Originally Posted by
Triceron
Updates are still constant and consistent, but new maps and heroes are slowed down while the focus of development revolve around new events, hero reworks and fine tuning the balance.
Their focus on balance of the game and slower hero releases came hand in hand with a shift away from esports, which allowed the team more flexibility to make bigger balance changes without having to consider the effects they have on tournament meta. This is reflected in the global movement speed increases, the changes for exp globes, the new role classification system and the decision to rework older heroes. This is more or less the official response we got on this.
Overall, the development of big flashy hero releases and big tournaments are mostly gone, but the game itself is IMO in a much more solid position than its ever been. It'll never be the next League or DotA as people always expected out of it, but it's still a fun and creative moba that offers a unique experience from the competition. It's much more polished than it was in beta, if that was your only impression of the game.