"Ever resourceful and hungry for an edge, Outlaw Rogues have traded in the Combo Point requirement of Roll the Bones for a modifiable cooldown which can be manipulated to line up with their staggering finishing moves."
Alright, while I'm happy they are changing roll the garbage I'm kinda interested what is replacing it for maintaining buff, they didn't mention SnD, or is it going to be same but it just won't cost any combo point and has cd? If it's the second it sounds like nerf to me since you won't be able to reroll but you are stuck with what you get untill you get your CD back. I'm really thrilled for Surrender to Madness comeback though
I definitly loved the shaman from tbc more then i do now, but to each their own.
Yeah wait for it, nobody will play it. In a matter of months people will realise legion is by far the worst expansion to date, and is pretty much responsible for the shot 5 years we had in wow now already. But hey, people are blind![]()
All of this looks downright terrible. There was class identity, each spec played uniquely from each other.
And there was nothing wrong with it.
All this going back bullshit sucks, and is very very disappointing.
This is going to be frosty expansion for me, because both frost specs sound lovely.
2H back is awsome and doing away with the akward timing window of flurry will be such a boon for positioning.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
I don't like Warrior changes they look terrible. Can we just go back to late Legion classes plx.
gross. people forget how garbage the eclipse cycle was for balance.
Ursol's Vortex for druids exclusively for Restoration?
Looks like we're back to getting steamrolled by stancedancing warriors lol
Well... it's kind of something closer to "right direction" as a first step towards more global changes (with exception stuff about insanity&holy power mechanics <resource discussions here> and this hunter's part, same as RtB for rogues). In short, there is still much to work with: number of Class' ones and abilities in general (take even just shamans and paladins, totems and blessings+seals&judgments, warriors/dk/monks "stance bars", rogues, hunters' aspects+sting+traps, hp' chakras, druids' stuff, usable weapons' types and universal organization(firstly - to trash PvP perks, back to "division" characteristics)... just work and work), form of talents and their purpose, and so on and so on... but, I can give asterisk for efforts. Yes, there is direction, but still it's "just a" direction.
The whole system of covenants makes very big mistake with next functional's takeout beyond limits of classes, which (as million times have already been repeated) should never happen. Therefore, it's precisely in class' thread that I want to "spit" in this piece of $hit, which has every chance of spoiling even if direction being right as a whole.
Also.
It wasn’t, organization it as rotation's binding was, system of rigid rotation is always stupid, interdependence of abilities together with talents (that’s why I mention above about talents' form/system, they have completely different purpose than perks' = current one) should always strive for maximum “situational/optional” use depending on current needs/preferences (= own tactics), correct prioritization and cooldowns for each particular case, not dog's waltz for any.Lora
gross. people forget how garbage the eclipse cycle was for balance.
That's fallacy, answer still here (hit and run tactics, can keep range no matter what, melee is compensation for dead shoot zone, since specialization on traps, even if with animals basis, not on "bombs" or fighting side by side with pet).lollerlaban
Survival hunter was always meant to be melee viable.
Last edited by Alkizon; 2021-03-03 at 10:29 AM.
Each Spec still does play differently. It's just going back to having more spells that were base to a Class than having everything past lvl 10 be only spec specific.
I don't see how that is at all terrible. Being a Ret Pally shouldn't instantly remove your ability to learn some Holy spells. Since you are still a Paladin that is specialised more in Retribution. Current WoW Specs are basically their own classes.
Erm they weren't? The rotation was made of Stormstrike, lava lash, frost (earth pre-WoD) and flame shock, unleash element and finally lightning bolt and chain lightning. Only LB (for ST) and CL (for AoE) needed maelstrom for instant cast. If you were in PVP you would usually use maelstrom to cast healing wave but that's about it. Some raids I've casted healing rains too. Totems also did not need any maelstrom.
It was far from having a bar filled with things you can't cast. That was part of the fun of it. Hell if you had 4 charges and nothing to press it was actually better to cast LB then wait. If you had a phase in the fight where you can't get close to the boss, you could still throw weaker LB and CL from far + your shocks. If anything the current enh is more limiting, there is a lot more stuff that required maelstrom.