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  1. #41
    Unfortunately the game is really going downhill fast. It's always fun for a coupple of days of a new patch, but then you just hit a wall. Like in 8.3 you can literally PUG HC Nya and get 460ilvl not that difficultly, then what? You wait for your M+15 weekly chest?
    I understand some step up to the challenge of Mythic raiding but it's not much motivation to do so?

    In Classic, every time you play the game it feels like an investment.

    You level to 60 for a really long time, an investment. Nothing will take that progress away from you if you log in in 4 months.

    If you raid MC for a coupple of months and take a break. OK. Your gear still is good when you are back.

    You spend the saturday spamming AV. If you are early in the progress, you know that reputation will keep increasing and you will get some sweet gear from it. You also know you are working towards a new PvP rank.

    You spend your sunday leveling your proffessions. You know what you eventually do it for and even if you just spend a coupple of hours of a day working on it, that means 2 less hours next day.

    Yes Classic absolutly has issues like "only" a few easy raids and once you hit your target rank in PvP what's the point anymore. But that's far better than the current issues, in my opinion.

    In Retail, you do some random BGs. OK? What for? For some ilvl420 gear??? Or how about the actually endless grind called "honor level" that only gives cosmetic rewards? How about stepping up to the challenge in 8.2 and actually raid Mythic for a coupple of months. Then you take a 2 month break, and only see your gear beeing replaced by literally world quests??

    It's absolutly insane.

    For me, the absolutly best system in this expansion was the things that felt like an investment. Getting flying mount unlocked. Getting allied races unlocked. Getting Essenses unlocked (to a certain extent). Those things were all a thing that I knew I had a goal I was working towards that would not be ruined by catch up mechanics. Going by forum posts though, I am in a big minority as most people seem to complain about these systems day out and day in.
    Last edited by MiiiMiii; 2020-04-02 at 06:06 PM.

  2. #42
    Quote Originally Posted by monkaTOS View Post
    It sounds like you should play Classic? Sounds like that's your game.
    Am I restricted to only playing Classic or can I also play Retail every once in a while and in this discussion forum talk about my opinion?

  3. #43
    This has been the way of WoW since pre-BC.
    You got to max level, got into a boring routine, then starting working on alts.

  4. #44
    Quote Originally Posted by MiiiMiii View Post
    In Retail, you do some random BGs. OK? What for? For some ilvl420 gear???
    How about you do random BG's because you enjoy doing random BG's? I don't raid for the gear, I raid because I enjoy doing the raid content.

    I'm a mythic raider as a tank, and I queue LFR as DPS because it's fun to do some content in DPS. I don't need the loot rewards from it, it's purely for enjoyment.

    Why are some so obsessed with the reward system, just do it because it's fun. If it's not fun, why are you even doing it?

  5. #45
    Quote Originally Posted by Shadoowpunk View Post
    Im not a big fan of the "waiting game" and timegates ( having to wait for the end of the week for the possibility of an upgrade )

    So i decided to do 11 weekly conquest caps in a marathon of consecutive gameplay sessions of 2v2 arena.
    The game felt amazing at this point.

    I was playing the game non stop everyday without any caps or timegates and receiving gear upgrades non stop.

    But then i reached the CURRENT week...and the fun ended after 200 or 300 games

    ------

    Why am i telling you this?

    I would love for Blizzard to replicate this feeling with Shadowlands:

    1) Being able to play non stop for upgrades without any caps
    2) Once maxed out in gear give us some kinf of "slot machine" system like Corruption to keep playing the game even more for the chance of an upgrade


    Why do i want a slot machine system? Because is impossible to keep getting deterministic gear upgrades forever.
    You may not want a slot machine system...but we NEED it IF we are to get gameplay without any timegates.

    ------

    Would you like to have non-timegated gameplay for gear upgrades?
    If the answer is yes:
    Would you be okay with another slot machine system (corruption) to accommodate said non-timegated content?
    So.. you want WF/TF? A system where you can continue to do content with the chance of that contents gear (that you presumably already have) to upgrade a few ilvls to give you a near infinite system of progression so you can play the crap out of your character and keep getting upgrades?

  6. #46
    Quote Originally Posted by Flantini View Post
    So.. you want WF/TF? A system where you can continue to do content with the chance of that contents gear (that you presumably already have) to upgrade a few ilvls to give you a near infinite system of progression so you can play the crap out of your character and keep getting upgrades?
    No way, Corruption is much better than WF and TF.
    I wouldnt mind a corruption 2.0 in shadowlands...but im not touching content for the imaginary delusion it will titanforge.

  7. #47
    Quote Originally Posted by Moonoxx View Post
    How about you do random BG's because you enjoy doing random BG's? I don't raid for the gear, I raid because I enjoy doing the raid content.

    I'm a mythic raider as a tank, and I queue LFR as DPS because it's fun to do some content in DPS. I don't need the loot rewards from it, it's purely for enjoyment.

    Why are some so obsessed with the reward system, just do it because it's fun. If it's not fun, why are you even doing it?
    What if "fun" and "reward system" are linked?

    What exactly makes being a mythic geared player doing LFR fun? You enjoy seeing people enjoying the free carry?

  8. #48
    Quote Originally Posted by MiiiMiii View Post
    What if "fun" and "reward system" are linked?

    What exactly makes being a mythic geared player doing LFR fun? You enjoy seeing people enjoying the free carry?
    I enjoy performing the DPS rotation of my class whilst doing boss mechanics that are different from when I tank it. I run heroic Ny'alotha for the same reason, it's fun to play as DPS, not for the loot. The reward system should be tertiary to the fun of the actual gameplay, not the sole purpose of it, is my point.

    I don't even need any upgrades on my mythic runs, I reclear it each week cause I enjoy doing it, playing the game.

    If raids provided no loot I'd still do them for the completion and fun aspect of it.

    If the only thing keeping you playing a game is the euphoria related response to rewards, the problem isn't really with the game, it's your reason for enjoying it. You're supposed to actually enjoy the game itself, the act of playing it.
    Last edited by Moonoxx; 2020-04-02 at 07:31 PM.

  9. #49
    Quote Originally Posted by Shadoowpunk View Post
    No way, Corruption is much better than WF and TF.
    I wouldnt mind a corruption 2.0 in shadowlands...but im not touching content for the imaginary delusion it will titanforge.
    You don't like the rng behind the upgrades so you would rather have a system similar to wf/tf and/or corruption but with a currency type reward so you could guarantee that you would get rewards and be able to clearly see progress everyday?

  10. #50
    Quote Originally Posted by Flantini View Post
    You don't like the rng behind the upgrades so you would rather have a system similar to wf/tf and/or corruption but with a currency type reward so you could guarantee that you would get rewards and be able to clearly see progress everyday?
    A currency is fine in my book but blizzard hates it...they prefer casino royale and "roll the dice" mechanics
    And i dont mind them as long as i can roll the dice often and the odds are in my favor.

  11. #51
    Quote Originally Posted by Shadoowpunk View Post
    A currency is fine in my book but blizzard hates it...they prefer casino royale and "roll the dice" mechanics
    And i dont mind them as long as i can roll the dice often and the odds are in my favor.
    Cool! we are getting your idea narrowed down, so you wouldn't mind a currency system but you don't think they would introduce one. You also don't mind "roll the dice" rng rewards as long as you can roll often and the odds are in your favor.

    What do you mean by often and in your favor? should you get an upgrade every single time? every two times? three? what percentage would be acceptable to you? you used the pvp conquest bar as an example (which is basically a currency system) and there is a random chance to get gear from arenas (which you can do often) so it seems you just don't like the percentage of the reward chance from arenas? and arenas reward up to 465 ilvl from 2400+ arena matches so the gear directly correlates to the amount of skill involved.

    I'm curious what system you would implement as a replacement to the current system.

  12. #52
    Quote Originally Posted by Flantini View Post
    Cool! we are getting your idea narrowed down, so you wouldn't mind a currency system but you don't think they would introduce one. You also don't mind "roll the dice" rng rewards as long as you can roll often and the odds are in your favor.

    What do you mean by often and in your favor? should you get an upgrade every single time? every two times? three? what percentage would be acceptable to you? you used the pvp conquest bar as an example (which is basically a currency system) and there is a random chance to get gear from arenas (which you can do often) so it seems you just don't like the percentage of the reward chance from arenas? and arenas reward up to 465 ilvl from 2400+ arena matches so the gear directly correlates to the amount of skill involved.

    I'm curious what system you would implement as a replacement to the current system.
    Humm, i dont know exactly what percentage but i did do 260 games just to have access to 2 460 item level pieces
    So...as long as i get what i want eventually...and the content is fun to me...i dont mind doing "many games" or "many dice rolls".

    I dont know if is "fair" for me to get 460 item level items just for completing a conquest bar though
    Well...im happy for it...i did do many games.

  13. #53
    Quote Originally Posted by Accendor View Post
    Bullshit comment. Character progression is a very natural part of ROGs and the main motivating factor in WoW for the majority of the playerbase.
    Here, let me say it a different way: If you're playing a game for any reason other than enjoyment, you need to rethink your life decisions.

    Progress is not enjoyment.

  14. #54
    Quote Originally Posted by Shaetha View Post
    Here, let me say it a different way: If you're playing a game for any reason other than enjoyment, you need to rethink your life decisions.

    Progress is not enjoyment.
    except i need to progress to start enjoying the game better (aka get stronger in PvP)

    Progress is also enjoyment.

  15. #55
    Quote Originally Posted by Shadoowpunk View Post
    Im not a big fan of the "waiting game" and timegates ( having to wait for the end of the week for the possibility of an upgrade )

    So i decided to do 11 weekly conquest caps in a marathon of consecutive gameplay sessions of 2v2 arena.
    The game felt amazing at this point.

    I was playing the game non stop everyday without any caps or timegates and receiving gear upgrades non stop.

    But then i reached the CURRENT week...and the fun ended after 200 or 300 games

    ------

    Why am i telling you this?

    I would love for Blizzard to replicate this feeling with Shadowlands:

    1) Being able to play non stop for upgrades without any caps
    2) Once maxed out in gear give us some kinf of "slot machine" system like Corruption to keep playing the game even more for the chance of an upgrade


    Why do i want a slot machine system? Because is impossible to keep getting deterministic gear upgrades forever.
    You may not want a slot machine system...but we NEED it IF we are to get gameplay without any timegates.

    ------

    Would you like to have non-timegated gameplay for gear upgrades?
    If the answer is yes:
    Would you be okay with another slot machine system (corruption) to accommodate said non-timegated content?
    I will not ever understand why people ask for stuff that is already in the game.

    PvP already works like that. It gives random rewards after each round, rewards getting better the higher rank you are.
    You can even use tokens to roll for a piece after each round.
    This is not some kind of magic formula you stumbled upon.
    It already works like this.

    I did a couple 2v2's with my friend on Sunday and got like 3 items in a row in 3 matches.

  16. #56
    Quote Originally Posted by NabyBro View Post
    I did a couple 2v2's with my friend on Sunday and got like 3 items in a row in 3 matches.
    plz dont even try to sweet talk me the "random drops" of arena

    I did 260 games and got like what? 7 random items?

    The first few games i got like 4...and then they stopped happearing by magic.
    There is probably a hidden cap in the formula for the week.
    Last edited by Big Thanks; 2020-04-02 at 10:11 PM.

  17. #57
    Quote Originally Posted by Shadoowpunk View Post
    plz dont even try to sweet talk me the "random drops" of arena

    I did 260 games and got like what? 7 random items?

    The first few games i got like 4...and then they stopped happearing by magic.
    There is probably a hidden cap in the formula for the week.
    It's not sweet talk.
    It's the system you were looking for already implemented.

    You can only assume that there is a "hidden" anything. As far as reality goes you just had bad luck.
    You can disprove that any time but you'll need a much larger sample size than 260 wins.

  18. #58
    Quote Originally Posted by NabyBro View Post
    It's not sweet talk.
    It's the system you were looking for already implemented.

    You can only assume that there is a "hidden" anything. As far as reality goes you just had bad luck.
    You can disprove that any time but you'll need a much larger sample size than 260 wins.
    260 games, not wins I think i won 115 games

    Life is not easy as a Brewmaster Monk in 2v2...with random people found in LFG...and without voice comunication

    But what are you trying to argue?
    There is no chance in hell im doing arenas for the random drops...if anything i do it for fun.

  19. #59
    Quote Originally Posted by Shaetha View Post
    Here, let me say it a different way: If you're playing a game for any reason other than enjoyment, you need to rethink your life decisions.

    Progress is not enjoyment.
    Some classes (like BM hunter, arms warrior) feel way more fluid once you have good gear and enough secondary stats, so you definitely need to progress to fully enjoy them.

  20. #60
    Quote Originally Posted by Shadoowpunk View Post
    Yes im also against the "get crappy rewards for 10 weeks and then start getting insane item levels (460)
    But it ended up being fun for me because i knew at the end i had 2 460 items waiting for me.

    And on top of that i now have 2 azerite pieces with Battlefield Precision doing insane damage and also have a 460 weapon
    So 445 is crappy but 460 is insane. There really is no line or grey area, everything is either overpowered or worthless these days, isn't it?
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

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