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  1. #261
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Minikin View Post
    i do think thats the crux of it all.

    everyone whos posting "oH iTz nOt SuCH a BiG DeAl" has probably never healed lol.
    When i was healing 10s in 2nd season on my undergeared shaman i had plenty of time to do DPS and throw interrupts myself, because, you know, there is simply nothing much to heal on single packs on tyrannical week. Well, keep in mind that i healed a group with a geared BDK, which reduces healing requirement significantly.

    And just out of curiosity i grabbed a random parse of 15 key to see how much damage taken, healing and interrupting healers have to deal with
    Now that many interrupts, plenty of time for healer to do damage, just one 100k DTPS spike on trash, 2/3rd of which was taken by monk tank. On bosses tho, not interrupting stench will be deadly on tyrannical, but he uses it once per ~20 seconds, it can be soloed by any melee interrupt (or shamans), same shit with last boss, one cast every 20 seconds can be done by solo melee interrupt (in this log there are more interrupts during this fight because they were fighting spider-obelisk-add at the same time).

    So yeah, not interrupting unimportant shit is not a big deal, and important shit can be soloed by a melee interrupt in all but two dungeons
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  2. #262
    The Lightbringer Minikin's Avatar
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    Quote Originally Posted by Jazzhands View Post
    If you're trying to have a discussion/debate on a topic (especially online) but only use anecdotal evidence and minimal amounts of details then people have every right to call out the bullshit you decide to present. Just look at our own discussion. When you just said "The tank refused to interrupt" well, that doesn't tell us anything about the players level of skill, at all, because we don't know why, or if he even actually REFUSED, because there's no details. Suddenly when you gave a more full scope, we can make an accurate assessment and it turns out that yes, the tank did indeed refuse, and thus is a bad player.

    This isn't black and white, there are plenty of solid players who miss interrupts for a ton of reasons. Even Method and other world first guilds make mistakes and miss interrupts from time to time. Some people have bad days. A lot of people overlap interrupts in pugs. A ton of solid players don't interrupt when it's not needed, IE low M+ or old raids. It's not as simple as "no interrupts you're bad".

    And interrupting absolutely does not "take nothing". It's another layer of focus for a lot of people, and a large reason people have issues with it, because it's an added layer they typically don't have in their normal day to day WoWing. Some people are bad at multi tasking, and that added layer is just enough to make them miss sight of it because they're focusing on their rotation/positioning ect.
    Lol I'm not trying to have anything , you were the one who made a mountain out of a molehill from my initial quote then went on some tangential points that in some cases didn't even apply to the discussion.

    You tell me you don't want ppl to assume, but are willing to do it yourself. While at the same time saying ppl who call non interrupters scrubs are jumping to conclusions.

    You need to figure out what you want man. You are trying to put not enough butter on way too much bread.
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  3. #263
    Quote Originally Posted by Charge me Doctor View Post
    Most of the time tank is the only one who needs to interrupt, spending resource and/or stopping your damage to interrupt
    What? Stopping damage to interrupt? What?
    You make it sound like interrupt isn't off the GCD and it's some complicated involved process. Does any interrupt actually cost anything? I mean there's a couple that cost % base mana (solar beam, counterspell) and I think the lock one has energy cost off the pet, but that's it?

    Interrupting should come natural, it actually costs nothing. Unless you go out of your way like a prot paladin tank does or do specific stuns as interrupts. Which you should do, btw, might actually learn to do it when it actually matters if you do it all the time.

    To anyone arguing to not interrupt - stop being silly. It costs you NOTHING to do it. Standing here arguing how much damage you're taking by not interrupting and how healable it is is plain stupid. You take more damage than the NONE you could be taking by just pressing one extra button that doesn't affect your performance in any other shape or form.
    Arguing against it also creates a precedent of not using it when it actually matters and where a tank may not be able to handle it alone (like some mobs and end boss adds in shrine, tentacles and big floaty dudes in underrot, tanking spider awakened boss and last boss together in any dungeon etc).
    Last edited by Loveliest; 2020-03-31 at 11:40 AM.

  4. #264
    The Lightbringer Minikin's Avatar
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    Quote Originally Posted by Charge me Doctor View Post
    When i was healing 10s in 2nd season on my undergeared shaman i had plenty of time to do DPS and throw interrupts myself, because, you know, there is simply nothing much to heal on single packs on tyrannical week. Well, keep in mind that i healed a group with a geared BDK, which reduces healing requirement significantly.

    And just out of curiosity i grabbed a random parse of 15 key to see how much damage taken, healing and interrupting healers have to deal with
    Now that many interrupts, plenty of time for healer to do damage, just one 100k DTPS spike on trash, 2/3rd of which was taken by monk tank. On bosses tho, not interrupting stench will be deadly on tyrannical, but he uses it once per ~20 seconds, it can be soloed by any melee interrupt (or shamans), same shit with last boss, one cast every 20 seconds can be done by solo melee interrupt (in this log there are more interrupts during this fight because they were fighting spider-obelisk-add at the same time).

    So yeah, not interrupting unimportant shit is not a big deal, and important shit can be soloed by a melee interrupt in all but two dungeons
    Eh I don't disagree. All I'm saying is, if you don't interrupt it's a sign of either laziness or badness?(is that even a word?).

    Yes you can outgear something and not interrupt. That just makes you lazy. Which is finnnnee. But problem happens when people are called bad cuz for some reason ppl don't like being called that. But then again blame doesn't really fly until:
    1. Shit happened and wipe occured
    2. Or just like there are chances of pug bringing a bad players there's a chance of a toxic player who is over monitoring the meters.
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  5. #265
    Herald of the Titans Jazzhands's Avatar
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    Quote Originally Posted by Minikin View Post
    Lol I'm not trying to have anything , you were the one who made a mountain out of a molehill from my initial quote then went on some tangential points that in some cases didn't even apply to the discussion.

    You tell me you don't want ppl to assume, but are willing to do it yourself. While at the same time saying ppl who call non interrupters scrubs are jumping to conclusions.

    You need to figure out what you want man. You are trying to put not enough butter on way too much bread.
    I want people to think and actually try to find a few details before jumping to conclusions, or rather making assumptions about players abilities. Plenty of these players are likely bad, but without proper details (which cannot be gained with a simple damage meter) people are simply making assumptions. I haven't made a single non-joking assumption this entire thread about specific persons as far as I can think, my entire point throughout has been that most people here simply lack the required knowledge to make proper judgement, and that these situations aren't as simple as he did or did not interrupt.

    - - - Updated - - -

    Quote Originally Posted by Loveliest View Post
    What? Stopping damage to interrupt? What?
    You make it sound like interrupt isn't off the GCD and it's some complicated involved process. Does any interrupt actually cost anything? I mean there's a couple that cost % base mana (solar beam, counterspell) and I think the lock one has energy cost off the pet, but that's it?

    Interrupting should come natural, it actually costs nothing. Unless you go out of your way like a prot paladin tank does or do specific stuns as interrupts. Which you should do, btw, might actually learn to do it when it actually matters if you do it all the time.

    To anyone arguing to not interrupt - stop being silly. It costs you NOTHING to do it. Standing here arguing how much damage you're taking by not interrupting and how healable it is is plain stupid. You take more damage than the NONE you could be taking by just pressing one extra button that doesn't affect your performance in any other shape or form.
    Arguing against it also creates a precedent of not using it when it actually matters and where a tank may not be able to handle it alone (like some mobs and end boss adds in shrine, tentacles and big floaty dudes in underrot, tanking spider awakened boss and last boss together in any dungeon etc).
    Casters have to sacrifice DPS to interrupt sometimes, because said interrupts can force you to stop casting, or in the case of warlocks use an inferior pet and do all around less DPS the entire run.

    As far as "costing nothing", thats not entirely true. It could cost resources in the form of movement abilities or other utility, and moving from say a boss to an add then back to the boss just to interrupt costs a melee DPS time, and in some groups they'd rather have the added damage on the boss if the healer can keep up. To some people it cost focus, actual real life focus because it's an added layer to watch for, which can cause their performance to drop because they're bad at multitasking and flub up their rotation while watching for said interrupt.

    People need to stop presenting this as a black and white thing. It's not.

    - - - Updated - - -

    Quote Originally Posted by Minikin View Post
    Eh I don't disagree. All I'm saying is, if you don't interrupt it's a sign of either laziness or badness?(is that even a word?).

    Yes you can outgear something and not interrupt. That just makes you lazy. Which is finnnnee. But problem happens when people are called bad cuz for some reason ppl don't like being called that. But then again blame doesn't really fly until:
    1. Shit happened and wipe occured
    2. Or just like there are chances of pug bringing a bad players there's a chance of a toxic player who is over monitoring the meters.
    So I'm lazy because my healer tells me not to interrupt? This is exactly what I have a problem with in this thread. Too many people throwing blankets.

  6. #266
    I think its due to default UI and shit. Get a better frame addon, and caster bar addon.
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  7. #267
    Quote Originally Posted by Jazzhands View Post
    I don't interrupt in low content, because it's not needed and I don't see the point in putting in effort when it's not needed. Unless you're carrying a healer I guess but that's not what this thread is about.
    Interrupting is not effort. Not if you're used to doing it. Not doing it in lower content is exactly why you see it as effort. Because it's not ingrained in you - so it requires specific mental effort and action.

  8. #268
    The easiest way to get players to interrupt, shame. I've always interrupted, since Vanilla, because a freecasting mob is the most dangerous thing in that game. When I started playing again around Legion and got hooked into a guild, I was still doing a lot of interrupting, but when Mythic+ became a thing and freecasting mobs became an issue again I started to notice there was very much a "if you need a job done, do it yourself" situation occurring. So I switched my healing panel over to see interrupts and sure enough I would finish a dungeon run with 30-50 interrupts and the next closest person was 10, if that.
    So I would shame people with interrupt log, especially Paladin tanks. Took about a month but the pool of people I was playing with upped their game significantly.

  9. #269
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    There are -very- few situations that actively requires a player to play interrupt mechanics up until late-game content. Even then in cases like LFR it's often not even required, jsut a bonus.

  10. #270
    Herald of the Titans Jazzhands's Avatar
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    Quote Originally Posted by Loveliest View Post
    Interrupting is not effort. Not if you're used to doing it. Not doing it in lower content is exactly why you see it as effort. Because it's not ingrained in you - so it requires specific mental effort and action.
    What someone sees as effort is always going to differ. I suppose my question is... does it matter? I can clear 15s and beyond and interrupt just fine, why does it matter in the slightest whether I consider it effort or whether it's "ingrained"? I go into content below +10 so I don't have to try, it's called "relaxing" and running easy content that I don't have to put forth effort to complete can be fun after bashing your head against a raid boss/high M+.

  11. #271
    Quote Originally Posted by Jazzhands View Post
    1-120 is not the only time people have to learn the game. Anyone interested in playing the game properly will spend time and research outside of the game and learn to do it properly, regardless of how many times they did it while leveling. If someone isn't interested in learning/playing the game properly, they won't. It's that simple. It's not an issue with the game, it's an issue with people not wanting to put in effort. Games do not have to hold your hand and teach you everything, a lot of times the fun parts of games is figuring out the things they don't tell you.
    The question is, why do max level players not know how to interrupt? Not "Why do skilled players not know how to interrupt?" or "Why do players with significantly more time than just getting to max level not know how to interrupt?"

    If getting to max level is the only requirement, that is precisely why they don't know how to interrupt.

    - - - Updated - - -

    Quote Originally Posted by Charge me Doctor View Post
    You can get from 1 to max without spells on your bars, using just autoattacks, but you don't see people do that.
    Because using abilities benefits you.

    You can also get from 1 to max without ever using a hearthstone, but you don't see people do that.
    Because using your hearthstone benefits you.

    You also can get from 1 to max without ever picking your talent specialization, but you know what? This logic of "people don't do X because they aren't forced to do it" is just ridiculous.
    I didn't say you had to be FORCED to do it.

    That said, if it doesn't benefit you in any way, why do it? Abilities, talents, and the hearthstone all have major benefits to players over 'just autoattack and autorun.' (Considering even basic abilities do more than 100% autoattack damage, all of these things increase your leveling speed.) Interrupting has a benefit, but a barely noticeable one - In that it stops a boss ability from doing damage that won't kill you below max level anyway. Notably, that doesn't increase DPS, it doesn't kill bosses faster, it doesn't get you where you need to go faster, and it doesn't level you faster.

    So why do it?
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  12. #272
    Herald of the Titans Jazzhands's Avatar
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    Quote Originally Posted by Fleugen View Post
    The question is, why do max level players not know how to interrupt? Not "Why do skilled players not know how to interrupt?" or "Why do players with significantly more time than just getting to max level not know how to interrupt?"

    If getting to max level is the only requirement, that is precisely why they don't know how to interrupt.
    My question is, how many people literally don't know how to interrupt, and how many simply don't/won't use them? I'd wager that even most bad players know of interrupts and their intended purpose and how to use them, but they simple don't/can't/won't use them for various reasons, and we'll almost never know when we've encountered a player who literally doesn't know what an interrupt is, because instead of just asking people or trying to help people improve we'd rather just come to forums and bitch.

  13. #273
    Quote Originally Posted by Jazzhands View Post
    My question is, how many people literally don't know how to interrupt, and how many simply don't/won't use them?
    That's a question for someone more willing to entertain hypotheticals, considering we have absolutely no data with which to determine this.
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  14. #274
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Loveliest View Post
    What? Stopping damage to interrupt? What?
    You make it sound like interrupt isn't off the GCD and it's some complicated involved process. Does any interrupt actually cost anything? I mean there's a couple that cost % base mana (solar beam, counterspell) and I think the lock one has energy cost off the pet, but that's it?

    Interrupting should come natural, it actually costs nothing. Unless you go out of your way like a prot paladin tank does or do specific stuns. Which you should do, btw, might actually learn to do it when it actually matters if you do it all the time.
    Yes, sometimes you have to violate ABC rule to interrupt as a caster, since you sound genuinely curious i'll iterate what happens outside of combustion cycle (during combustion cycle there is just one window for scorch if you don't have mechagon bracers where a problem may occur):
    A) You have to interrupt between casts - best case scenario.
    B) You have to interrupt while casting fireball
    C) You have to interrupt while casting fireball with hot streak up
    D) You have to interrupt while casting fireball with heating up
    E) You have to interrupt while casting fireball while standing on RoP
    F) You have to interrupt while casting fireball with hot streak up while standing on RoP
    G) You have to interrupt while casting fireball with heating up while standing on RoP
    H) Anything involving using Pyroclasm proc

    Any scenario above but A) results in loss of DPS. It may be insignificant loss B), or significant H).
    On first glance interrupting your own spell to interrupt enemy spell just postpones your damage by timeSpentCasting + castTime, but in reality it's more than that, for example fire mage has to double dip into crit with fireball + hot streak combo, so when you lose these ~2 seconds you may lose RoP, Pyroclasm proc, cap on fireblasts, lose blastermaster stacks.

    Literally worst case that i can imagine on top of my head is casting Pyroclasm Pyroblast on top of RoP, with cloak buff up, weapon enchant buff up, 3 stacks of blastermaster that will result in a 300k crit + 150k ignite bank. In this case, that interrupt would cost our team this much damage.

    On the other hand, in my regular m+ group i wouldn't need to use interrupt here (because BDK, feral druid and hunter/DH/rogue have more than enough tools to deal with interrupts without my help) unless for some reason everything was blown away at this point and i was told in voice coms to interrupt.
    Off course there are some cases where it's more beneficial to interrupt over finishing casting, like in case of 75% AoE damage reduction going on that can be interrupted with dragons breath
    Last edited by Charge me Doctor; 2020-03-31 at 12:34 PM.
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  15. #275
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    Because you do not need to interupt once while leveling from 1-120. You can, sure, and it will obviously make your life easier - but you do not need to. Just like you, in general, do not need to play in an "optimal" way while leveling from 1-120. I recently leveled two characters from 58-110 and one from 111-120 and the amount of silly, stupid and wierd things I see from other players while leveling is hilarious and mindblowing.

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  16. #276
    Herald of the Titans Jazzhands's Avatar
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    Quote Originally Posted by Fleugen View Post
    That's a question for someone more willing to entertain hypotheticals, considering we have absolutely no data with which to determine this.
    Exactly. And that's been my issue with this thread, and typically any like it. No one can actually answer the OP's question, so threads like this simply become a bash fest when in actuality most people have absolutely no idea why their run went the way it did. All it does is let people inflate their own egos by talking about how amazing they are and giving anecdotal stories about M+ runs where they totally carried the entire run because everyone but them was useless!

  17. #277
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Minikin View Post
    Eh I don't disagree. All I'm saying is, if you don't interrupt it's a sign of either laziness or badness?(is that even a word?).

    Yes you can outgear something and not interrupt. That just makes you lazy. Which is finnnnee. But problem happens when people are called bad cuz for some reason ppl don't like being called that. But then again blame doesn't really fly until:
    1. Shit happened and wipe occured
    2. Or just like there are chances of pug bringing a bad players there's a chance of a toxic player who is over monitoring the meters.
    It could be a sign of deliberate choice to not interrupt - for example to save your 24 seconds CD interrupt on for a next pack with a ranged caster with nowhere for tank to LoS. It's not that simple as you want to make it. It becomes a problem when there is lack of communication between players (virtually any pug group) where similar-minded players align and for example, expect to be a "second interrupt" guy, in which case spells go off uninterrupted, or "first interrupt guy", in which case one spell gets interrupted, then next 20 seconds spells go uninterrupted
    Last edited by Charge me Doctor; 2020-03-31 at 12:46 PM.
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  18. #278
    Well, to a topic.
    Fresh lvl120 doesn't know how to interupt and cc because they weren't taught the importance of it during leveling process.
    They join dungeon group, fail to do so and get instantly kicked a lot of times without explanation.
    They join lfr and don't need to do that
    They do world content and they don't need to do that
    And finally when they muster good gear somehow, they join your group and you wonder why max level players know so little about their class. Well there is your answer. Outside of the competetive play, players are not expected to use their utility abilities and 99% of the time you just owerpower any obstacle you face.

  19. #279
    Herald of the Titans Valysar's Avatar
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    Someone in my guild has done 0 interrupt in one mm+, his excuse? "sorry i didn't learn the spell"


  20. #280
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    I would say main fault is Blizzard UI. You actually have to pay attention and it require effort. I'm not saying they asking for something hard, but they should know what average WoW player capable of.
    Personally i use ElvUI and enemy interrupt bar is in the middle of the screen, can't miss it, even if i wanted to.

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