Yeah I also think it's pretty weird. I was under the impression the intention was to let people choose based on the visuals, looks and atmosphere of each covenant. I guess not. These abilities listed have too much impact on gameplay for it to ever be balanced.
The only way to fix this while keeping those skills like that is to make all of them available to everyone, and just give visual upgrades to them based on the covenant you are in.
PS. And yeah, it wouldn't be a problem if the difference was sub 1% of the output, like in the case of racial abilities. But this has potential to have way more influence than that. Hopefully they tune it properly according to feedback at least.
Last edited by Azerate; 2020-04-07 at 12:39 PM.
If you want to prioritize min-maxing, that's a choice you are making. Stop trying to take away choices for the rest of us just because you don't want to have to make a choice in an RPG.
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Having the core feature of the expansion being nothing more than a changing room for cosmetics is one of the most profoundly stupid ideas I have ever heard.
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Hot-swappable abilities are just baseline abilities. That's not customization. If every single person of your class has the exact same thing and can switch between them at-will, you are all the same.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Yeah. You could also pick the Azerite traits that sound the most fun to you. You could also use the corruption item that sound coolest.
OR: You could play the game competitively in PvP/Raid content and try your best to get the best performance out of your character.
I will let you take a guess how many players in this game fall into group 1 & 2 respectively.
Again, what makes you think these chosing between these abilities wouldn't still be a choice if you could swap them out whenever you want to play different content? The only choice this promotes (as it exists right now) is a choice between cosmetics and the ability that actually matters for the content you'll play most of the time and maybe if you're lucky these two will overlap.
So choosing talents and gear isn't customization because other people can choose the same talents and the same gear?
Last edited by Nerovar; 2020-04-07 at 12:49 PM.
Are you under the impression that a large percentage of players are competitive mythic raiders and pvp esports competitors? Seriously? I mean that's a new level of delusion I've never even seen before.
If you want to prioritize min-mazing, that's a CHOICE you are making. Enjoy your CHOICE.
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The abilities are part of the aesthetics of the covenant. These are inseparable things, not distinct features of the covenants. It would be nonsensical for a member of one covenant to be running around using the abilities of another covenant. It defeats the purpose of the system.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Look where that got us in legion with tons of sweeping nerfs and buffs upwards of 50% or more very early on.. quite funny if you think about it. Its pretty clear that they don't use PTR/beta for feedback. 90% of the time its gonna release as is and the whole time you have these silly geese saying oh don't worry it's just alpha/beta its not tuned yet *teehee!!!*
This game is a clown fiesta as balance goes
"stop puting you idiotic liberal words into my mouth"
-ynnady
10 pages of people bitching about ability balance when there are...
...no numbers listed against any of these abilities
...also soulbinds to take into account when it comes to covenant choice
And let's not forget that most of the min/maxing whinging people do in this game is probably not even relevant to them because the extra 0.5% doesn't actually make that much of a difference unless your a hardcore raiding guild pushing content for world firsts.
But haters gotta hate I guess.
Gear as a source of customization has largely been stripped out of the game, because of the same demands for homogenization that you are making regarding this system. Gear is almost strictly a source of advancement now, not customization.
Talents are constantly hot-swappable. That's not customization. If everyone has access to the same talents all the time, they are not customized.
"stop puting you idiotic liberal words into my mouth"
-ynnady
there is no consequences to talents you just choose which is better for fight...
does my Frostscythe talent impact me during single target fight? not at all, i just wont use it even if i have it talented... but ill change it for frozen pulse, so only impact is i spend 2seconds and couple golds for book to respec before boss...
as for "class falacy" - are you seriously telling me that single ability with minor impact force you to choose "bad" covenant, but its fine to play underperforming class/spec?
so it doesnt matter you play melee class/spec that is doing 10-15% less dps than the top one, BCS you have chosen "best" covenant, which increase your dps by 1-2% (hell, even if 5%, even though if that hapens it will get nerfed)? if you are FORCED to perform the best, then you surely should pick different class (which happens in world first race) rather than just change covenant to "best"...
hell, unless they seriously overtune them (which would be completely different issue) a single trinket could have bigger impact than those abilities, but ive never have raid leader tell me "sorry, you cant go, you dont have BIS trinket"
Few things here you are either leaving out or flat out ignoring...
You don't "pick" one covenant you help all four one in each zone. The idea that only one will "lend" you their power is already contrived from a story point of view.
Nothing about the game would change for you if covenants were treated the same as any other talent row. Blizzard trying to punish people who enjoy multiple aspects of their game at high levels seems self destructive and played out poorly in BFA when the cost was only gold to respec Azerite.
No. But I am convinced that a majority of players strives to improve their character and try to get optimal gear/talent/insert-rent-power-system. Do you think that everyone who plays WoW this way must be a competitive mythic raider or esports participant? Well that would make YOU delusional. Getting more powerful and improving your character has always been one of the most integral part of RPGs. If you cannot see that then whatever.
You help all four and then are faced with a choice between them. The intent of helping them all is to give you a good idea of what they are all about before you make the decision. The entire covenant progression system is unique to each covenant.
You aren't being "punished" you fucking baby. Get a grip on reality, whiner.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Who cares about that if it hampers the actual gameplay and turns it into frustrating system? This isn't 2004 WoW. We can switch specialisations with the click of a button but somehow switching out covenant abilities goes too far? I don't understand what exactly you're arguing for here.
Okay, I get it now.
Old gear was more interesting and impactful and therefor was "customization" even though it was always hot-swappable.
Talents currently are interesting and impactful but they're not "customization" because they're hot-swappable.
Last edited by Nerovar; 2020-04-07 at 01:00 PM.