1. #1

    abilities holy & protection should have

    Holy


    Holy Radiance
    Imbues a friendly target with radiant energy, healing that target and all allies within X yards for Y.
    Divine Storm
    Unleashes a whirl of divine energy, dealing (X% of Attack power) Holy damage to up to Y nearby enemies.
    Silver Touch
    Increases healing done by X%.
    Pursuit of Justice
    You gain X% movement speed at all times.
    Armor of Faith
    Increases your armor by X% when under Y% health.
    Guardian of Ancient Kings
    Empowers you with the spirit of ancient kings, reducing all damage you take by X% for Y sec.
    Benediction
    Reduces the mana cost of all instant cast spells by X%.
    Bulwark of Light
    Divine Storm grants you a shield, absorbing X damage for Y sec.
    Protection


    Vindication
    Unleashes holy energy around the caster, dealing X damage to nearby enemies and healing you for Y.
    Dauntless
    Your abilities cost X% less [Resource].
    Aegis of Light
    Channels an Aegis of Light that protects you and all allies standing within X yards behind you for Y sec, reducing all damage taken by Z%.
    Templar's Verdict
    A powerful weapon strike that deals (X% of weapon damage) Holy damage.
    Divine Favor
    Your next Word of Glory is increased by X%, costs Y% less resource and is unable to be interrupted.
    Holy Wrath
    Deals X% of your missing health in Holy damage to Y nearby enemies, up to Z% of your maximum health.
    Deals A% of missing health against enemy players.
    Retribution


    Condemn
    Pull nearby enemies toward you, Stunning them for Y seconds and dealing Z damage.
    Falling Sword
    Launch yourself into the heavens and come crashing down on your enemies, dealing X% damage to everything within Y yards of where you land.
    Rise Brothers
    You land with such force that X soldiers of the Army of the Light are summoned forth to fight by your side for Y seconds. Each soldier attacks for Z% of your damage.
    Flurry
    A flurry of swords is summoned at the impact location, dealing X% Holy damage, hurling enemies around and incapacitating them for Y seconds.
    Avenger's Shield
    Hurls your shield at an enemy target, dealing (X% of Attack power) Holy damage and then jumping to 2 additional nearby enemies.

    Generates Y Holy Power.
    Eternal Flame
    Consumes up to X Holy Power to heal an ally for up to (Y% of attack power) and an additional (Z% of attack power) every A sec for up to B sec.

    Healing over time increased by C% when cast on self.
    Hold your Ground
    Standing still for at least X sec grants you Y% increased Stamina, and Z% increased healing done. This effect persists for A sec after you start moving.
    Blessed Hammer
    Throws a Blessed Hammer that spirals outward, dealing (X% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * Y/ Z).

    Generates A Holy Power.
    Holy Chains
    Smite enemies up to X yards away with holy chains that deal Y% holy damage. The chains break off and strike up to Z additional enemies within A yards for Y% holy damage.
    Shared Fate
    The chains bind those they hit, causing them to share one another's fate. Enemies who share fate will be stunned for X seconds if they move Y yards away from each other.
    Phalanx
    Summon soldiers of the Army of the Light who charge forward to the targeted destination. Enemies caught in the charge path take X% damage.
    Bodyguard
    Instead of sending the soldiers out away from you, you summon X soldiers to protect you and fight by your side for Y seconds. Each Avatar will attack for Z% of your damage.

    The Avatars can only be summoned once every A seconds.
    Heaven's Tempest
    Summon a fiery storm that covers a X yard radius for Y seconds, dealing Z% Fire damage every second to enemies who pass underneath it.
    Uncertainty
    Enemies blinded by Blinding Light have a X% chance to be charmed and fight for you for Y seconds.
    Flee Fool
    Hand of Reckoning no longer taunts, but instead causes enemies to flee in Fear for X seconds.
    Draw and Quarter
    Bind X enemies near you with chains and drag them as you use Divine Steed, dealing X% Holy damage every second.
    Indestructible
    Upon taking fatal damage, gain a Shield equal to your maximum Health for X seconds. This effect has a Y second cooldown.
    Heavenly Strength
    You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.
    Last edited by username993720; 2022-07-28 at 08:16 PM.

  2. #2

  3. #3
    Basically it's funny how when changing spec these days u feel like shapeswifting or even worse (at least druids get to choose an affinity)


    On a side note thus would be a legit 9.0 leak as it seems to be at the lvl of the devs understanding of class design and spell interaction
    Last edited by Good ol Stroggylos; 2019-09-17 at 10:46 AM.

  4. #4
    Epic! Ryuji's Avatar
    10+ Year Old Account
    Join Date
    Dec 2009
    Location
    A place, with stuff
    Posts
    1,603
    Quote Originally Posted by username993720 View Post
    protection

    Divine Purpose [only available to holy and retribution]: Your abilities have a 20% chance to make your next ability free.
    Free what? They don't have holy power, seems a moot point. Maybe shield of the righteous charges?

    Vindication [removed in 5.0.4]: Your Crusader Strike and Hammer of the Righteous reduce physical damage done by their primary targets by 10% for 30 sec.
    I guess? Prot has a lot of tools as is but I won't say no to more damage reduction.

    Dauntless [arms warrior talent]: Your abilities cost 10% less Mana.
    They barely spend mana as is, not needed.

    Holy Avenger [only available to holy]: Abilities will deal 30% additional damage and healing for the next 18 sec.
    Would be neat.

    Templar's Verdict [only available to retribution]: A powerful weapon strike that deals (440% of weapon damage) Holy damage.
    Not needed. Holy power is a bad system and I'm glad they removed it from Prot and Holy. I wish they'd do so for Ret but it'll probably stay for the forseeable future unfortunately.

    Divine Favor [only available to holy]: Increases your haste by 20% and critical chance by 20% for 20 sec.
    Seems mostly a DPS cooldown, would be neat though.

    Holy Wrath [removed in 8.0.1]: Deals 200% of your missing health in Holy damage to 4 nearby enemies, up to 120% of your maximum health.
    Deals 50% of missing health against enemy players.
    DEFINITELY not needed. That talent was awful and no one picked it aside for the meme factor.

    Word of Glory [only available to retribution]: Heal yourself and up to 5 friendly targets within 15 yards for (900% of Spell power). Maximum 2 charges.
    It'd be nice for every Paladin spec to have WoG, agreed.

    Dauntless Fury [not available to players]: Holy light infuses the target healing them fully. In addition light fills the target increasing haste by 200%, increasing critical strike chance by 100%, and reduces the cost of spells and abilities by 100%.
    That seems ridicuously OP. Would need a % change down to like...20% for 10-15 seconds or something or a single guaranteed thing on next hit/heal and that's it.

    Judgment of Hope [not available to players]: Attacks against the target trigger Hope's Embrace, creating a bolt of light that inflicts Holy damage to all enemies and heals allies within 5 yards of the impact.
    Could be neat.

    Radiant Light [not available to players]: Creates a zone of holy light that heals allies for 10% of their maximum life. In addition, the power of the light guides their attacks, increasing damage done by 20%
    Would need a long cooldown or a short timer of the duration of the buff.

    Shield of Vengeance [only available to retribution]: Creates a barrier of holy light that absorbs (30 / 100 * Total health) damage for 15 sec.
    When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
    Would be neat for every spec to have, agreed.

    Vindicator's Fury [not available to players]: Inflicts Holy damage to all enemies within 5 yards of the caster.
    Sounds just like old Holy Wrath so sure I guess.

    I can't comment on the Holy stuff since I don't really play it much but yeah.
    Quote Originally Posted by Sakpoth View Post
    I find it unreasonable to ask for other than obvious reasons, when the reason obviously is the obvious reason.
    Armory: https://worldofwarcraft.com/en-us/ch.../dalaran/ryuji

    Song that's currently stuck in my head: pretty much anything from Dance With the Dead

  5. #5
    Glad to see we're getting Divine Purpose and Holy Avenger as baseline talents:
    https://shadowlands.wowhead.com/spel...divine-purpose
    https://shadowlands.wowhead.com/spel...9/holy-avenger

    too bad they are on the same row alongside Seraphim

    Good thing Word of Glory will be a baseline ability:
    https://shadowlands.wowhead.com/spel.../word-of-glory
    Last edited by username993720; 2020-06-13 at 09:48 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •