So, in Shadowlands, Blizzard is introducing a "rogue-like" dungeon crawling tower that they refer to as Torghast, Tower of the Damned. From what we understand, floor layouts and enemy placements will be procedurally generated, with variation coming from different "passives" that you can select at certain floors. Shown passives include things that augment abilities, such as Shaman's Fire Elemental being permanent, or massive increases to secondary stats, etc.
It sounds as if the new Legendary system will have certain requirements hidden behind Torghast runs, which is acceptable by me.
The reason why I bring this up, and I'm sure many people have drawn the comparison, is that in WoW's most similar competitor that's actually performing well atm, Final Fantasy XIV, they have a similar concept, implemented in the game, and an additional version of it, that was added in the Stormblood expansion.
These together are commonly referred to as "Deep Dungeons", and they work on similar principles. In PotD/HoH, you start (per each class) at floor 1, fighting through the floors in groups of 10, which then you can continue from later. The final floor of each set (10,20,30, etc.) contains a single boss. There are limited use party items in these dungeons known as pomanders that you pick up from chests that get added into a shared inventory, which can be used by any. The pomanders can be simple effects (increased damage/defense) or more interesting ones (turn into a manticore/succubus). They can be randomly queued for up until floor 100, after which only premades can go in together. Lastly, there is an "Aetherpool Arms/Armor" system, in which chests sometimes include upgrades to your damage/defense, permanently, while you're inside either Palace or Heaven on High. Your level starts at 1, and you gain levels while you're inside the dungeon, gaining your abilities back as you level (meaning that you'd start with your classes level 1 toolkit. In comparison to WoW, if you just started HoH, you'd have like, Fireball, that's it.).
Not a lot of progression is hidden behind these dungeons, and most people use them to level, as they're generally pretty quick.
I have a couple of qualms with the deep dungeons, and these are them:
- Enemies do not have a lot of health. They're essentially regular open world enemies, and die very quick in a 4 person party setup. This makes certain classes with ramp up, like the Summoner job, really boring to play.
- It uses a "role agnostic" setup, meaning that when you queue, you can get any combination of roles. You could have 4 DPS, 3 Healers/1 Tank, 2 Tanks/2 DPS, etc. This makes it so they can't tune it around being structured content, which means that it has to be too easy to exist as content. WoW's Horrific Visions try doing something to counteract that, by changing around damage and health values based on the roles of the people you queued with.
- The floors in these dungeons are littered with traps, that range from inconvenient to absolutely awful, and there's no way to see where they are without using one of the pomander items. Those initiated in PotD runs might just tell me "stick close to the wall", but just because there's counterplay doesn't mean that it's not annoying. The traps can be a FULL MINUTE silence, a drastic damage decrease, prevention of health regen, a ~80% hp bar damage explosion, and so on.
The reason I bring this up, and go into such large depth on the game mode itself, is because the second they announced Torghast at Blizzcon, a lot of people I know were like "hoo boy, WoW's doing PotD."
It's very similar.
The names are even similar.
My question is, how close do you think these two will be?
Will WoW's be used mostly for cosmetics, like in FFXIV? Will main game progression be achieved through it, outside of the Legendaries? Will they reward regular gear, like Horrific Visions, or mostly be like Island Expeditions, in giving a useful currency?
Will they have group progression items like Pomanders?
And lastly, what do you want to see happen with Torghast?
TL;DR: WoW is introducing a feature conceptually similar sounding to a competitor's own feature, how do you think they will differ/be the same.