly Shadowlands is also addressing the issues with skills and pruning as well, and the Alpha/Beta should show us more about how they're going to go about fixing those issues.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Responding to no one in particular I will say:
It doesn't matter if its only a 1% diff or not, the conversation and any arguments should be centered around why an aesthetic choice has any sort of power diff and the principle of it.
Covenants are most likely going to end up like racials, power should never be tied to aesthetic. And Blizzard choosing that road or complete homogenization is their fault and theirs alone, they could very easily make them covenants feel unique by deepening how much visuals they bring i.e spell effects/skins.
Its dumb and we all know its coming.
Honorary member of the Baine Fanclub, the only member really.
I don't disagree with this - and I feel like the Covenant choice would be a lot more static if it benefits it bestowed were entirely incomparable - either aesthetic in nature, or providing utility-type benefits that didn't translate to any statistical advantage in combat. It could even provide an active ability of some kind but if so I think it would be ideal if they were all baseline, with only aesthetic or visual differences (for example a %-based stat buff like an Augment Rune with only a unique visual flare that relates to the Covenant of choice).
Basically put, you ideally shouldn't be able to choose the wrong Covenant - it should all come down to what part of the story you want to experience, what kind of cosmetic stuff (xmog gear, toys, pets) you want, etc. etc. Whether you side with Maldraxxus or the Night Fae, your performance in combat should be unchanged.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead