Page 26 of 26 FirstFirst ...
16
24
25
26
  1. #501
    Quote Originally Posted by David Howard X View Post
    What the heck are you talking about? You only can get orange parse if you outperformed others of the same classes as you are depending on your raid's overall gear level, skill level, damage output and how fast you down the boss.
    But you always see the difference between good and bad players during progression while the mechanics are still relevant. Once the teams start to outgear the content you're able to ignore the mechanics more and more. This is when the bad players will be able to just tunnel the boss and the difference between good and bad players becomes smaller.

    If you take a good player and a bad player and ask them to attack a target dummy, then the difference in performance between them will be very small. So once the bosses become target dummies, the bad player is able to get very close to the good player.

    And just to clarify, when I say a "bad player" it is still someone who are able to do mythic raiding but is just not performing very well during progression

    TL;DR: Parses during progression matter. Parses after 20 kills don't matter. Because at that point the bosses are target dummies.

  2. #502
    Scarab Lord Lime's Avatar
    Join Date
    Jul 2013
    Location
    Over There
    Posts
    4,449
    Quote Originally Posted by Firefall View Post
    Uh, what part of that is armchair psychology?
    Does it really need to be explained to you? That's sad. I figured reading a simple link would suffice, and I even chose urban dictionary so the words wouldn't confuse you.

    Saying that people only dislike TF because "they base too much of their IRL self-worth on a video game so someone else having good gear threatens them" is both a strawman as well as armchair psychology. You're equating a preference with mental deficiency, such as basing self-worth on a video game, just because "it sounds good in your head".

    Dance around it all you want. Your logic is incredibly flawed. Maybe make a good argument next time?

  3. #503
    Quote Originally Posted by Kaver View Post
    But you always see the difference between good and bad players during progression while the mechanics are still relevant. Once the teams start to outgear the content you're able to ignore the mechanics more and more. This is when the bad players will be able to just tunnel the boss and the difference between good and bad players becomes smaller.

    If you take a good player and a bad player and ask them to attack a target dummy, then the difference in performance between them will be very small. So once the bosses become target dummies, the bad player is able to get very close to the good player.

    And just to clarify, when I say a "bad player" it is still someone who are able to do mythic raiding but is just not performing very well during progression

    TL;DR: Parses during progression matter. Parses after 20 kills don't matter. Because at that point the bosses are target dummies.
    I disagree with you. A good player will be able to minimize the damage they take during the raid battle and at the same time do a great amount of damage. How much does a dead DPS does? Zero, right.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •