Originally Posted by
Eurhetemec
The "backlash" for TLJ was basically a few hundred Gen Xers (and a couple of younger dudes who seemed to be in it for the trolling, but mostly Gen Xers) going round all the genre sites whinging pathetically with the exact same BS and getting told to fuck off. There's absolutely no possibility Disney, of all people, made decisions based on that.
They have had real issues with Star Wars, though.
1) Rogue One only did okay, and Solo did underperform (flop is too strong). Disney clearly had higher expectations for them.
2) Rogue One, Solo, and Rise of the Skywalker were all three "troubled movies" (TFA and TLJ were not). Rogue One required absolutely massive reshoots, to the point where the shape of the third act of the movie appears to be entirely different - I'm not sure why this happened, but it was after early cuts were seen so I assume Disney ordered it. Solo fired the original writers/directors, and replaced them with a "safe pair of hands", because they felt it was "too jokey" or something - that set back production and caused various issues, and I like Ron Howard but he doesn't make exciting or modern movies and he didn't here. Rise required to outright fire Colin Treverrow (and his script and directing would have been a disaster - he's a terrible director, it's astonishing they ever booked him - a sign of their fallibility, frankly) and bring in JJ, and then made JJ get Rise out when it clearly needed more time, because it was a huge fucking mess (as anyone who has seen it can attest - like, all my friends, who thought TFA and TLJ were between good and great, their first comment about Rise was some form of "What a mess!").
3) They had problems finding stories people would actually want to watch as a movie. I can't remember the exact quote, but that's what it came down to (somewhere around the time where they pulled most of the in-development stuff). Whereas I think the success of the Mandalorian has them looking at TV much more seriously for Star Wars now (I mean, we just got a new series of Clone Wars, too!).
They LITERALLY have NOT made that commitment. Please don't spread this false information. They have repeatedly dodged that issue. They have repeatedly said things which amount to "We think Deadpool is cool!", but they have NEVER committed to keeping it R-rated. If you think they have, source and quote, because I'm saying they haven't.
I guarantee you that if they even ever made another Deadpool movie, it's going to be some sort of PG-13 romp. I'm sure it'll be funny-as-fuck. It may even be a great movie. But it's not going to be R, unless something really wild changes.
Yeah, see you're not understanding the difference between licensing something out, and owning something.
With BFII, they could say "Yeah, don't let it keep sucking!" because they have something to hold over EA, which is the license, and Disney don't have to spend a SINGLE PENNY making it not suck. EA does, if they want to keep that license. If Disney owned it, and it sucked, Disney would have to pay to fix it, and suddenly it's a different equation. You cannot honestly believe that one SW game sucking would damage the SW IP significantly, because mate, 7/10 Star Wars games, historically, have sucked monkey butt. And there's no way Disney believe that either. They'd assess the cost of making it not suck, and if it was too high, they'd quietly end it.
With Fallen Order, I'm confused as to how you think Disney helped? Maybe I missed an article or something, but AFAIK, Disney got in the way repeatedly, and literally tried to stop them making it about a Jedi. They had to initially design the game with just "a force user" hoping they'd be allowed to use a Jedi, whilst they argued with Disney on this.
I think re: WoW you overestimate how much Disney would like WoW's model. I think it's entirely possible Disney would think this was a tired, old-fashioned model, and push for F2P accompanied by a decreasing in spending on development and support. Disney are behind and fully accept tons of extremely aggressive mobile games based on their IPs. I mean, you think Fallen Order made them money? It didn't make shit compared to some of the trashy mobile games out there.
The Warcraft IP has value. WoW itself? To Disney? That's wishful thinking. I think they'd give it a chance, as I said, I think we'd have one more expansion to see if it could be proved that this was a good model, but if that expansion didn't increase subs significantly and chart a course to higher profits, I think it's entirely possible Disney would push it to F2P (where Activision and Blizzard would be more cautious about that), because that has a benefit to them in that it introduces more people to the IP.
Indeed, if Disney bought Blizzard, and did a Warcraft animated TV show, maybe a new movie, or whatever, I feel it's likely they'd want WoW to be F2P, or have an major F2P option (not just the starter thing), because they want their audience to just be able to go over and play WoW, not to have to mess with a subscription and so on. They value IPs, not individual products. Not shows, not movies, not games. IPs.
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Worth pointing out that this isn't as true as you might think. WoW has had over 100m people subscribe at one point or another. That's pretty huge (and that figure was from like 2014), and if you say "World of Warcraft" to someone aged 20-50, they know, at least in vague terms, what you're talking about, unless they're the kind of "I don't own a television!" sort of upper-middle-class types. I think it's fair to say that a lot more people know what WoW is than knew who Iron Man was before the RDJ movie.
And yeah, loads of people outside of gaming have a vague to less-vague idea of what Overwatch is. I was as surprised to find this out as anyone else, but it was recently a topic of discussion in my office. Virtually everyone who had 10+ year old kids had heard of it.