Looking forward to the changes for Protection Paladins, I hated not having an actively used main attack.
Looking forward to the changes for Protection Paladins, I hated not having an actively used main attack.
For prot and ret is fine... we need to convince them to remove it for holy.
the worst thing they ever did to paladins was add holy power. now its coming back........... there arnt words to express the levels of upset i am right now.
i maind pala from vanilla to cata launch, i gave holy power a shot, but i hated it so much it was finally the thing that made my reroll ( and believe me i put up with some serious shit playing paladin over those years), i never really had a main after that, just bounced from class to class, when it was finaly removed it took me a while but i did finally come back and for the last 2 tiers i have mained my old paladin again, gotten 4 mythic raid kills this tier with him and was feeling excited to properly main him again in shadowlands, and with one single post thats all gone.... i dont even want to play right now im that upset.
Really disliked Holy Power since it was introduced. Was almost jealous since Legion that holy and protection didn't need it anymore. Now it's back... woo...
Healing with paladin in MoP was absolute blast. I hope it can continue.
If it plays anything like it sounds I guess I am dumping my Holy Paladin in 9.0.
the other 2 specs gotta suffer with Ret again, when they could've just removed holy power all together, never in anytime in the fantasy of story has a paladin gone "Just give me a sec to smite you I gotta smack you a few more times."
it was utter cancer, im sorry, they never managed to get it balanced right as a healing builder spender. either the builder heals were too good so it wasn't worth the gcd on the spender or you hang onto it for ages waiting for enough damage to be worth using it, or the builder heals where so rubbish it was litteraly like that night mare where your chasing after a door thats always moving further away to build enough points fast enough to heal enough, and in the end it was distinctly unfair that of all the healers paladins had a whole other layer of lockdown on there heals above just a cooldown.
they removed holy power from holy for alot of very good very solid reasons and not just because it was utterly reviled by most paladins.
Evidently Holinka has no earthly idea what ever made Paladins fun to play throughout WoW's history.
I liked the use of Holy Power as a Tank before. We'll see - as Healer, it was a little clunky but could be handled.
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Eh, it wasn't that bad at all. In fact it was one of the better times to heal imo. The spender was either Word of Glory or Light's Dawn. So it's not like you lost access to a lot, but they were pretty strong in themselves. Like Light's Dawn was a stronger Holy Radiance.
We don't know why they removed it as people can speculate a lot. That was around the time when they felt the dps could use the "Combo Points" more than healers and tanks of any spec which was the main reasoning. So it's not like they removed it for "good reasons".
Paladins don't need mana. Their connection to the light goes through a binary holy power build and spend mechanic. Smack them to get empowered.
Not really the change in class design I was looking forward to...
and in the first pass the builders were so weak we needed quick access to light of dawn and word to do comparable healing to other healers, then they made the builders alot stronger and weakend the spenders to the point you only hit them cos they were mana free heals now and then.
and they said why they removed it. 1. hpalas overwhelmingly hated it, 2. it was clunky 3. it was impossible to balance right and 4. it didnt fit with the style of healing paladins are.
paladins are and have always been reactive healers, we heal damdge after the fact, unlike druids and disc preists who are proactive and rely on pre-empting damage. the holy power system was directly at odds with how our heals and style of healing functions which is what made it feel for most very clunky. reactive healing relys 100% on timing, placing barriers between the damage happening and the pala hitting there heal is just unfathomably stupid design that directly hampers the react in reactive healing.
Literally everyone asked to remove Holy Power for Retribution paladins.
Blizzard gave it to ALL paladin specializations.
I guess feedback was recieved.
Which is to be expected in the first patch since it has to be used by the masses in a raid setting. Beta testing only gives so much information.
Source? Don't remember them saying any of that, but I could be wrong.
Um....the holy power spenders did exactly the same thing as the regular ones. It was all reactive. The only proactive ability was Sacred Shield. Not sure how you think the Holy Power system was at odds with their healing style when it did the exact same thing. Holy Power was never hard to build up and you could do it passively without thinking. It's not like you needed to spam WoG all the time so you could have some banked for LD when you need it. The problem with Holy Power mainly was how you only had 3 at first and then they eventually bumped it up to 5 so you could have two banked along with how you could receive free HP on cast from the two spenders.
Are you sure you are remembering the abilities for Holy Power, correctly?