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  1. #161
    Stood in the Fire Ihazpaws's Avatar
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    I blame leveling for that.

    I am currently leveling rogue for fun and boredom. Got interrupt tracker WA to see party members interrupts and tbh only time I see anyone other than me using interrupt is tank and it's usually just on the target he is currently targeting.. Meanwhile I am flying tru the battleground with shadowsteps and strikes to interrupt / stun every cast from all possible targets while keeping my dps as a #1 or at bar with others with same gear as other have (basic non enchanted heirloom pieces).

    I do understand why many are doing horrible dps and not using interrupts/cc at max lvl dungeons/mythic+ and raids. It's because during leveling there is no need to use those skills... Why would they use them at max lvl if the game have teached them for many days/weeks that all they have to do is press 3 buttons because they show numbers on the screen. Why would they press a button that does not kill nor show high yellow numbers on the screen?

    Game like wow should be harsh towards new players from the beginning and teach them to use CC and interrupts or simply kill the player character until he learns to use them. And it should happen from the lvl 1 to the max lvl. Every caster mob should be deadly if you don't use interrupts or other ways to keep yourself alive. Pulling more than 1-2 mobs should be death sentence unless you are really skilled player. It teaches the new players that mobs are dangerous and have to be dealt with CC and interrupts. That probably would also help with the problem of ninja pullers who pull whole pack - aoe few times - die - blame tank for not tanking - /wrists and leave.

  2. #162
    Quote Originally Posted by munkeyinorbit View Post
    Why not. Lets pretend that +15 is hard. That's exactly what the Classic crowd does. Pretend that the content they are doing is difficult. When you got people stomping +15 with four players, pugs not interrupting and essentially ignoring mechanics, and people with no business inside any raid rolling around in 470+ gear. Please tell me how hard retail is right now.
    It doesnt sound like you play the game at all if thats how you think it is right now.

    No way can you 4-man +15s easily unless you're a very experienced high caliber group with 470 + ilvl.

  3. #163
    Stealthed Defender unbound's Avatar
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    Quote Originally Posted by Raspberry Lemon View Post
    often the tank is the only one interrupting in a run, the dps just don't interrupt at all... there are so many of them... how do they not learn how to interrupt?
    Well, have you tried leveling a new toon in, say, the past 8 years or so? Blizz has made the leveling process more and more trivial before making it very, very slightly more difficult a couple of years ago...and you really don't need to interrupt anything in the leveling process (even today).

    So, when they get to max level, they are going to be, by default, like, "What is this interrupting thing you are talking about? Oh, that skill that I took off my bar a couple of levels after I got it because it didn't do anything?"

    And, with much of the current player base, when they have the audacity to ask how to improve their play, they either get kicked outright or called a noob and never get their questions answered.

    This is called reaping what you sow...

  4. #164
    Scarab Lord Asmodias's Avatar
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    In my playing days, it was expected of me to be a CC and Interrupt person. One of the things that came along with playing a mage. When I started to step away from the game, it seemed like CC/interrupts were things that got lost in the shuffle because most classes could do it reliably. I assume the player base has progressed similarly in that fashion.


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  5. #165
    Quote Originally Posted by Raspberry Lemon View Post
    you can't be doing any challenging content at all then...
    Challenging content is entirely (thankfully) optional in modern WoW. That's the answer you're looking for.

    There is a very broadly supported "play to unwind" demographic in modern WoW. When these people try their hand at optional difficulty levels, particularly shoulder to shoulder with those that play to be challenged, that's where we get the frustration that leads to threads like this. That's just the way it is. There is no feasible way to systemically address it because the core of the game must remain accessible in a game this big in this genre, so it's on the community to be patient with each other and teach.

    Which is to say, it's never going to be fixed.
    Last edited by Omedon; 2020-03-30 at 07:24 PM.

  6. #166
    Quote Originally Posted by Wildpantz View Post
    As a tank main this is baffeling and annoying thing is 80% of players are horrible players sadly. When i do m+ i se people witt 450+ items no gems no enchant stam trinkets from pvp and no weapon enchant. I insta kick people like that and rather 4 man then keep them
    You claim to be doing m+, but fail to realize that 450 is easily replaced and its nigh pointless to enchant/gem it.

    Something doesnt seem right (and it's not just your misplaced elitism).

    - - - Updated - - -

    Quote Originally Posted by Raspberry Lemon View Post
    you saying you don't need to interrupt...

    - - - Updated - - -



    run i just did the tank had 70 interrupts... the second in place had 7.... third had 3 and the last dps had no interrupts at all... it was hell healing it when casts were going off as soon as the tank didn't have interrupt off cd...
    Notice how you choose to not mention what the tank was? Or how many of the dps's kicks were sniped by the tank?

    Maybe I'm just playing prot pally wrong. Should I not throw my shield so you can feel better about your kick count? It's not like I utilize the mitigating from it, or the damage, or the threat. I obviously only use it to keep the dps's kick count low so you cant make raging shit posts.

    - - - Updated - - -

    Quote Originally Posted by lappee View Post
    16 for Shrine, I don't push or really do M+ outside of the weekly chest (and lately not even that).

    As for how, you just dps. If you're the tank or the "only one that knows how to interrupt" then you can just to people that interrupt whatever and you chain to their interrupt. If they can't do that, then you really just gotta replace your pugs (or actually have a ton of dps - which by now with all corruption is possible by players that know how to dps).

    This thread is just people crying about dps not interrupting when it literally is not necessary at all. Like the one post with "tank 70 interrupts, dps 9" - that 9 is plenty enough to run through without a problem whatsoever.
    Yeah, but they need someone to blame. So they pick the other people in group.

    - - - Updated - - -

    Quote Originally Posted by Raspberry Lemon View Post
    i learned how to interrupt before i hit max level... when i first got my interrupt i just read the tooltip on it and said "that's neat" and then i didn't have any mobs just casting in my face or heals again...
    If you learned how to kick before max level, you would have had more than 9 kicks when the tank had "70"...

    Or did that never actually happen? (Pst.. that's rhetorical)

  7. #167
    I'm someone who likes the MMO genre in general. I can tell you that other games, while 1/10th of the population, feel (I'll get back to that) like they have a higher quality population. I'm going to avoid mentioning specific games so we don't get into game v game, since it's irrelevant. I'll also say I still like WoW and play it when new content comes out, but I play it mostly as a solo game and when I run into other players, both in areas of attitude and skill, it often becomes a tension point for me.

    First, WoW is not designed to any baseline skill level or for any specific player type. I think generally they just want to funnel as many players as possible to max level to start playing loot casino and then offer pockets of challenge to those interested (m+, mythic raiding, mage tower, etc).

    That's fine, but I much prefer where the entire population that I can encounter in the world questing or in a regular dungeon is at least relatable in their goals and skills. In these other MMOs if you can't do basic mechanics even in questing and basic content you'll get melted. In some cases in regular group content if you don't do X you could get 1 shot. That would be the equivalent of a WoW normal dungeon.


    So why does it feel like other games have better communities?

    WoW has it's place and I'll always come back to check out new content, but I can't help but to just view it as like the McDonalds of MMORPGs. Flashy, fun, convenient. Hop in, hop out. But really not a lot of depth, and low nutritional value. You'll find all sorts there. It's a motley crew of customers. The chances of you running into someone you can becomes friends with there is like 1/100.

    Other MMOs have a more narrow appeal, but if you like that specific game and what it has to offer, generally you'll like the community. It's more like going to that one burger joint where the doors falling off, but the burger is excellent and the company it keeps are kindred spirits.

    More simply put imagine you could either go to a big concert with a completely random set of artists performing or you could go to a smaller show with with a specific set of bands you like. Which crowd do you think you'd have a better time in?

  8. #168
    Quote Originally Posted by Ihazpaws View Post
    It's because during leveling there is no need to use those skills...

    Game like wow should be harsh towards new players from the beginning and teach them to use CC and interrupts or simply kill the player character until he learns to use them.
    World of Warcraft had lots of time periods with harsh leveling conditions. Hard-hitting melee mobs with 360° cleave had to be singled out with CC/stuns, cast mob types with hard hitting debuffs/mana burn hitting range/caster classes aswell.

    It sucks for LEGION/BfA babys but the truth is that people did not liked the slow pace that much and the one-shot mechanics of RARE mobs that could not be outgeared was not really a succsess story neither.

    Its an MMO with 15year old history there is a reason why we are where we are now and sometimes you have simply more fun if you joined earlier. The entry difficulty of this game got easier and the challenging parts got more difficult. Nobody is forcing you to play a content that is mean to be just the introduction to the real game.
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  9. #169
    Quote Originally Posted by Raspberry Lemon View Post
    often the tank is the only one interrupting in a run, the dps just don't interrupt at all... there are so many of them... how do they not learn how to interrupt?
    The random players I run with in dungeons never interrupt. The random players I play against in battlegrounds always interrupt.

    Just an interesting dichotomy I've noticed.

    "Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
    ~ Daryl Davis

  10. #170
    Mechagnome Kemsa's Avatar
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    Quote Originally Posted by Raspberry Lemon View Post
    you can't be doing any challenging content at all then...
    In a normal HEALTHY Guild raid enviroment, probably 8 of the 14-13 DPS are melee. Its not the meta sometimes, but thats a fact.
    PLUS tanks can also interrupt.
    So you just need 4 melees (counting 1 tank) to make a standard interrupt rotation. Range interrupts from Hunter to Mage, should be in "break the glass if needed".
    For M+ its different, its your fault if you dont bring at least another melee or dont coordinate with all the team.

    By looking at your ehm, "complaining" just look if they have gold dps badge, if they have artifact weapons or at least high Raider IO. But in reality, all that a Range can do taht its not DPS, a melee can do it better, even movility, a melee can be more "quicker", there is where the joke of "Hunters only know how to dps" because.... why they are going to interrupt something on melee range, when there is like 3 rogues dpsing the same boss.

  11. #171
    Leveling mostly just gets you used to your button configuration. It actually doesn't teach you how to interrupt or CC. Why is this surprising exactly?

  12. #172
    I think a lot of you are underestimating the knowledge of folks who don't interrupt. It's not that they don't know how to do it, 'cause they never learned it in the easy leveling content, it's because they choose not to. I've played with some folks for more than a decade, and I know full well they know how to interrupt, and once upon a time, they knew how to manage aggro.

    We all start leveling together and running content in Classic and they could rarely be bothered with either interrupts or the threat table.

    IMO, the problem is Blizzard has the wrong idea of what "challenging" is. They figured if they doubled or tripled, or more, the time it takes to complete something (like a dungeon) and add dozens and more new mechanics that makes it challenging. I would contend it typically only makes it challenging for the healer.

    What I would have liked to see done is to continue to make dungeons short (30 minutes max). Remove most or all of the tedious mechanics. And put in just a handful of mechanics that matter. Don't give the DPS 5-6 different damage sources that will kill them over 10-15 seconds if they don't move. They'll just stand it in and blame the healer for not keeping them topped off. Make just a couple mechanics instead that will kill them before I can heal them, if they don't counter it.

    Then there's no debate on who messed up. And dead equals zero DPS, so all but the AFKers should be avoiding that.

    "I'm dead, why didn't you heal me??"
    "Because you have the bosses spear through the middle of your chest, I can't heal that. Next time don't get hit be the spear."

    "Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
    ~ Daryl Davis

  13. #173
    I am Murloc! dacoolist's Avatar
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    If you’re facing players who have experience in Arena or rated battlegrounds, if they aren’t interrupting - they are trolling.

    Otherwise, most people these days outside M15+ pretty much never ever interrupt unless they are actually told to.

  14. #174
    The Patient sykretts's Avatar
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    Quote Originally Posted by Ihazpaws View Post
    I blame leveling for that.

    I am currently leveling rogue for fun and boredom. Got interrupt tracker WA to see party members interrupts and tbh only time I see anyone other than me using interrupt is tank and it's usually just on the target he is currently targeting.. Meanwhile I am flying tru the battleground with shadowsteps and strikes to interrupt / stun every cast from all possible targets while keeping my dps as a #1 or at bar with others with same gear as other have (basic non enchanted heirloom pieces).

    I do understand why many are doing horrible dps and not using interrupts/cc at max lvl dungeons/mythic+ and raids. It's because during leveling there is no need to use those skills... Why would they use them at max lvl if the game have teached them for many days/weeks that all they have to do is press 3 buttons because they show numbers on the screen. Why would they press a button that does not kill nor show high yellow numbers on the screen?

    Game like wow should be harsh towards new players from the beginning and teach them to use CC and interrupts or simply kill the player character until he learns to use them. And it should happen from the lvl 1 to the max lvl. Every caster mob should be deadly if you don't use interrupts or other ways to keep yourself alive. Pulling more than 1-2 mobs should be death sentence unless you are really skilled player. It teaches the new players that mobs are dangerous and have to be dealt with CC and interrupts. That probably would also help with the problem of ninja pullers who pull whole pack - aoe few times - die - blame tank for not tanking - /wrists and leave.
    There's a flip side to this coin - A game like WoW should not be that punishing for lack of interrupts/cc's in anything but the hardcore content since it fails to ingrain those things into the players while they're leveling. They need to understand their core audience better, but if the last few expansions were any indication, then you know they're a fair few minutes away from that destination.
    WoW isn't just played for it's combat by some parts of it's player base. There are players who want absolutely nothing to do with the combat aspect but want to do everything else, like collections, playing the auction house economy. Players like those end up going through the game's combat to get to their end goal, and it's no surprise that they're either not prepared for it or they have no care in the world for it, and that is completely fine. It's up to the designers to do a better job of separating the player base around those niches.
    The only thing in our hands in regards to that is we should do a better job of not being total elitists, jerks or dicks to folks like those, at least so the community doesn't suck. Cuz, right now, goddamn, a majority of the top 5-20% of the player base are absolute bags of dicks to their fellow players due to shortcomings on blizzard's end. Right emotion, wrong target.
    Last edited by sykretts; 2020-03-30 at 08:34 PM.

  15. #175
    Hardware or Software interrupt?

  16. #176
    Quote Originally Posted by Syphke View Post
    Yeah, it's a great idea to interrupt with 3 at the same time.
    Yea this usually. I only interrupt if clearly no one is bothering to do it and it's important. Otherwise someone with will just interrupt first and I'll waste the CD.

  17. #177
    I mostly heal. But when I DPS I rarely intetrupt because my keybind is in such a wierd position and sometimes I end up pressing other random abilities instead.

    It's like button 11 in a 12 button mouse.

    When to interrupting is mandarory (interrupt or wipe) I change my keybinds and focus so much on when the timing that my damage goes down, but I get the job done.

  18. #178
    Dreadlord Sharby's Avatar
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    Quote Originally Posted by Stickiler View Post
    Not to mention Felhunter is universally inferior dps-wise, so you're losing dps every second it's out.
    The DPS loss from minions are a non-factor in M+. At least as Destro.


    Furthermore the Felhunter also has an offensive purge. There's really no reason not to use it in M+. The only time I ever swap pets is during the fear Pillar for imp dispell and Voidwalker for large packs of nothing.
    Honorary member of the Baine Fanclub, the only member really.

  19. #179
    Quote Originally Posted by Raspberry Lemon View Post
    how hard is it to not have to be told to interrupt? i interrupt without being told i need to interrupt when i play retri...
    It's not hard at all, but since many people end up overwriting interrupts it's a waste 90% of the time if you don't communicate, and simply ends as a dps loss for many classes. Guessing you weren't in voice chat and just expecting everyone to be perfectly synced? If you want optimal play, use optimal strategies, ie simple communication.
    Last edited by BananaHandsB; 2020-03-30 at 11:01 PM.

  20. #180
    Over 9000! Mirishka's Avatar
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    Quote Originally Posted by CrossNgen View Post
    The problem lies with the fact the game never teaches you how important your interrupt abilities are, since 90% of the game is so easy it never even feels like a tool you need to use in any situation outside of high end content like heroic raids or m+10 dungeons.

    I think at this point of the game it would be nice if Blizzard adds a new mechanic tied to interrupts and stuns, something like Wildstar's interrupt armor/Moment of Opporunities, basically everytime you stun or interrupt a target during a cast they would go into a vulnerable phase in which their health turns purple and any damage taken would be doubled. I think this'll work well during the leveling process as it would help speed up things for the player, and at the same time teach them the benefits of interrupting targets later in the game.
    This is spot-on. The vast majority of the game is a cakewalk and so most players never need to learn to CC, interrupt, dispel etc. Then they go into a dungeon and its like 'wuts spellsteal'.
    My greatest fear is that one day, my MMO-Champion ignore list will run out of space.

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