I actually have more fun than in most of the other last patches. Dragon Soul was horrible. SoO was waaaay to long and tbh, not that much to do. Legion was all right but still just on par with this one, imho.
WoD was allright but i just did not like the final raid at all. But that is a "me-problem".
I thought the PvP was good, but Ashran largely was not. Wintergrasp was far and away the best of Blizzard's attempts at a PvP zone and event.
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Blizzard doesn't seem to get what made Timeless Isle work. It didn't have flight, but it was small (unlike Argus and Tanaan, which wasn't going to have flight originally). It had a wide range of mobs, each with their own very distinct look and special combat ability. It had a clear progression of difficulty from landing point to peak. You could farm it infinitely without gating, and while there was diminishing returns they were fairly mild (aside from the massive hit of stuff when your character first arrived and did all the 'once ever' chests).
They got the spawn timers for the rares just right, too - short enough that you'd be each one in a few hours of play, long enough that it was reasonable to be annoyed if people wouldn't wait the couple of minutes it took to get there before they pulled. Also, early in the patch they were often hard enough that you'd want the help. This brought a sense of server community that I hadn't seen since pre-LFG LK, and have never seen since.
I never did get that damned serpent mount, though.
Mechagone is/was fucking boring. Didn't do anything there after I was done with the initial flying/exalted dailies. Small zone with nothing new and filled with gnomes? No thanks. Workshop Mythic + is awesome though. Got the meta in Naz'jatar(now thats an awesome mount), not much more exciting but it had some lore and that theme is way better than lowly gnomes.
Just to add, I found Timeless Isle just as boring. Blizz needs to shake content like that up a bit.
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worst ? not even close.
technically people have more stuff to do then in legion .
besides raiding and mythic + they can now also develop their cloaks , catch up alts , push visions .
what else were people expecting really
the only downside is abysmal timegate of limited vessels and 3 hour long cloak questline.
but besides this ? expansion ended endoy those few months before next lands.
No.
I don't know what patch number it was but the patch that came during WotlK introducing LFD was the patch that changed WoW forever. And not to the better if you ask me.
Also around the same time the whole aggro system changed and we had Guild Perks that destroyed many smaller guilds, wasn't a fan of that either. WotlK might be hailed as one of the best expansions, even by me, but it also brought some of the most damaging, game-changing patches we had before Pathfinder.
I preferred BC's heroics for difficult runs - you couldn't even pretend you could muscle through those when they were fresh. The way only Mages and Hunters really had the CC (and to an extent Rogues) wasn't so great, though.
I didn't mind healing for guild groups, but man PuGs were painful especially on a Shaman before they buffed them a bit.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Well yeah, MOP was very good as a beginning - one of my best experiences despite the 2 hours of dailies, but SOO was just meh. I think I ended up quitting after a few months and before WOD release.
BFA is kinda the opposite of MOP - it started out crap and ended up being pretty nice. Especially as a holy paladin, I'm quite happy with how 8.3 plays out with essences and stuff.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
Visual progression. No words for that euphemism.
We're still talking about repeatable systems here, and back in cata there was no achievement, title, mount or anything to get from running all dungeons to get every transmog. No reward besides the thing itself, just like with the Selfie Cam.
Sure, as a long-term-system transmogs are great, but counting them as the replayability of one patch is bs.
Yeah, collecting multiple sets to change the visuals of your character isn't some sort of progression.
Do you see people doing "selfie cam runs"?
Transmog runs were a thing even before achievements were added to it.
Putting Transmog on the same level as the selfie cam is just one massive strawman.
It's not, it was added in that patch, thus it needs to be taken into account if you're judging that patch.
It gave for a lot of people a reason to go back and do old content that they previously ignored, that would have not happened without the addition of Transmog.
People started doing that once 4.3 hit servers, thus it gave them more stuff to do.
Dragonsoul was an awful raid by comparsion lol, enjoying Uldir/BoD/Eternal Palace/Ny'alotha way more than DS.
Coming from someone who just consumes the heroic/mythic raid content since WotLK, every WoW expansion has been fine. I've enjoyed every raid at the time, but in hindsight when I rate them know which were significantly weaker than the rest. Firelands, great, Dragon Soul, no no.
Also as someone that primarily only logged on for raid and not in between as there was nothing to do, unless rep dailies were incomplete, I've spent more time in game during Legion/BFA than all previoius expansions combined. So the WoW team must be doing something right.
My only complaints would be that the systems suck for alts, and managing your offspecs artifact for raiding early Legion really sucked, but for mains I have no complaints. Maybe just that needing PvP essences for PvE content is really annoying, Conflict and Strike being really good for tanks in PvE but I hate PvP content. -_-
Overall, all good. : D
To each their own? ¯\_(ツ)_/¯