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  1. #101
    boosting was always there, it's just mythic+ made it possible to make gold 24/7 instead of just a weekly raid lockout.

  2. #102
    Quote Originally Posted by Rogue Karl View Post
    All I see in trade chat these days are guilds and groups of players hustling different services from raids,mythic plus, visions, and even pvp rating it seems to of completely replaced the more traditional systems of acquiring power outside of doing the content yourself.

    My question is... is this bad for the game? I admit I have sold a lot of runs myself back in earlier versions of the game but back then sellers were rare and power was even a more uncommon commodity with the focus instead being in cosmetics.

    I tried selling visions today and came away with what I consider a absurd amount if gold for four hours of play but it just feels off...

    I'm not sure if at this point the genie could be put back into the bottle but do you feel the rise of this new economy is a good or bad thing for wow?
    Carry runs have been a thing since vanilla WoW. Maybe not as popular, but they were definitely around.

    For my server at least (which I've been on since 2004), and as a high-end raiding guild from vanilla all the way through to Legion, we would reguarly have people approaching us in the early days of TBC asking if they could buy runs, acheievements, gear, items, etc. because they weren't able to aquire them on their own or with their own guild. I believe plenty of high-end guilds can attest to this. From there, guilds caught on that people were willing to spend gold and real-world money for in-game stuff and it became a thing between top raiding guilds to sell whatever they could once progression was done each tier.

    From there the rest is history. It caught on and every Tom, Dick, and Harry will now sell you anything you want or need.

    I don't believe there's an issue with it at all. If someone doesn't have the time or means to do something themselves, then what's the big deal? It doesn't affect you. And this is certainly no "new economy" lol. As I've already stated - it's been around since the games very early days.

  3. #103
    this thing that ive noticed for the first time must have started right now for right now is the time i have first noticed it and the fact that it has started right now reinforces my current viewpoints on the wellness of this other thing

  4. #104
    Quote Originally Posted by threadz View Post
    boosting was always there, it's just mythic+ made it possible to make gold 24/7 instead of just a weekly raid lockout.
    Also in the past you could clear raid once (ID lockout), now you can reclear heroic as much as you want you just don't get loot (loot lockout). Some top guilds can do 20 curve runs a day.

  5. #105
    Quote Originally Posted by Shadoowpunk View Post
    When someone finally founds a way to farm gold as if WoW was a korean MMO (killing mobs non stop) Blizzard quickly removes it from the game.

    https://www.youtube.com/watch?v=btz25X6Pk4g&t=0s

    I bought the mount from someone who was doing this farm and thats how i know about it.
    Blizzard removed it because...reasons.

    There are probably more spots like this in the open world...but Blizzard probably nerfs it soon is discovered.
    Another case of fun detected, cant have too much fun apparently.

  6. #106
    Quote Originally Posted by Rogue Karl View Post
    All I see in trade chat these days are guilds and groups of players hustling different services from raids,mythic plus, visions, and even pvp rating it seems to of completely replaced the more traditional systems of acquiring power outside of doing the content yourself.

    My question is... is this bad for the game? I admit I have sold a lot of runs myself back in earlier versions of the game but back then sellers were rare and power was even a more uncommon commodity with the focus instead being in cosmetics.

    I tried selling visions today and came away with what I consider a absurd amount if gold for four hours of play but it just feels off...

    I'm not sure if at this point the genie could be put back into the bottle but do you feel the rise of this new economy is a good or bad thing for wow?
    you see that, ofc, since they introduced the Token. because it allows casuals, or ppl with low time amount but good amount of money, to buy token for 20 bugs and do paid runs to get gear. the other way around guilds and their players can make a lot of gold with that and pay their subs with gold, via token. looks like a win win for both.

    as a side note:

    when you wanna dive a bit deeper in a somewhat conspiracy mindset, you could look at the fact that blizz earns 7 bugs by doing nothing, for every token passed the AH. since i and some others play wow since 15 years without interruption, we prognostiated that paid sell runs would hype up A LOT after introduction of Token. That said, when we were aware this will happen, i assume Blizz was too. And when you earn 7 bugs whenever a token passes the AH, maybe it was done with that in mind. maybe.

    as i said, it is depended how much you think this is conspiracy. in my opinion, since i work in the same business as blizz for 20 years, thats just how you make money these days (clever cash grab systems). but some ppl here call this conspiracy.

    additional information:
    if you do not get that „every token passed... 7 bugs“ thing, like many others, here is what this means: one token, that you can buy via gold in the AH, is only available there, AFTER one another person paid 20 bugs in shop to get a Token, that is sold in the AH, so this guy get the gold the Token is worth. This means player A pays 20 bugs for lets say 200.000 gold. and after that player B can buy that token for 200.00 gold. player B will use the token to pay his sub and blizz will loose 13 bugs (sub costs). but blizz made 20 bugs before that by player A (additionally to the 13 bugs player A has to pay anyway for his sub). so blizz made 7 bugs profit out of a automatic system. and since the gold is just moved from A to B nothing in ingame economy changed. also gold is a virtual element that blizz controls to 100% and could be spawned more or less, via all the gold rewards ingame. so they control the usefulness of the flow and therefore control best ratios, so most possible ppl do the Token thing. example: they sell a bruto saur mount for 5 gold instead 2 mio gold. no one buy a token. or every quest rewards 500.000 gold. no one buy a token. i think you got it.

    simple as that.
    Last edited by Niwes; Yesterday at 01:33 PM.

  7. #107
    The image of bugs everywhere is weird as hell.

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