If you dig further, you'll find that every DPS spec in the game uses an action bar to maintain abilities in a priority list to do damage. I guess every spec in the game is the same thing if you zoom out far enough!
No, they are. Blizzard especially. The most prominent argument from people arguing that SV was too similar to MM was that their identities were the same. You literally have @Orby on in this very thread arguing exactly that. When you read Blizzard's opinions on the matter in WoD and Legion they go on and on about identity and class fantasy. People legitimately believe that any spec that focuses on ranged weapons is identical but every spec that focuses on melee weapons is distinct. This double-standard is pervasive in the community.
Hmm, no, it's still wrong because it's nonsense to assume that a spec being fun or not is a measurable, objective quantity. The only people I see doing that are the melee SV Hunters. All over the place they declare that melee SV is the most fun Hunter spec and I don't see a lot of "in my opinion" qualifiers with them.
What's with you, Doffen, and Kaver with your total lack of basic reading comprehension? I have to assume it's on purpose at this point. But let me repeat for the billionth time: I talked about Highmaul because Doffen did. He specifically and incorrectly claimed that SV had low representation in Highmaul so I proved him wrong. Every single point on the matter after that is just deflection.
The only one here making an objective, sweeping statement about how fun ranged Survival was for the Hunter community at large is Doffen, who claimed that everyone hated Survival and only played it for the damage. The burden of proof is on him, not me. I've already shown that plenty of people liked it at the time. Highmaul is not the only time SV was popular and people did express their thoughts on how the spec played, not just the damage it did. It's time for Doffen to back up his nonsense claim. The reason all three of you are instead trying your hardest to deflect to me on this issue is because you know full well he can't and it was an indefensibly ridiculous thing to say.
Let's see here:
- Two separate aspects of Survival that not only have nothing to do with each other but don't fit particularly well with one another at all (bombs on the target and therefore yourself and your pet, lul)
- Zero mention of melee or any sort of reason why melee fits this spec (again, doesn't even fit well)
- Absurd claim that the Hunter core identity is more based in the pet than the ranged weapon
Yep. Weak argument as per usual. Survival does not have a coherent core identity, period. Your post here only proves that. If it were resourceful it would be using everything it could to gain an edge in combat. Being a Hunter, this would include a ranged weapon. You cannot call a spec that arbitrarily decides not to use a ranged weapon like its counterparts "resourceful".
You can't really pretend it fits. The class starts off with a ranged weapon. Survival itself is using a ranged weapon for a few abilities. It used a ranged weapon in the past. You could maybe begin to pretend it counted as resourceful if it used both a melee and a ranged weapon in the same way it did before MoP, but it doesn't; it's a spec that's incapable of using the ranged weapon to its fullest potential like BM and MM. The "resourceful" spec is squandering it's most valuable resource. The "opportunist" spec is ignoring the class's most opportunistic aspect.
I do agree these issues all count, but I just see them as more reasons SV shouldn't be melee. The stigma is entirely valid and exists for a good reason. Survival really is the most useless spec in PvE primarily due to being melee. It's actually not always behind in damage and its utility is the same as the other Hunter specs. That's not enough to carry a melee Hunter spec, I know. But that just means it shouldn't be melee in the first place. I don't think any ranged Hunter has much tolerance for Blizzard tuning SV up to high heaven or locking away crucial raid utility in the spec (yes, I've seen plenty of this sort of suggestion, including bringing back WoD's Aspect of the Fox but only for SV).
Earlier this expansion we had Uldir in which Survival was not only the strongest Hunter spec for single target situations (and pretty strong in AoE and add burst, too) but one of the strongest in the game. It didn't stop it from being an unpopular spec. It's also never faced a degree of total unviability like we saw with ranged SV in HFC.
There's a pretty big point to doing that actually; providing more depth and exploration into a particular archetype. The game is already overflowing with melee fighters. The three ranged Hunter specs are the entirety of exploration into ranged weapons in the game. So it makes sense to have a class devoted to that sort of thing and provide different takes on ranged weapons in each of the specs.
There is literally no point in having a melee Hunter. It is going to be less useful by default in almost every situation, and in the few times it isn't, it's in spite of being melee rather than because of it. There is a very good reason Survival hasn't seen a world first kill since Blackhand (when it was still ranged).
The same goes for mage and rogue. You might love the thought of snatching people's specs away to fulfil your arbitrary standard of spec differentiation, but some people really like the idea of having a class that fully explores a particular damage-dealing archetype. The gameplay and identity differences are, in fact, major. There is zero reason to be deleting and replacing these specs and shoehorning them into different roles.
Based on some of your earlier posts in this forum, you'd also enjoy it if traps were still exclusive to Survival. Yes, I do remember you complaining when they returned traps to the baseline in Legion. So actually I think staying far away from your demented tastes is what would be better for the game.
Everything they shared either came as part of being a Hunter or came via the talents, which at the time were the same for every spec in the Hunter class just as it was for every class. This is not a bad thing, you know. It's so not-bad that people have been clamouring for this model of class design back for years and Blizzard is caving in to much of the demand in the very next expansion. See Hunter's Mark and Kill Shot in all of your lists? You can add those back in for next expansion because people specifically liked these baseline Hunter abilities and now Blizzard agrees all three should be using them. This idea that each spec needed to be a completely different toolkit is a terrible Legion construct that poisoned class design.
Never mind that, for a second: I do actually agree that there should be meaningful gameplay distinctions between the specs. I think there were in MoP, you think there weren't, you're wrong about that and that's fine. There was a time when there were zero unique abilities between the specs; aside from cooldowns like Bestial Wrath and utilities like Silencing Shot, of course. There was no Chimera Shot or Explosive Shot or things like that. Each expansion added on unique elements and over time the specs diverged. This was healthy for the game. What isn't healthy is spastic pruning of important and fun core abilities and deleting of entire specs just to satisfy some unreasonably high standard of spec differentiation. Survival did not need to be melee to be different. It already felt very different and there were still plenty of unique things for both MM and SV that could have been added. Go look at F Rm's suggestion for ranged Survival; it would play nothing like any iteration of MM.
As we can see from tiers like ToT, SoO, and BrF, even when ranged SV was not the best spec it still had plenty of people playing it. In those tiers there was no pressure to play SV and nothing else because BM was better in all those instances. Given that there was no meaningful differences in difficulty between the specs at that point, it's pretty safe to assume that people were sticking to SV because they liked it more.
I've never claimed that SV was more fun for every Hunter or even most Hunters. I am going to claim it was more fun for some Hunters, though; enough to keep the spec lively until Blizzard killed it off.
I was responding to the specific claim that its representation was low in Highmaul.
My above two parts directed at you will sound familiar to others in the thread. Probably not to you, though. This is because they are copy-pasted straight from my last post; specifically the parts in that post addressed to you. They're the parts you flat-out ignored so you could repeat the same dishonest, manipulative crap you're doing here. So think twice before trying to call me dishonest.
P.S. If you continue to try to push these points I'll just go copy-pasting again. I'm not going to waste my time and effort writing up the same argument to you every time you pretend I said something different.
Or, maybe, I just didn't see it? Especially since you tacked it on to a different post for no apparent reason?
The issue is that SV is heavily infringing on BM's identity with its excessive pet focus. It keeps being branded as a companion of beasts and it has multiple mechanical aspects that are copied either partially or totally from BM. Spirit Bond, the spec's mastery, is outright stolen from BM. Kill Command and Coordinated Assault are signature BM moves (of course, in BM we call it Bestial Wrath but it is for all intents and purposes the same thing with the same animation). The spec might play differently when you take everything into account but the things it takes from BM are problematic. It's exceptionally hypocritical for you melee SV zealots to pretend to care so much about spec differentiation only to turn around and defend this.
Go look at the list @Saltysquidoon wrote up. Look at the abilities that the specs shared in MoP. In every single case it's either something that came with the baseline class for many expansions or a generalised talent. The signature abilities were all distinct. SV, right now, has BM's signature abilities as part of its toolkit. It would be like SV continuing to use Aimed Shot into MoP and WoD.