Page 23 of 25 FirstFirst ...
13
21
22
23
24
25
LastLast
  1. #441
    Quote Originally Posted by Gonfer View Post
    I think they could make a lot more money, if they listened to their players a little bit more. And stopped designing the game based on player retention excel tables.

    You do not get good games if CFOs become content designers.

    You get what blizzard produces currently.
    Based on their math, that isn't true in this age.

    It's odd to not get the most profits from all projects but I think WoW is on the wayside at this point. If not, the blizzard now is completely different to the blizzard in the past. That is most likely true but there's nothing we the people can do about it.

    The Chinese market is vastly larger.
    the population of China is ~1.4 billion people (1.1 billion fewer people live in United States).

  2. #442
    Quote Originally Posted by CcB View Post
    Based on their math, that isn't true in this age.
    Well, a game that would be fun probably would not just sell million expac packages, but also could keep players playing. A game that is built on player agency has way more chances to keep players playing. See recent successes in rpg games. In special DOS 2 from Larian. Fully based on player agency, built using kickstarter money.

    I think even WoW could do that. If the devs just would forget the numbers and their excel tables, and return to what blizzard once did. Designing games for the players.

    Quote Originally Posted by CcB View Post
    It's odd to not get the most profits from all projects but I think WoW is on the wayside at this point. If not, the blizzard now is completely different to the blizzard in the past. That is most likely true but there's nothing we the people can do about it.
    I think it is the last, Blizzard is completely different nowadays. They changed from being the innovators on the MMORPG market to be the behemoth that halts every development on the same market nowadays. While they started with being the most accessible MMORPG for their time in the early 2000s, they are now the ones with the least diverse gameplay, focusing on premade group play, still hoping people will play on their agenda, while people leave them always short after a new expac was launched, as the gameplay does not fit to what players want.

  3. #443
    The Lightbringer
    Join Date
    Sep 2014
    Location
    Australia
    Posts
    3,271
    Quote Originally Posted by det View Post
    And since we are at gut feeling: Maybe most ppl do find WQs as a whole engaging, but not all of them. For example, I hate Caligraphy, but like the shell matching game. I like WQs where I kill a named mob but hate the ones where there are kill 8 of this and 10 of that". I am ok with closing 5 fissues with the HoA but hate absorbing Azerite.
    yeah I actively avoid those same ones. turtle ones I only actively do the Make Loh Go and Shell Game and basically ignore any other world quest that isn't a "drop down and kill x" quest

  4. #444
    Quote Originally Posted by munkeyinorbit View Post
    That's not how rep works if it was account wide.

    Account wide rep means that everyone on the account has access to the same rewards. Your main has revered? All toons can access revered rewards. But your Alts won't be revered. They have their own rep. They may be on honoured. So people with an army of Alts do not have a rep advantage because rep is not cumulative.

    Of course Blizzard may be all "you have one rep bar for your account and all toons contributes to it" like they did with honor.
    Ah I see. That would also work! Probably keep certain cosmetics locked but anything functional should be available to all.
    RETH

  5. #445
    Quote Originally Posted by Dundebuns View Post
    Ah I see. That would also work! Probably keep certain cosmetics locked but anything functional should be available to all.
    Why not just unlock all rewards from factions for the account? I do not get it. Why should people want to refarm reputations with alts, if they did all those chores on one char for weeks already?

    That is part of the greediness i talked about. Really, it is is enough to farm your ass off with ONE char just to get reputation rewards.

    Keep it smart. Keep it simple. Share reputation rewards on the account. To give alts a catchup mechanism. And to let them focus on getting gear from content people like to play.
    Last edited by Gonfer; 2020-03-17 at 09:58 AM.

  6. #446
    Quote Originally Posted by Gonfer View Post
    While i believe blizzards hired trolls would likely talk in favor of China. You know, considering how much money blizzard makes with brown nosing their tyrant government.

    Really, i wonder if J. Allen Brack could ever wash his head clean, considering how deep the dive was he took into Xi Jinpings ass after the blitzchung debacle.
    Don't worry, the people that complain about every little bit of the game are still massively in the majority in this forum. You won't have to look long to find your views repeated back at you.

    One thing I am not yet understanding. You want them to improve LFR gameplay, because it is bad, you want it to be adjusted to matchmade groups.

    Okay, how?

    Matchmade groups do not communicate, that is their defining feature. Hence they remove every mechanic that requires communication between players. For example the Button pushing on Mechatorque that forced people in Normal and up to tell each other the combinations was changed so that you can see your own code. This trivilized the most fun part of the fight.
    So we cannot add mechanics to LFR that requires this.

    You cannot expect people that queue as tanks or healers in matchmade groups to know what their role is or perform it decently. Some people do not even queue with their correct spec because they want to abuse faster queues. So you cannot have Tank Swaps and other basic mechanics in them. Healing requirement needs to be low enough that 2-3 people can carry the healing for the entire group, so damage intake has to be very low.

    You have to assume that people in LFR are not well geared and usually do not know how to gain the most damage out of their class, so the damage requirement is very low too. There are very few burst checks.

    So we already excluded mechanics that need communication, tank swaps, heal checks and dps checks. All of which need to be tuned down to near nothingness for a matchmade group to be able to do them.

    These are some of the most essential things, which means that most mechanics in LFR will already be ignorable. The declared goal of Blizzard for LFR in the last few raids was to tune things like that and just leave ONE mechanic in that has to be done. Now you are saying that even that is too much to ask.

    I just have no idea how LFR would be if you got to design it. Just a target dummy that you hit and after 3 minutes you get loot (even if you did not kill the dummy, it suicides after 3 min)?

    There are actually some things like those in the game. The World Bosses. With a few exceptions they are just loot pinatas in different forms.

    - - - Updated - - -

    Quote Originally Posted by Gonfer View Post
    An effort gate is blizzards newest love child in 8.3. You know, when you have to play daily quests or scenarios first before you even are able to play horrific visions. The even greater part of an effort gate is, that you do not have to play it once (as like attunements), but over and over and over again. I am sure blizzards CFO got an orgsam when he heard about that tremendous idea first.

    I am sure they will do more of that in shadowlands. Would not wonder if they add effort gates to dungeons and raids as well.

    You want to kill "Gobble the horrible sea turtle" in a raid? Go and farm some dinosaurs first. Well, and collect some bear asses.
    So basically "effort gate" is you demanding to be handed everything for free without putting in the effort for it? I am baffled by this entitled view. It has always been necessary to prepare for raids and high level content through gear and other things, because most people actually want to perform well and care about performing well.
    You basically want all the rewards but not the work for it. That is not how this game or any other game for an audience above 10 year-olds work, this is not how life works. You will definately be better served just watching people play on Youtube. Then you can have them do the work for you.

  7. #447
    Quote Originally Posted by Raisei View Post
    Don't worry, the people that complain about every little bit of the game are still massively in the majority in this forum. You won't have to look long to find your views repeated back at you.

    One thing I am not yet understanding. You want them to improve LFR gameplay, because it is bad, you want it to be adjusted to matchmade groups.

    Okay, how?
    See Warfronts. They worked considerably well with matchmade groups.

    Quote Originally Posted by Raisei View Post
    Matchmade groups do not communicate, that is their defining feature. Hence they remove every mechanic that requires communication between players.
    No, they do not. They keep most premade group based mechanics in, and let the groups either wipe or water the mechanics down to oblivion they do not matter anymore. That is the lazy method the devs do since LFR exists.

    Quote Originally Posted by Raisei View Post
    For example the Button pushing on Mechatorque that forced people in Normal and up to tell each other the combinations was changed so that you can see your own code. This trivilized the most fun part of the fight.
    You should think about the question how choreography should work in a none choreographed group without having a lot of problems.

    Quote Originally Posted by Raisei View Post
    You cannot expect people that queue as tanks or healers in matchmade groups to know what their role is or perform it decently.
    I would remove the prerequisite for having tanks and healers completely. See Warfronts.

    Quote Originally Posted by Raisei View Post
    You have to assume that people in LFR are not well geared and usually do not know how to gain the most damage out of their class, so the damage requirement is very low too. There are very few burst checks.
    There should be no burst checks. It is meant to be a theater mode, where people see the final story plot. Blizzard should focus on that.

    Quote Originally Posted by Raisei View Post
    These are some of the most essential things, which means that most mechanics in LFR will already be ignorable. The declared goal of Blizzard for LFR in the last few raids was to tune things like that and just leave ONE mechanic in that has to be done. Now you are saying that even that is too much to ask.
    Yeah, it is, as it does not adress the intended audience. Noone in LFR wants to wipe. The devs do not understand that.

    Quote Originally Posted by Raisei View Post
    I just have no idea how LFR would be if you got to design it. Just a target dummy that you hit and after 3 minutes you get loot (even if you did not kill the dummy, it suicides after 3 min)?
    You have no imagination. Imagine this: A story NPC would guide the group through the content, tell us details about the lore behind what happens. The story NPC also acts as a game system, a raid leader, which automatically splits players into groups, which have to do a simple task. Which tells them what do do and when to do it. The whole experience is a story arch told and accompanied by a famous NPC, unlike raids, where you need to dance correctly to the voice of a raid leader. Imagine LFR as a game system driven raid instead, which is completey focusing on an epic story told.

    Remember Lorewalker Cho? Something like him, just with raidleader powers and actively joining the fight.

    - - - Updated - - -

    Quote Originally Posted by Raisei View Post
    So basically "effort gate" is you demanding to be handed everything for free without putting in the effort for it?
    No, an effort gate is the opposite of that. The thing we got in 8.3, where you have to collect bear asses first, before you may do a horrific vision. Over and over. And you seem to like to collect bear asses first, or dont you?

    Dungeons and raids, up to now, do not need such kind of effort. You do not need to collect thousands of bear asses just to be allowed to join a dungeon.

    Yet you play the effortmonger and act as if that weekly effort was quite normal and already existed in WoW. and ask me how i dare not to want to put in effort weekly, as if my comment was a sakrilege.. for just.. being able to play a scenario. No, something like this did not exist before, the weekly grind effort to even play instanced content is quite new. What already existed was one time efforts, as like attunements.

    And you seem to like it. As one out of .. a million? In b4 det says he likes it too.

    Why cant we just play the horrific vision without the reoccuring grind? You know, as like dungeons? Or raids? Or battlegrounds? Or.. any other instanced content?

    So much for player agency.
    Last edited by Gonfer; 2020-03-17 at 10:49 AM.

  8. #448
    Quote Originally Posted by Gonfer View Post
    See Warfronts. They worked considerably well with matchmade groups.
    They are disaster. People only do them for the quest reward and then never again. Not sure where you get the idea that they worked well.

    Quote Originally Posted by Gonfer View Post
    No, they do not. They keep most premade group based mechanics in, and let the groups either wipe or water the mechanics down to oblivion they do not matter anymore. That is the lazy method the devs do since LFR exists.
    So basically you call the Devs lazy for not letting you be more lazy then is already possible in LFR. Mhmkay.
    They are simply not gonna change raids so completely that you can just afk through them, while some NPC does the work for you. It is a GAME you need to DO THINGS to get rewards. Just watch the raids on Twitch or Youtube and stop demanding people to feed your lazyness.

    If you do not want to put in the little effort it takes to complete LFR, then you do not deserve to get the achievments and loot from them, you are not entitled to them.

    Quote Originally Posted by Gonfer View Post
    You should think about the question how choreography should work in a none choreographed group without having a lot of problems.
    You are GROSSLY overstating how difficult LFR is. If not for people that are too lazy to put in the minimal effort for the fights then there would not be a single wipe. It is just not the games fault you cannot be arsed to check the adventure guide for 2 minutes and see "Oh I should not be standing in this fire."

    Quote Originally Posted by Gonfer View Post
    I would remove the prerequisite for having tanks and healers completely. See Warfronts.
    Yeah, one of the most defining game mechanics since vanilla. The holy trinity of MMOs. But yes, there are some games that did that. The biggest being Guild Wars 2, no trinity there. The dungeons are a mess of uncontrolled pulls and non-existant control, they are NOT easier, just a lot more chaotic. But if you want that, play that then and stop demanding this game to change it's core mechanics.

    Quote Originally Posted by Gonfer View Post
    There should be no burst checks. It is meant to be a theater mode, where people see the final story plot. Blizzard should focus on that.
    Actually they did that in Legion. The LFR was ridiculously easy. Called "Tourist Mode" by the community. People hated it and complained. Blizzard stated they would not repeat this anymore. Their philosophy since then is that LFR requires a Minimum of engagement, usually 1 mechanic that has to be done correctly.

    The reason is pretty simple: Most people do want to FEEL like they achieved and earned something even if that something is a low level of difficulty. Most people do not want to recieve gear as free handouts because Blizzard takes pity on them, people want to PLAY THE GAME even at a low level and want to be rewarded for that. People do not want to AFK through a raid fight with it not mattering at all if they were there or not.

    Take a single-player game in comparison. If you cannot beat a boss, does the game take pity on you and have the boss suicide? No, they offer you different difficulty levels, so you can adjust the game to how much effort you want to put in, but you are still required TO PLAY THE GAME. If you cannot be bothered to do it even at the lowest level then you can go on Youtube and watch it be played, but no one would ever demand single-player games to stop have challenges.

    Quote Originally Posted by Gonfer View Post
    Yeah, it is, as it does not adress the intended audience. Noone in LFR wants to wipe. The devs do not understand that.
    Again that is a self-made problem of the players. LFR is incredibly easy. There would not be any wipes if people would put in the minimum of effort. You speak out for not doing that. You ARE the problem with LFR, the game mode works as intended.

    Quote Originally Posted by Gonfer View Post
    You have no imagination. Imagine this: A story NPC would guide the group through the content, tell us details about the lore behind what happens. The story NPC also acts as a game system, a raid leader, which automatically splits players into groups, which have to do a simple task. Which tells them what do do and when to do it. The whole experience is a story arch told and accompanied by a famous NPC, unlike raids, where you need to dance correctly to the voice of a raid leader. Imagine LFR as a game system driven raid instead, which is completey focusing on an epic story told.

    Remember Lorewalker Cho? Something like him, just with raidleader powers and actively joining the fight.
    And on the second run through the raid the people would ask Blizzard to shut the bloody talking Panda up and skip the nonesense. Then halve the group would be left waiting for the first timers that want to see the lore explanations.

    As for a system that tell you what to do and when to do it... uhm... it's called DBM or BigWigs, around for years. Still requires you to actually ACT yourself though, the game is not played for you.

    Quote Originally Posted by Gonfer View Post
    No, an effort gate is the opposite of that. The thing we got in 8.3, where you have to collect bear asses first, before you may do a horrific vision. Over and over. And you seem to like to collect bear asses first, or dont you?
    Considering they increased the daily rewards 3 times by now this is just another mark on the "lazy-list". And yes, I do not mind doing the Dailies. Why would I? I like playing the game, I pay to play the game, so I do not mind playing the game. Are you telling me if there was no cost you would just run HV 10 times a day?

    Quote Originally Posted by Gonfer View Post
    Dungeons and raids, up to now, do not need such kind of effort. You do not need to collect thousands of bear asses just to be allowed to join a dungeon.

    Yet you play the effortmonger and act as if that weekly effort was quite normal and already existed in WoW. No, it did not, the weekly grind effort to even play instanced content is quite new. What already existed was one time efforts, as like attunements.
    First of all, I am starting to suspect that you have not even played 8.3. at all. Else you would know that the Raid has nothing to do with the Daily quests. Your cloak level does not mean squat for the Raid, you need to do the quests to get the cloak but beyond that it does not matter at all for the raid or any dungeon.
    So your point is completely mute, there is no weekly effort to do instanced content.

    Quote Originally Posted by Gonfer View Post
    And you seem to like it. As one out of .. a million? In b4 det says he likes it too.
    You really need to stop pretending that your unwillingness put in any effort is the norm that the Devs should cater to. It simply is not. Most people pay to PLAY not to watch the game being played for you.

  9. #449
    Quote Originally Posted by Malikath View Post
    enjoying the taste of boot-polish?
    You're aware this is a game, meant to be enjoyed not worked on.
    RPG genre was never like this and you know it. Go and play fortnite or whatever for no investment game.

  10. #450
    Quote Originally Posted by Raisei View Post
    First of all, I am starting to suspect that you have not even played 8.3. at all. Else you would know that the Raid has nothing to do with the Daily quests. Your cloak level does not mean squat for the Raid, you need to do the quests to get the cloak but beyond that it does not matter at all for the raid or any dungeon.
    So your point is completely mute, there is no weekly effort to do instanced content.
    There is weekly effort required to do instanced content. To my understanding anyway. I can't do a horrific vision (instanced content) unless I've done all the questing in the two new quests hubs first.

    So I don't know about the term "effort gate", but the way it's being defined here seems to work. I don't want Blizzard to hinder me from going into a dungeon or a raid without doing X number of daily quests first, that give me a brand new currency, that allows me to purchase an item, that allows me to go through a dungeon portal once.

    Yet, we can see that's the direction they appear to be going considering Mage Tower and Horrific Visions. Want to participate in an aspect of the game that might be fun? First you have to do all these activities you don't want to do, over and over again, each time before you can do the fun thing. If you don't, we call you "lazy". Wanting to play a game in a way that is fun for you is now defined as "lazy". We should all strive to work harder at playing our games /shrug.

    So anyway, that's why I quit. I know no one cares but me. I'm just saying the point is valid. I'm not going to play a game to do lots of stuff I don't like in order to do something really quick I do like. Especially when other players mock you and call you lazy for not putting enough effort into a game you are trying to play for fun. I'll just play another game where I like all the things I'm doing in the game.

    - - - Updated - - -

    Quote Originally Posted by erifwodahs View Post
    RPG genre was never like this and you know it. Go and play fortnite or whatever for no investment game.
    We are. I guess you haven't noticed the subs keep dropping.

    "Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
    ~ Daryl Davis

  11. #451
    Quote Originally Posted by erifwodahs View Post
    RPG genre was never like this and you know it. Go and play fortnite or whatever for no investment game.
    Preparing (consumables, tactics) for mythic dungeons, heroic/mythic raids or rated PVP is investment.
    Doing well in mythic dungeons, heroic/mythic raids or rated PVP is effort.

    Repeating daily quests for reputation on your alt is neither investment nor effort, you have already done that when you figured out them the first time. It is just a time winning scheme by Blizz to stretch the content.
    But as a silver lining, I have an autistic friend who strangely finds these kind of bio-robot level of activities actually quite relaxing.

  12. #452
    Quote Originally Posted by Ragedaug View Post
    There is weekly effort required to do instanced content. To my understanding anyway. I can't do a horrific vision (instanced content) unless I've done all the questing in the two new quests hubs first.

    So I don't know about the term "effort gate", but the way it's being defined here seems to work. I don't want Blizzard to hinder me from going into a dungeon or a raid without doing X number of daily quests first, that give me a brand new currency, that allows me to purchase an item, that allows me to go through a dungeon portal once.

    Yet, we can see that's the direction they appear to be going considering Mage Tower and Horrific Visions. Want to participate in an aspect of the game that might be fun? First you have to do all these activities you don't want to do, over and over again, each time before you can do the fun thing. If you don't, we call you "lazy". Wanting to play a game in a way that is fun for you is now defined as "lazy". We should all strive to work harder at playing our games /shrug.

    So anyway, that's why I quit. I know no one cares but me. I'm just saying the point is valid. I'm not going to play a game to do lots of stuff I don't like in order to do something really quick I do like. Especially when other players mock you and call you lazy for not putting enough effort into a game you are trying to play for fun. I'll just play another game where I like all the things I'm doing in the game.

    - - - Updated - - -



    We are. I guess you haven't noticed the subs keep dropping.
    what you mentioned is exackly the reason why wow keeps failing all the way since WoD , thhrough whole legion and whole BfA.

    but as long as Ion will be game direction the direction of this game is constant.

    Shadowlands will be exackly the same - and all this visions/essences fiasco is proof that they openly lied during blizzcon about wanting game to be alt friendly .

    my guess it was the last straw then broke camels back . this lie , back then on stage will haunt them throughout shadowlands.

  13. #453
    Quote Originally Posted by kamuimac View Post
    what you mentioned is exackly the reason why wow keeps failing all the way since WoD , thhrough whole legion and whole BfA.
    WoD sold 3.3M up to first day. Legion 3.3M. BfA 3.4M. Yet WoW "keeps falling" last 6 years. I think you live in alternative universe buddy.

  14. #454
    Quote Originally Posted by Gonfer View Post
    An effort gate is blizzards newest love child in 8.3. You know, when you have to play daily quests or scenarios first before you even are able to play horrific visions.
    You mean.. like you had to:
    • run normal dungeons, over and over, until you reached honored with reputations, in TBC, just so you could play the heroic versions of the dungeons in that zone?
    • run Botanica and Mechanar, just so you could run Arcatraz?
    • run long attunement quest chains for all raids in TBC?
    • run a long, long and quest to get the legendary cloak in MoP so you could fight a world boss?
    • etc, etc.

    Don't try to pretend WoW never had to make you work to get stuff done before.

    - - - Updated - - -

    Quote Originally Posted by Dracullus View Post
    WoD sold 3.3M up to first day. Legion 3.3M. BfA 3.4M. Yet WoW "keeps falling" last 6 years. I think you live in alternative universe buddy.
    You forget that they, and only they, have direct access to the real-time count of actual subscription numbers. That's how they can keep claiming that WoW "keeps falling".
    I did a Necromancer thing. Check it out! All feedback welcome!
    Update 08/17: I changed how the Bone spec's golem mechanic works, as well as some other minor changes.
    I also did a Bard thing! Questions, comments and ideas, all welcome!
    Update 09/02: Apparently the mods decided to merge my class concept thread with an existing one.

  15. #455
    Quote Originally Posted by Ielenia View Post
    You mean.. like you had to:
    • run normal dungeons, over and over, until you reached honored with reputations, in TBC, just so you could play the heroic versions of the dungeons in that zone?
    • run Botanica and Mechanar, just so you could run Arcatraz?
    • run long attunement quest chains for all raids in TBC?
    • run a long, long and quest to get the legendary cloak in MoP so you could fight a world boss?
    • etc, etc.

    Don't try to pretend WoW never had to make you work to get stuff done before.
    No, an effort gate, like before you go do any of those items on your list, you had to do 5-10 daily quests, before you could enter any dungeon. So before you could run Bot - 5 daily quests, then before you could run Mech, 5 more daily quests. Now that you got Bot and Mech, before can run Arc - 5 more daily quests. Before you could run any of the dungeons for your long attunement quest - 5 quests each.

    That's what we mean by effort gate. Running dungeons is fun. That's why I play the game. Doing chores is not fun. That's not why I play the game. Gating the fun activities behind chores is not my idea of "compelling game play".


    - - This is why running dungeons to earn Rep was always successful in WoW. Then someone at Blizzard had the bright idea of removing rep from dungeons and tyng them specially to quest grinds, and folks stop running dungeons (got no time to run dungeons...too many quests to do on all my alts), then bored of that they stop pursuing the rep all together, then they stop playing, because they didn't like that type of game play and you figured it would be better if they just quit instead of suggesting Blizzard making the game fun for them again.


    I suppose this is how you guys would table top, trying to imagine getting your team together around the table to D&D and the DM says, "you see a man who needs 10 wolf tails, 20 bear teeth, 15 spider guts, as well as killing 50 other random wild animals. He will not give you access to the cave until you do all these chores for him. Now roll for your swing against the first bear. Nice! critical hit, you got him down to 90% health...roll again".

    Now this is Role Playing!!
    Last edited by Ragedaug; 2020-03-17 at 03:20 PM.

    "Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
    ~ Daryl Davis

  16. #456
    Quote Originally Posted by Gonfer View Post
    Let me play what i want to play, and do not try to force me into your wet dream of gameplay.
    No one is forcing you to play anything. Game designers will do and have been doing this since games were first created. They create the game they believe is best, that's what makes them a dev. You choose if you want to play it. Great devs listen, but it is literally impossible to listen to everyone. Opinions vary too much, so in the end, devs have to make many decisions based on their own logic and creativity. If your likes do not align with the Devs, that's an indication to try a new game, but know you'll likely never find the "perfect" game, much like you'll never find a "perfect" person. Being able to enjoy things without them being "perfect" is a key to a happy life. Ofc avoiding things that are too far from your ideal is also important. Expecting perfection (especially in highly subjective scenarios) though, is the key to being eternally unhappy.
    Last edited by BananaHandsB; 2020-03-17 at 03:11 PM.

  17. #457
    Quote Originally Posted by Gonfer View Post
    .. if you want to keep me as a player:

    1.) Make Shadowlands alt friendly
    2.) Do not hide Thorgast behind a grind
    3.) Make reputations account based
    4.) Add a ton of content instead of a a ton of time gates or effort gates
    5.) Make LFR bearable, and not a wipe party
    6.) Add back PVP vendors instead of bar filling games
    7.) Remove Azerite Power / Anima Power / Artefact power / whatever power and do not replace it by a new label
    8.) Remove Titanforging / Corruption / <new name for Shadowlands> and do not replace it by a new label
    9.) Make pvp fair again
    10.) Make my playtime worthwile, give me an ongoing character progression from accessible solo or group content

    and

    11.) Be less greedy, Ion, listen? LESS greedy. Let me play what i want to play, and do not try to force me into your wet dream of gameplay. I will NEVER join a premade group for raids or dungeons.

    But as i know that you, Ion, would rather troll your customers than to listen to their feedback, it is very likely i will not going to play Shadowlands. As i know you and your alikes reactions to feedback already. You know, people asking you to remove Titanforging, and you adding Corruption. Or people telling you they like flying and you removing it. All those little meanies you thought would be funny.
    My opinions here -

    1.Yes!
    2.Not much of one at least
    3.No, I don't think so - just don't place REQUIRED items behind rep. Rep should reward fun and flavour
    4.Ehhh
    5. LFR suits its purpose
    6. Yep
    7. Yep
    8. Yep
    9. duh
    10. Why would you *not* want that

  18. #458
    Quote Originally Posted by Ragedaug View Post
    No, an effort gate, like before you go do any of those items on your list, you had to do 5-10 daily quests, before you could enter any dungeon. So before you could run Bot - 5 daily quests, then before you could run Mech, 5 more daily quests. Now that you got Bot and Mech, before can run Arc - 5 more daily quests. Before you could run any of the dungeons for your long attunement quest - 5 quests each.
    You're intentionally misrepresenting the issue, here. First, because you do not need to do any daily to unlock your cloak. And second, because you clearly don't remember having to do dungeons over and over and over again just so you could do basically the exact same version of those dungeons... only the mobs have more health and deal more damage. That's it. Nothing new. No new mechanic to worry about, save "one and a half" exception.

    And you clearly don't remember the annoyance that was the long quest chain to unlock Karazhan, and actually having to full clear Tempest Keep and Serpentshrine Cavern just so you could do Mt Hyjal, and don't even get me started on the Black Temple attunement.
    I did a Necromancer thing. Check it out! All feedback welcome!
    Update 08/17: I changed how the Bone spec's golem mechanic works, as well as some other minor changes.
    I also did a Bard thing! Questions, comments and ideas, all welcome!
    Update 09/02: Apparently the mods decided to merge my class concept thread with an existing one.

  19. #459
    Quote Originally Posted by Ielenia View Post
    You're intentionally misrepresenting the issue, here. First, because you do not need to do any daily to unlock your cloak. And second, because you clearly don't remember having to do dungeons over and over and over again just so you could do basically the exact same version of those dungeons... only the mobs have more health and deal more damage. That's it. Nothing new. No new mechanic to worry about, save "one and a half" exception.

    And you clearly don't remember the annoyance that was the long quest chain to unlock Karazhan, and actually having to full clear Tempest Keep and Serpentshrine Cavern just so you could do Mt Hyjal, and don't even get me started on the Black Temple attunement.
    I need to spend an time investment of running quests to get a one-time chance at running a horrific vision. What part about that did I misrepresent?

    And they addressed and changed the "long" attunements, so obviously someone thought it was too arduous. That said, I don't mind the long attunement, just make it account wide when I unlock it. Done and done.

    Even with that said, I would rather spam/farm/grind dungeons any day than be forced to kill random world scorpions and wolves and blobs ad nauseam. So this all goes back to people like me telling Blizzard, "here's the types of gameplay & grinds that I don't mind doing over and over again". but then folks like you jump in and slam us telling us to quit the game instead of voicing to Blizzard what parts are fun and not fun.

    "Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
    ~ Daryl Davis

  20. #460
    Quote Originally Posted by Ragedaug View Post
    I need to spend an time investment of running quests to get a one-time chance at running a horrific vision. What part about that did I misrepresent?
    You don't. Big amount comes from assault. You could do quests alongside of it but you might as well grind mobs if you don't like.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •