I realize I'm probably on a fringe here when I say, my favorite feature of BfA has probably been Island Expeditions.
With Warfronts right there next to it honestly.
Sadly, I also rarely do them because of 1) lack of Proper rewards, 2) Lack of player enthusiasm I let get to me, 3) I've just teetered off this expack like never before, unfortunately.
However I want to stress that I absolutely love these Island Expeditions. The new maps were some of my most anticipated patch content. (Same goes for WF's)
The music and atmosphere of islands has been really uplifting, and the gameplay style used to be charming. Only now you simply pull half the island and grind them down, rinse and repeat.
How much of this is Blizzard's doing? Well for one, islands always felt too fast with too little of a reward. This is something I've largely gathered reading from online, and experience myself. That being said, I've not tried a PvP island yet.
Right from the start, it would seem Blizz put the Island Expeditions in a hot seat, and they were rightfully picked to the bone by content-hungry players. They lacked that sense of OOMPH.
Rarely do you run a Heroic Island and feel like you pulled through some awesome Victory. In fact it tends to simply feel rather automatic. And, even worse then, after your automatic-feeling run, you acquire a very automatically determined amount of Azerite. So what did YOU accomplish as the 10+ year player you are? Really nothing extra, even if you carried.
Islands could have been a really engaging source of truly building your Heart of Azeroth up, hell I'd go as far as to say they should have made Azerite a currency you farm FROM Islands, and that way the incentive is truly through the roof. BfA could have been the craziest stock market or something but I digress.
Now how did we help this? Well I remember almost immediately hearing negative feedback about the letdown of expectations regarding Islands.
Upon running them myself, I realized most of this was because of inflated expectations to begin. BUT also that killer factor of Little Time/Little Reward.
From my gatherings, the player did not feel incentive, but then went farther as to begin crapping on the Island Expedition feature as if it lacked all promise. When in reality, I strongly believe, it needed a different reward/difficulty ratio.
So sadly, right out the gate this promising feature had it's wings clipped by it's mama and it's friend's at school, (the players) never taking off to what they could have been.
Content stopped being developed probably early, and what content was put in sits sort of unappreciated.
Had Blizzard planned a 8.3.5, Islands could have been a final fix to make them End Game content still, rather than a fresh 120's way to get their first essence and SPLIT.
Thoughts?