Holy
Holy Radiance
Imbues a friendly target with radiant energy, healing that target and all allies within X yards for Y.Divine Storm
Unleashes a whirl of divine energy, dealing (X% of Attack power) Holy damage to up to Y nearby enemies.
Silver Touch
Increases healing done by X%.Pursuit of Justice
You gain X% movement speed at all times.Armor of Faith
Increases your armor by X% when under Y% health.Guardian of Ancient Kings
Empowers you with the spirit of ancient kings, reducing all damage you take by X% for Y sec.Benediction
Reduces the mana cost of all instant cast spells by X%.ProtectionBulwark of Light
Divine Storm grants you a shield, absorbing X damage for Y sec.
Vindication
Unleashes holy energy around the caster, dealing X damage to nearby enemies and healing you for Y.
Dauntless
Your abilities cost X% less [Resource].Aegis of Light
Channels an Aegis of Light that protects you and all allies standing within X yards behind you for Y sec, reducing all damage taken by Z%.
Templar's Verdict
A powerful weapon strike that deals (X% of weapon damage) Holy damage.
Divine Favor
Your next Word of Glory is increased by X%, costs Y% less resource and is unable to be interrupted.RetributionHoly Wrath
Deals X% of your missing health in Holy damage to Y nearby enemies, up to Z% of your maximum health.
Deals A% of missing health against enemy players.
Condemn
Pull nearby enemies toward you, Stunning them for Y seconds and dealing Z damage.
Falling Sword
Launch yourself into the heavens and come crashing down on your enemies, dealing X% damage to everything within Y yards of where you land.Rise Brothers
You land with such force that X soldiers of the Army of the Light are summoned forth to fight by your side for Y seconds. Each soldier attacks for Z% of your damage.Flurry
A flurry of swords is summoned at the impact location, dealing X% Holy damage, hurling enemies around and incapacitating them for Y seconds.Avenger's Shield
Hurls your shield at an enemy target, dealing (X% of Attack power) Holy damage and then jumping to 2 additional nearby enemies.
Generates Y Holy Power.
Eternal Flame
Consumes up to X Holy Power to heal an ally for up to (Y% of attack power) and an additional (Z% of attack power) every A sec for up to B sec.
Healing over time increased by C% when cast on self.Hold your Ground
Standing still for at least X sec grants you Y% increased Stamina, and Z% increased healing done. This effect persists for A sec after you start moving.Blessed Hammer
Throws a Blessed Hammer that spirals outward, dealing (X% of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * Y/ Z).
Generates A Holy Power.
Holy Chains
Smite enemies up to X yards away with holy chains that deal Y% holy damage. The chains break off and strike up to Z additional enemies within A yards for Y% holy damage.Shared Fate
The chains bind those they hit, causing them to share one another's fate. Enemies who share fate will be stunned for X seconds if they move Y yards away from each other.Phalanx
Summon soldiers of the Army of the Light who charge forward to the targeted destination. Enemies caught in the charge path take X% damage.
Bodyguard
Instead of sending the soldiers out away from you, you summon X soldiers to protect you and fight by your side for Y seconds. Each Avatar will attack for Z% of your damage.
The Avatars can only be summoned once every A seconds.Heaven's Tempest
Summon a fiery storm that covers a X yard radius for Y seconds, dealing Z% Fire damage every second to enemies who pass underneath it.Uncertainty
Enemies blinded by Blinding Light have a X% chance to be charmed and fight for you for Y seconds.Flee Fool
Hand of Reckoning no longer taunts, but instead causes enemies to flee in Fear for X seconds.Draw and Quarter
Bind X enemies near you with chains and drag them as you use Divine Steed, dealing X% Holy damage every second.Indestructible
Upon taking fatal damage, gain a Shield equal to your maximum Health for X seconds. This effect has a Y second cooldown.Heavenly Strength
You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.