Originally Posted by
Kralljin
Has it ever occurred to you that no one really knows how *real casual* MMORPG is supposed to look like?
Like, the basic formula that Blizzard applied in creating WoW was a casualized version of Everquest.
That succeeded, so they kept casualizing the game because it worked in the past, removed barriers, increased accessability, made everything more convenient and yadada.
But i think we're at a certain point where this stops working, the issue with the legendary cloak and N'zoth LFR has shown that.
A cloak, that is the most powerful item within that slot for the remainder of this expansion, which power can be increased even further via Visions, acquireable via 2-3h questchain that doesn't have any real challenge involved...and people still skipped it.
I am not blaming casuals nor want to imply that going "more hardcore" would make the game better / more successful, but it gives you a hint that the "casualization of the reward structure" isn't the key to make a good casual game, but that's the catch, it's the one trick Blizzard had their bag for the last 15 years and that has kinda stopped working.
I've grown that apathetic towards the design of retail that i simply say:
Do whatever you want to do with the game, but make it enjoyable, being a casual game is not by default a bad thing to me , a game doesn't need to be super difficult to entertain me, but it needs some sort of entertainment value that has grown rather small to me.
Even if you want to disregard everything i said above, take my word as a hardcore raider:
The game does not cater towards the hardcore audience, a lot of people from the hardcore audience have spoken out and they are not happy with the direction of the game.
Not the "they're catering to casuals" or "it's too easy"; "Balance sucks" or whatever, they are complaining about intentional changes or systems made by Blizzard, where the devs have absolutely not budged at all to improve things for the "hardcore" audience.
And if both sides, the casual and hardcore, are complaining, it's perhaps a sign that the quality has simply degraded or the devs are creating content / gameplay loops that aren't that fun.
It just goes back what i implied above, i think Blizzard really wants to go full casual, but they have no damn clue how such a version of WoW is supposed to look like that is actually fun to play.
I mean, just as one example, do you really think Blizzard had Rated PvP on their Radar when they implemented corruption Affixes such as Echoing Void / Twilight Devastation / Appendages and Infinite Stars?
Somehow i doubt it.