Originally Posted by
badgersmashr
I think what most of the no timer still upgrade people don't understand is that if this was implemented, a 10 or a 15 would either have to be buffed significantly to compensate, or the goalpost will just get moved higher. 25 would become the new 20 etc. the end result is the numbers get pointlessly inflated, and people would end up in way above their head in dungeons they have no business in.
At the end of the day, if the timer is too hard for you, there are plenty of other things in the game that are more your speed, whether you want to admit it or not. There's nothing wrong with being bad, but being in denial and demanding changes that fundamentally screw the game is how we got to the shitshow that is BFA in the first place.
Simply put, these dungeons are tuned, designed, and structured with the mythic plus timer in mind. Some of them were (are) poorly implemented in that regard, but still designed with that in mind.
Mythic plus's intent to is to be alternate path to gear and progression from raiding although the audience for both is very overlapping. If it is to maintain that core premise as the raiding alternative, the difficulty would have to be brought up tremendously (an idea I would be fine with) to match an endgame mythic end-raid boss (most of which take between 250-500 pulls for a first kill and even at times 1000 for some folks) and we would be back at square one with the pissbabies mad they cant even do 5 mans now. At the end of the day, this is a stay in your lane, or build your own road kind of issue.