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I feel that, even with those three single main "themes" of possible baddies left, with an appropriate squeeze, they can come up with a healthy amount of expansions.
What can't happen, however, is another BfA style of expansion, where we consume an unfathomable amount of Lore Content and themes with, in my own personal opinion, very little reward and accomplishment out of it.
This.
If subs drop and stay below a certain threshold for a while, then they'll decide to cease active development and the game will go into caretaker mode. Then after a certain time, a decision to build, continue or cease will be made. If the decision is made to cease, then that, as they say, will be that.
WoW will end, but not when all of it's "mysteries" are explored. Lore in this universe isn't finite, entirely linear, or based solely on things established in WC1-WC3 era. As long as Blizzard is the still the author of the story, they'll just create new lore & new stories and put twists on old ones, which they've been doing a lot since Cataclysm at least. If they were willing to kill off a villain with such massive buildup and future story potential in a single patch/raid (as questionable as that is), then it's obvious they still have other material planned.
WoW isn't going to end because 'no subs' like people imagine, because subs wont just drop to 0 like they're resources in the game. There's always going to be a sizable core playerbase, so the more likely thing to happen is that WoW ends when Blizzard says it does. i.e, when they decide to move on to a new project. When they decide to give the universe a big finale story, even if they could keep going, and put all their work in a new spiritual/direct successor MMO to WoW. They might keep the servers up and occasionally throw WoW a minor content bone, not make new content at all, or they could pull the plug entirely.
TL;DR - WoW ends when Blizzard says it does. It will probably be when a new replacement for WoW goes underway long before sub counts drop to 0 (b/c a playerbase for a game this size doesn't work like that. Contrary to popular belief, players dont just stop existing).
Last edited by Mellrod; 2020-04-06 at 09:10 PM.
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Most video games fade away slowly and never give an ending.
Look at Diablo 3:
1. They relased Reaper of Souls xpac
2. A second xpac was anticipated by fans
3. Instead Blizzard just sat in silence for a long time, then released the necro DLC
4. People began to wonder if that was it for D3.
5. Blizzard sat in silence for a long time again, then years went by and Blizzard quietly moved D3 to the classic games team.
There was no fanfare. They didn't blast trumpets and throw confetti. They didn't say "D3 development is over! Thanks everyone!". There was no definitive "end". They just abandoned it.
That's how WoW will end as well, most likely.
They might prepare for it by creating some "infinite playstyle" game moeds before abandoning WoW. That might very well be what Torghast is for. They might be afraid SL is the final xpac. Activision might pull the plug. So they made Torghast as evergreen content before it happens.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Yes, sooner than later. It's time for a new mmo and it'll happen with either AR or VR.
Yes, everything ends, Even wolves. But not books. Not words, words do not end
In all seriousness, Wow will end the moment it is no longer profitable. Which may not happen for a long time yet, but i don't see expansions will keep coming for that much longer
That's not how it works.
Sub counts can move up or down by a 1-2 million pretty quick. If subs are at 2 million, it could move to 500k or lower in a few months. It becomes difficult to plan ahead when subs are at 2 million.
If Blizzard screws up again with another Blitzchung scandal, they could lose 2 million subs in a snap.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Isn't runescape still around? EQ is on it's 21st year.
Safe to say this game is going to be around for a long time. I can definitely see WoW hitting a 25 year mark easy, can also see a 30 year anniversary too. Anything after that i'd imagine is shaky. Unless we get another huge boost in players.
It has a good 10 years still. It will always have an audience. Games that are far older still have a solid core. I think restarting the cycle with classic 2.0 with massively better graphics and better mechanical bosses is also something that can happen.
Why do you pretend to know what you’re talking about?? You really think that people care about what happens to other people in such a fashion that everyone would quit?
That everyone would cut ties with their addiction/hobby/entertainment over some negative PR event as minuscule as blitzchung? That’s absurd. Blizzard could wrong any/all of their streamers and they’d still have a healthy subscriber count.
I’m not saying you’re delirious but I am saying you’re enjoying the scent of your own has a little too much.
No, you don't understand how this works.
They will just keep adding new lore and expansions while there is intetest and makes them a ton of money. Lore is not something with a finite amount. You can always keep adding. You can also make time jumps, retcons or reboots.
The customers leave first, the game dies second. IP can continue though.
But, in short, it will die when not many people care about it anymore.
Ummm... what the hell?! FFXIV is not a rebooted FFXI. It's a completely different world.
If i had to compare it to WoW, it would be the equivalent of starting out in a new planet with completely new lore characters with no direct connection to WoW except the names of the spells and classes.
Last edited by Swnem; 2020-04-07 at 11:33 PM.
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