another expansion, another shitshow, and we're not even in alpha yet
show's just getting started
as someone who played the befa beta, azerite armor didnt even seem that bad, atleast not for leveling and uldir, its really only bad when you as ion said, apply the anything that sims higher is automatically better, there is tons of differnt builds and talents you COULD run, but your raid leader and community would ostracize you if you didnt. any system they make will have this problem, but only in bfa has the min maxing stuff really been so far reaching where i see heroic guilds tell people they have to sim their char and run what raidbots tells them or they wont get invited to raid, and the acquisition itself was bad for the azerite armor but overall in uldur i didnt think azerite wasnt bad at all, in fact i think the double azerite traits in 8.1 made it worst
Last edited by arandomuser; 2020-04-07 at 12:29 PM.
Not in a way that i will really matter.
It is one ability. And as most of them read as if the have a big CD.
Also picking another does not make you do no dmg at all with it. It will just be slightly worse.
For the normal player it will have next to none impact what you choose
lol...it's just alpha, Blizz has plenty of time to fix it
lol...it's just beta, Blizz has plenty of time to fix it
lol...it just got released, Blizz will fix it with an off-cycle fix in a couple of weeks
lol...it's only been a couple of weeks, Blizz will fix it in the x.1 patch
lol...it's just the first patch, Blizz was busy with other things...it'll all be fixed in the x.2 patch
^ - This is you
Since Legion I've played less WoW than I used to, so I've effectively abandoned most of my alts and focus on my Horde main (mage) and Alliance alt (shaman). Since my mage is the one I'm spending 85% of my gametime on I'm choosing the covenant more by what interests me the most than what fits a mage. That's why I'm going with Venthyr, effectively a Gilneas on steroids. Undecided what the shaman gets, as the remaining three each have their pros and cons in a pretty equal measure. I'll make my choice on that once I've experienced the areas in-game.
Now you see it. Now you don't.
But was where Dalaran?
only issue is you have to choose if minor dmg increase (assuming one ability will be better in ALL scenarios) is worth not getting the cosmetics you want...
and yes, one ability coulc overperform by huge margin in every situation, but if thats the case it will get nerfed...
It negatively impacts a lot more peoples' experience that the game is constantly being watered down and homogenized, with all semblance of specialization and gameplay customization sucked out in order to appease a small contingent of people who is never happy because they want an impossible level of "balance".
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That's not how I think and that's not how a single person I play with thinks.
"stop puting you idiotic liberal words into my mouth"
-ynnady
so much this.
what worries me is that they said they want to put more weight on "player decisions" and are planning to make it very hard/time consuming to switch between those abilities. given that those abilities will be completely imbalanced 100% this means people might feel compelled to level their class several times to keep their options open.
thats NOT how players think
some do, some dont, dont generalise all players...
by your logic, as a frost dk i should never get spot in anything more than a hc dungeon as unholy is always performing better in sims, but turns out if you dont go for hall of fame or +30mythic it DOESNT FUCKING MATTER that you do slightly less dmg...
if all people trully cared about it as much as you claim, some classes/specs would never get to raid/m+
I think the abilities look great, it's the balance that might be an issue and also switching from ST to AoE is probably going to be hard.
Though having 2-3 characters of the same class might fix the issue.
This insane drive for balance is what damaged WoW... be careful what you wish.
That whole self regulating thing is something i have only seen in forums.
I was never asked if i have Infinite Stars, Twilight devastation or 3 pieces of Streaking stars.... not ONCE! this whole expansion. And i have never played with someone who asked this. For a short time you got a faster invite if you postet that you have IS3 before the nerf.
This is one of those weird "urban legends" where everyone knows someone who knows someone who knows someone who this has happend to.
Or the poster himself says it happens to himself ALL THE TIME.
Like i said in another post. Many people will choose the best option for them. But i don't really see how this is different than any other decision in this game. I play Moonkin. Mages are better in Mythic plus. Why can't i switch my character to mage as needed. FF14 does it.
Talents have a large impact on your gameplay and determine what you can and can't do in different environments (which is why I'd describe them as "impactful"). What you're describing is simply a system that's punishing to people who do different types of content. But I guess it's "impactful" in that it would negatively impact their experience of the game.
Why does this fallacious nonsense get repeated so often? Of course there will never be perfect balance among between classes/specs etc. but that is merely an observation and not a prescription for abandoning the principle of trying to balance the game as best as possible. So just because classes aren't perfectly balanced doesn't mean we should add more systems on top of that which create further imbalence.
What are you basing this on? I haven't seen any numbers so far and the spells that were presented are mechnically very different. Some classes already have obvious BiS options for certain content (such as Necrolords for DKs in PvP). The fact that you're not acknowledging this shows that you're either being wilfully ignorant to make a point or lack the understanding of the game to realize how this will impact gameplay. This is not "dramatizing" by any stretch of the imagination no matter how much you want to spin it.
Again, I'm basing this on Blizzard's statement about wanting to make it punishing for players who switch their covenants which is something I disagree with in principle. Speculating about how Blizzard might or might not have changed their stance on the issue is irrelevant since they haven't chosen to reveal that information yet. It's funny how I'm the one who simply argues based on what Blizzard has presented whereas you're making points based on what they haven't revealed yet while inferring malintent on my side.
Well, if you look at PvP these thing start to matter fairly quickly and not just if you're aiming for R1. If you have a spell like the Necrolord DK covenant ability that provides you with incredible PvP utility and you're playing against a DK who doesn't have that then this will have a very noticeable impact on your chances of winning. It's that simple.
Feel free to tell my how class inbalance is an argument for creating more imbalance and I'll row back on that.
Please explain to me how covenant abilities wouldn't be "gameplay customization" if you could switch between them more easily.
Last edited by Nerovar; 2020-04-07 at 12:38 PM.