The Necrotic Wake
Originally Posted by MMO-Champion
Blightbone
The corpulent mass of rotting flesh known as Blightbone was lovingly stitched together by Surgeon Stichflesh to lead the vanguard of the assault upon the Temple of Courage.

  • Overview - Periodically, Blightbone will Heaving Retch towards a player, spewing up Carrion Worms. As Carrion Worms attack their target they grow larger, eventually exploding into a Carrion Eruption.
  • Heaving Retch - Inflicts 25 Nature damage to all players in a cone in front of the caster and an additional 5 Nature damage every 2 sec for 12 sec.
    • Carrion Worm -
      • Blood Gorge - Bites the target, inflicting 25 Physical damage.
        Additionally, each successful Blood Gorge causes the Carrion Worm to grow in size, permanently increasing its Physical damage done by 100%.
        Upon reaching 3 applications, the worm explodes in a Carrion Eruption.
        • Carrion Eruption - The Carrion Worm explodes, spraying all players with noxious goo that inflicts 12 Nature damage every 2 sec for 30 sec.
  • Fetid Gas - Blightbone unleashes a store of pent up gas that last for up to 2 min. Standing within the area inflicts 3 Nature damage every 2 sec and prevents all actions and spell casting.
  • Crunch - Inflicts 65 Physical damage.

Amarth, The Reanimator
Amarth is the powerful, sadistic leader of the necromancers of Zolramus. He oversees the harvesting of corpses from atop his flying mount, the undead monstrosity Bonefang.

  • Overview - Amarth raises minions from the dead to assault players during Land of the Dead. After a short time, he will cast Final Harvest, destroying his minions and inflicting damage to all players if they still stand.
  • Land of the Dead - Amarth summons reanimated minions to his side.
    • Reanimated Warrior -
      • Bonerend - Inflicts 20 Physical damage to an enemy, causing them to bleed for 2 Physical damage every 1 sec for 8 sec.
    • Reanimated Mage -
      • Frostbolt Volley - Sends shards of ice at nearby enemies, inflicting 15 Frost damage reducing movement speed by 10% for 8 sec.
    • Reanimated Crossbowman -
  • Final Harvest - Amarth harvests the bodies of his minions, destroying them.
    If the minion still stands, it explodes and inflicts 40 damage to all players. Otherwise its corpse explodes, inflicting 40 damage to players within 0 yards.
  • Bone Spikes - Spikes of bone erupt from the ground, inflicting 150 Physical damage and knocking players into the air.
  • Necrotic Bolt -
  • Unholy Frenzy - Amarth sends Bonefang into a frenzy, increasing its attack speed by 75% for 16 sec.

Surgeon Stitchflesh
Surgeon Stitchflesh is the mastermind behind the grisly abominations that are deployed from the floating fortress of Zolramus. He bends to his task with maniacal fervor, crafting the flesh of fallen enemies into undead constructs to be used in Maldraxxus' wars.

  • Overview - Surgeon Stitchflesh periodically Summons Creations to his aid from the safety of the Obscuring Gas atop his platform. Meanwhile, his constructs will assault players with Meat Hook.
    • Tank -
      • Aim Meat Hook carefully to pull Surgeon Stitchflesh from his platform.
      • Quickly engage new constructs when Surgeon Stitchflesh casts Summon Creation.
      • Defend cautiously against Mutilate.
    • Healer -
      • Aim Meat Hook carefully to pull Surgeon Stitchflesh from his platform.
      • Tanks will take a severe amount of damage from Mutilate.
    • Damage -
      • Aim Meat Hook carefully to pull Surgeon Stitchflesh from his platform.
      • Quickly defeat Stitchflesh's creations before you are overwhelmed.
      • Prioritize Surgeon Stitchflesh while he's in the arena before he has a chance to Escape.
  • Surgeon Stitchflesh - Surgeon Stitchflesh assaults players from the safety of his worktable.
    • Summon Creation - Stitchflesh summons a monstrous creation from his workshop to assault players.
      • Stitchflesh's Creation -
        • Meat Hook - The abomination hurls its meat hook through the air, pulling the first target hit to its location.
          Inflicts 40 Physical damage to players.
        • Mutlilate - Inflicts 65 Physical damage to the abomination's current target.
    • Obscuring Gas - Surgeon Stitchflesh's work area is filled with an obscuring gas, causing him to be immune to all damage.
    • Escape - After a short period of time Stitchflesh escapes to the safety of his worktable.
    • Embalming Ichor - Stitchflesh throws a jar of his embalming ichor at a random player, inflicting 15 Plague damage to all players within 8 yds and leaving behind a puddle of Embalming Ichor.
      • Embalming Ichor - Standing in the disgusting fluids inflict 15 Plague damage every 1 sec.
    • Stitchneedle - Stitchflesh throws a needle at the target, inflicting 15 Physical damage on impact and causing the player to bleed for 5 Physical damage every 1 sec. for 10 sec.
    • Dark Infusion - Surgeon Stitchflesh infuses his creations with an evil concoction, increasing their damage done by 25%.

Nalthor the Rimebinder
As a commander of the House of Rituals, the conniving Nalthor the Rimebinder leads the attack upon the unwitting kyran forces.

  • Overview - Upon reaching 100 Energy, Nalthor the Rimebinder banishes a player from the main combat arena. Players banished in such a fashion must negotiate a frozen gauntlet to rejoin their allies and continue their assault on Nalthor.
  • Comet Storm - Calls down icy comets at each player's location every 0.5 sec for 4 sec. Each comet inflicts 25 Frost damage to all players within 3 yards of the impact and increases their damage taken by Comet Storm by 25% for 5 sec.
  • Icebound Aegis - Nalthor shields himself in a curtain of ice, preventing the next 100 damage. While the shield is active, waves of frosty energy emanate from him, inflicting 12 Frost damage every 3 sec to all players.
  • Icebound Aegis - Nalthor shields himself in a curtain of ice, preventing the next 50 damage. While the shield is active, waves of frosty energy emanate from him, inflicting 8 Frost damage every 3 sec to all players and increasing the damage taken of Icebound Aegis by 0% for 0 sec.
  • Frozen Binds - Tendrils of frost bind a random player immobilizing them and inflicting 4 Frost damage every 2 sec for up to 12 sec.
    Upon expiration, this effect spreads to all players within 16 yards.
  • Icy Shard - Inflicts 50 Physical damage.
  • Dark Exile - Banishes a player from Nalthor's platform to the lower wings of the necropolis.
    After 50 sec, players banished to the lower wings are slain outright unless they escape.
    • Comet Storm - Icy comets drop from the sky inflicting 25 Frost damage to all players within 5 yards of the impact and increases their damage taken by Comet Storm by 25% for 5 sec.
    • Blizzard - Ice shards pelt the area, inflicting 15 Frost damage every 1.5 sec. Players hit with Blizzard become Chilled, reducing their movement speed by 70% for 5 sec.
      • Chilled - Reduces the target's movement speed by 70% for 5 sec.
    • Zolramus Siphoner -
      • Enfeeble - The caster channels a beam of necrotic energy at the player, inflicting 2 Shadow damage every 1 sec and reducing their haste and movement speed by 50% for up to 5 sec.



Plaguefall
Originally Posted by MMO-Champion
Globgrog
A monstrosity formed from the fallout of the destruction of the Plague House.

  • Overview - Globgrog beckons living slime from nearby pools of plague, replenishing health if they reach him.
  • Plaguestomp - The caster stomps the ground, inflicting 8 Physical damage and knocking enemies back.
  • Beckon Slime - Globgrog beckons nearby Slimy Morsels to regenerate him in combat.
    • Slimy Morsel - If a Rejuvenating Slime reaches Globgrog, he casts Consume Slime.
      • Consume Slime - Consumes a nearby Slimy Morsel, healing Globgrog for the Slime's remaining health.
  • Slime Wave -

Doctor Ickus
Amidst the fallout from the slime eruption, the deranged Doctor Ickus continues his mad experiments with ooze.

  • Overview - At health thresholds of 66% and 33%, Doctor Ickus empowers his slime with either |Hspell:321,522 |h[Burning Contagion]|h or |Hspell:321,268 |h[Congealed Contagion]|h.

    While effected by |Hspell:321,522 |h[Burning Contagion]|h Doctor Ickus summons Congealed Slimes into the fight. Once his energy bar is filled, Ickus uses |Hspell:321,406 |h[Virulent Expulsion]|h doing massive damage to everyone.

    While effected by |Hspell:321,268 |h[Congealed Contagion]|h Doctor Ickus summond Pestilence Slimes into the fight. Once his energy bar is filled Ickus uses |Hspell:321,384 |h[Focused Gaze]|h marking a target for |Hspell:321,392 |h[Engulf]|h.
    • Damage Dealers -
      • Defeat slimes.
    • Tanks -
      • Always melee the boss to prevent |Hspell:322,358 |h[Burning Strain]|h.
    • Healers -
      • Dispel allies effected by |Hspell:321,935 |h[Withering Filth]|h.
  • Surging Slam - Smashes the current target, inflicting 91 Nature damage and causes them to to create pools of Rancid Bile.
  • Burning Strain - Inflicts 45 Nature damage every 2 sec to everyone when not engaged in melee combat.
  • Liquefy - Doctor Ickus liquefies and empowers his himself at a slime pool.
  • Burning Contagion - The contagion increases the slime's haste by 30% and inflicts 21 Nature damage to everyone every 5 sec.
    • Pestilence Slam - Smashes the current target, inflicting 91 Nature damage and causes them to summon Pestilence Slimes.
      • Pestilence Slime -
        • Viral Bolt - Hurls slime enemies, inflicting 6 Nature damage.
        • Pestilence Bile - On death, explodes and infects enemies within 10 yards with Burning Infection.
    • Virulent Explosion - Explodes, inflicting 131 Nature damage to all enemies.
  • Congealed Contagion - The slime congeals, reducing all damage taken by 80% unless the attacker is effected by Burning Infection.
    • Congealed Slam - Smashes the current target, inflicting 91 Nature damage and causes them to summon Congealed Slimes.
      • Congealed Slime -
        • Withering Filth - The slime lunges at its enemy's destination in an effort to envelop them, inflicting 25 Nature damage and reducing all damage done by 15% to enemies within 0 yards.
        • Congealed Bile -
    • Focused Gaze - Doctor Ickus focuses his gaze on a target then performs a charge in the direction of the affected player when Gaze expires.
      • Engulf - Impacts the first player he comes into contact with, inflicting 63 Physical damage and stunning them for 20 sec.

Domina Venomblade
A vile and sinister figure of the House of Many Eyes who fought her way to the source of the Plaguefall.

  • Overview - Domina Venomblade vanishes into the shadows, manifesting clones of herself to deceive her prey.
  • Ambush - Appears behind a random enemy, inflicting 40 Physical damage to all nearby enemies and stunning them for 3 sec.
  • Shadowclone - Disappearing into the shadows, summoning clones until revealed.
  • Venomlance - Strike the target inflicting 17 Physical damage and applying a venom increasing the victim's Nature damage taken by 100% for 8 sec.
  • Venomblades - Attacks inflict an additional 3 Nature damage.

Stradama Margrave
Transformed due to the explosion that destroyed her house, Margrave Stradama is now the source of the plague that continues to ooze across Maldraxxus.

  • Overview - As the fight progresses, Stradama summons Tentacles that cast |Hspell:322,236 |h[Touch of Slime]|h. If the tentacle finds no targets, it inflicts massive damage to the party.

    At health thresholds of 66% and 33%, Stradama sinks beneath the slime and casts |Hspell:322,473 |h[Plague Crash]|h.
    • Damage Dealers -
      • Avoid |Hspell:322,477 |h[Plague Crash]|h.
    • Tanks -
      • Step into |Hspell:322,304 |h[Touch of Slime]|h to prevent the party from taking damage.
    • Healers -
      • The boss continually puts stacks of |Hspell:322,490 |h[Plague Rot]|h on the party.
  • Infectious Rain - Inflicts 45 Nature damage every 2 sec to everyone when not engaged in melee combat.
  • Plague Rot - Pulses rot every 10 sec, infecting enemies with a disease that inflicts 2 Nature damage every 1 sec for 20 sec.
    This effect stacks.
  • Touch of Slime - Stradama summons a slime tentacle that is going to strike the ground. If the tentacle hits an enemy, it inflicts 80 Nature damage to the target. If the tentacle does not have a target, it inflicts 80 Nature damage to all enemies.
  • Plague Crash - Stradama sinks beneath the slime and causes the floor to erupt in a pattern, inflicting 1,008 Nature damage to enemies caught in the blast.



Mists of Tirna Scithe
Originally Posted by MMO-Champion
Ingra Maloch
Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald's mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants.

  • Overview - At the start of the encounter, Ingra Maloch uses Soul Shackle to take control of Droman Oulfarran, and players must endure both of their attacks.

    When Oulfarran reaches 20% health, they break free and strike back at Maloch with Droman's Wrath.
  • Stage 1: Foul Magic - Maloch's drust magic controls Oulfarran, making it hostile to players.
    • Soul Shackle - Ingra Maloch uses drust magic to take control of Oulfarran's mind, forcing them to attack players.
    • Spirit Bolt - Fire a bolt of deathly energy that inflicts 16 Shadow damage.
    • Embrace Darkness - Inflict 18 Shadow damage to all players and gain Shadow's Embrace.
      • Shadows' Embrace - Maloch is shrouded in dark energy, inflicting 6 Shadow damage to players who attack or cast spells against him.
    • Droman Oulfarran -
      • Enchanted Pollen - Expel enchanted pollen that inflicts 24 Nature damage and disorients players in front of Oulfarran for 4 sec.
      • Tears of the Forest - Anima bursts from Oulfarran's bark and rains down around players. Each glob of anima inflicts 16 Nature damage to players within 3 yds and leaves behind an Anima Puddle.
        • Anima Puddle - Inflicts 6 Nature damage every 1 sec to players standing in the puddle.
  • Stage 2: Wrath of the Forest - Maloch loses control of Oulfarran, who now assists players in battle.
    • Droman Oulfarran -
      • Droman's Wrath - Overwhelm Ingra Maloch with the fury of the forest, stunning him and increasing all damage he takes by 200% for 15 sec.
        Removes all stacks of Dark Empowerment.

Mistcaller

  • Overview -
    • Damage Dealers -
    • Healers -
    • Tanks -
  • Guessing Game - Mistcaller wants to play a Guessing Game, disappearing while leaving 4 illusionary clones. Destroying the clone that is different from the others ends the game.
    • Illusionary Clone -
      • Penalizing Burst - Inflicts 1 Nature damage to all enemies. This damage increases by 15% every cast.
      • Oopsie - When the wrong Illusionary Clone is destroyed it explodes, inflicting 40 Nature damage to all enemies.
  • Dodge Ball - Mistcaller wants to play Dodge Ball and throws an anima ball at a player, inflicting 40 Nature damage to all enemies in a line.
  • Freeze Tag - Mistcaller summons an Illusionary Vulpin to chase her enemies for 8 sec.
    • Illusionary Vulpin -
      • Freeze Tag Fixation - The caster chooses a target to fixate.
      • Freezing Burst - When the caster reaches an enemy they explode, inflicting 35 Frost damage and stunning all enemies within 8 yards for 8 sec.

Tred'ova
  • Overview -
    • Damage Dealers -
    • Healers -
    • Tanks -
  • Consumption - Tred'ova consumes the depleted Cocoon of Kofu causing anima to erupt from them, inflicting 9 Nature every 2 sec to all enemies for 14 sec. While this occurs Tred'ova will launch missile of anima at random locations around them
    • Anima Rejection - Anima erupts from Tred'ova, inflicting 9 Nature damage to all enemies.
    • Gorging Shield - Tred'ova hardens her shell while eating, creating a shield absorbing 300 damage. While this shield is active, Tred'ova consumes the depleted Cocoon of Kofu causing anima to erupt from them, inflicting 9 Nature every 2 sec to all enemies for 14 sec. While this occurs Tred'ova will launch missile of anima at random locations around them cannot be interrupted.
  • Accelerated Incubation - Tred'ova quickly incubates nearby eggs, summoning 4 Gormling Larva.
  • Acid Spittle - Tred'ova spits a glob of acid at an enemy, inflicting 10 Nature damage every 2 sec for 12 sec.
  • Mark the Prey - Tred'ova marks her enemy by spitting a glob of acid at them, inflicting 0 Nature damage every 5 sec for until cancelled. Gormling Larva will fixate this enemy.
  • Acid Expulsion -



Halls of Atonement
Originally Posted by MMO-Champion
Halkias, the Sin-Stained Goliath
A massive sin-stone golem with stained glass windows on all four sides, infused with sin and anima, unfortunately awakened by the Depraved Venthyr's machinations.

  • Overview - Halkias, the Sin-Stained Goliath tends to leave fields of Glass Shards in his destructive wake.

    Position yourself and your party such that you have room to move around, avoiding Glass Shards while under the influences of Sinlight Visions, or while dodging Refracted Sinlight.
  • Crumbling Slam - The Goliath brings down his massive stone arms and slams the ground in front of him, inflicting 50 Physical damage to enemies within 6 yards and leaving behind Glass Rubble.
    • Glass Shards - Razor sharp shards of glass and rubble reduce movement speed by 30%, and inflict 4 Physical damage every 0.5 sec.
  • Heave Debris - The Goliath hurls a chunk of debris at a random enemy, inflicting 30 Physical damage to enemies within 0 yards of the impact, and leaving behind Glass Rubble.
    • Glass Shards - Razor sharp shards of glass and rubble reduce movement speed by 30%, and inflict 4 Physical damage every 0.5 sec.
  • Refracted Sinlight - The Goliath emits powerful beams of refracted Sinlight from his four windows, inflicting 35 Shadow damage to enemies within a beam.
  • Sinlight Visions - Horrifying visions of sin are emitted from the Goliath's core, causing a random player to be inflicted with Fear.

Echelon
  • Overview -
    • Damage Dealers -
    • Healers -
    • Tanks -
  • Stone Shattering Leap - Echelon shatters the earth around him, inflicting up to 60 Nature damage to all players. Damage is decreased the farther away from the center the player is.
    This ability destroys all Undying Stonefiends in Stone Form.
  • Curse of Stone - Echelon unleashes a powerful curse, slowing all players over 4 sec and then applying Turned to Stone.
  • Blood Torrent - The caster crates a torrent of toxic blood, initially inflicting 30 Shadow damage and then inflicting 10 Shadow damage every 1 sec to all players in the area.
  • Stone Call - Echelon calls for help from allies, summoning 6 Undying Stonefiends.
    • Undying Stonefiend -
      • Stone Form - Upon reaching 0 health the Undying Stonefiend enters stone form, becoming immune to damage and healing 5% of maximum health every 1.5 sec for 30 sec.
      • Stone Destruction - The Undying Stonefiend is shattered to bits.

The High Priestess of Nathria
Within the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. A Venthyr Priestess presides over a congregation of spirits, spreading the dark word of the Nathrian religion.

  • Overview - The High Priestess of Nathria commands a congregation of Ghastly Parishioners immune to all damage. These spirits have a Haunting Fixation for players, but are stopped dead in their tracks when their target looks directly towards them.

    The Ghastly Parishioners eminate a deadly Pulse from Beyond, but Parishioners can be sealed inside empty Vessels of Atonement found in the arena.
  • Bolt of Power - Inflicts 20 Shadow damage to the Priestess's current target.
  • Volley of Power - Inflicts 18 Shadow damage to three random players.
  • Spectral Procession - The Priestess summons a Ghastly Parishioner, which fixates on a player.
    • Ghastly Parishioner -
      • Haunting Fixation - Ghastly Parishioners fixate on a player and attempt to approach them. If that player turns their gaze towards the Ghastly Parishioner it will stop advancing.
      • Ephemeral Visage -
      • Pulse from Beyond - A rhythmic pulse from the realms beyond inflicts 6 Shadow damage to players within 8 yards, and 2 Shadow damage to all players, every 1 sec.
  • Vessel of Atonement - Bringing a Ghastly Parishioner to an empty Vessel of Atonement dissipates the Parishioner and seals the Vessel.

Lord Chamberlain
  • Overview -
    • Damage Dealers -
    • Healers -
    • Tanks -
  • Anima Repulsion - Containers of volatile anima inflict 35 Shadow damage and knocking back all enemies entering the area.
  • Telekinetic Repulsion -
  • Telekinetic Toss -
  • Anima Blast - Lord Chamberlain unleashes a wave of anima, inflicting 40 Shadow damage in a cone in front of him.
  • Anima Overcharge - Lord Chamberlain bombards an anima container with a barrage of anima bolts, inflicting 10 Shadow damage and applying Anima Vulnerability to all enemies. These anima bolts can be intercepted by standing between the target and Lord Chamberlain, inflicting 10 Shadow damage and applying Anima Vulnerability to the intercepting player.
  • Symbol of Pride - Lord Chamberlain marks the target with a Symbol of Pride, inflicting 25 Shadow damage every 3 sec for 18 sec. This damage increases by 40% every tick.




Spires of Ascension
Originally Posted by MMO-Champion
Kin-Tara
  • Overview - Players will need to adjust positioning as they avoid standing in pools of Concentrated Aether and deal with Kin-Tara's various abilities.
  • Kin-Tara -
    • Sweeping Strike - The caster's weapon strikes up to two targets in front of them. If only one target is struck they suffer a Deep Wound.
      • Deep Wound - The victim suffers 100 Physical damage over 15 sec.
    • Flight - Kin-Tara takes to the air, hurls a Charged Spear at a random enemy, then Crashes Down on the victim.
      • Charged Spear - The caster hurls a charged spear at the target that continually inflicts 30 Arcane damage and slows nearby players.
      • Crash Down - The caster dives down, inflicting 280 Physical damage evenly divided among all players within 5 yards.
  • Janari -
    • Savage Charge - Charges forward, inflicting 0 Physical damage to enemies in a line and stunning them for 2 sec.
      • Ravage - The caster goes into a rage, clawing at all enemies within 0 yards.
        Victims are stunned and take 100 Physical damage over 5 sec.
  • Azules -
    • Concentrated Anima - Lobs concentrated Anima at random locations across the battlefield that will form pools of Concentrated Anima on impact.
      Players standing in these pools suffer 30 Holy damage every second.
    • Anima Jolt - Jolts the target for 30 Arcane damage over 10 sec.
    • Attenuated Barrage -

Ventunax
A Dark Kyrian construct, powered by Anima and honed to a razor edge. The Praetorian's movements are so quick she can seem to disappear before players' eyes, appearing behind them or in cover, and can cut through the air such that she generates tornados in her wake.

  • Overview - Ventunax, the Dark Kyrian Praetor, is honed to such a razor's edge, and moves with such speed, that she leaves Shadowhirls in her wake. Avoid the tornados emitted from each Shadowhirl when Ventunax makes a move.

    When depleted of Anima energy, Ventunax draws in Shadowhirls, reabsorbing them and regaining her energy.
  • Shadowhirl - Ventunax's incredibly fast movements leave Shadowhirls in her wake.
    Each Shadowhirl emits Slicing Winds, and a burst of Slicing Wind whenever Ventunax casts Dark Stride.
    • Slicing Wind - Each Slicing Wind from a Shadowhirl inflicts 35 Nature damage and knocks up any players they touch.
  • Dark Stride - Moving with incredible speed, Ventunax appears behind a player and inflicts 10 Physical damage every second for 20 sec.
    Additionally, Ventunax leaves a Shadowhirl behind.
  • Animaflash - Ventunax creates a blinding flash of light, stunning players within a frontal cone for 3 sec.
  • Reabsorb Anima - Ventunax recalls Shadowhirl Anima from throughout the arena, refilling her energy bar.

Oryphrion
[PH]Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat.

  • Overview - Oryphrion spends Anima to use their abilities. Standing in an Anima Field will empower Oryphrion and remove the Anima cost of abilities. Players who stand in the field will be afflicted with Volatile Anima.

    Once Oryphrion hits 0 Anima, they will be afflicted with Drained and will then Recharge Anima.
  • Drained - Oryphrion takes 100% increased damage until fully recharged.
  • Recharge Anima - Oryphrion channels Anima, recharging 5 Anima every 1 sec. until reaching 100 Anima.

    Anima Fields coalesce and return to Oryphrion. Oryphrion energizes 5 Anima when the coalesced Anima reaches them. Coalesced Anima that explodes in an Anima Surge will not energize Oryphrion.
    • Anima Surge - Coalesced Anima explodes upon contact with players and inflicts 15 damage to all players within 0 yards.
    • Overcharge Anima - Coalesced Anima that reaches Oryphrion instantly energizes them for 5 Anima and inflicts 20 damage to all players.
  • Empyreal Ordnance - Oryphrion charges and fires concentrated Anima at player locations. The ordnance inflicts 90 Arcane damage to players within 12 yards of the impact and leaves behind an Anima Field.
    • Anima Field - Anima Fields increase Oryphrion's damage by 20% and remove the Anima cost of Oryphrion's abilities.[PH]
    • Volatile Anima - Anima Fields inflicts 15 damage every 1.5 sec. and slow the haste of players within by 25%.[PH]
  • Purifying Blast - Oryphrion fires their cannon at a target and inflicts 25 Arcane damage to all players within 0 yards of impact.
  • Charged Stomp - Oryphrion stomps the location of their current target, inflicts 60 Arcane damage and slows all targets within 5 yards of the impact by 30%.

Paragon of Loyalty
  • Overview - Avoid pools of Concentrated Doubt while recovering framents of the Archon's life force as you try to defeat the Paragon of Loyalty.
    • Tanks -
      • Move the Paragon of Loyalty as needed to allow your teammates to avoid pools of Lingering Doubt or to pick up the Fragments of Life easily.
      • Hitting the Paragon of Loyalty with the Archon's spear will inflict a large amount of damage to her.
      • Slipstream can cause you fall off of the platform.
    • Healers -
      • When the Paragon of Loyalt activates the Anima Font your party will take a large amount of sustained damage.
      • Grab the Archon's fragments of life to restore her health.
      • Slipstream can cause you fall off of the platform.
    • Damage Dealers -
      • Depleting the Anima Shield quickly will end the high damage of unleashed anima and allow you to hurl the Archon's spear.
      • Grab the Archon's fragments of life to restore her health.
      • Hitting the Paragon of Loyalty with the Archon's spear will inflict a large amount of damage to her.
      • Slipstream can cause you fall off of the platform.
  • Stage 1 - Players fight the Paragon of Loyalty on the ground.
    • Seed of Doubt - Creates zones of Concentrated Doubt around random enemies.
      Players standing in these pools suffer 30 Holy damage every second.
      • Concentrated Doubt - Creates zones of Concentrated Doubt around random enemies.
        Players standing in these pools suffer 30 Holy damage every second.
    • Lingering Doubt - Infects the target's mind with doubt for 150 Arcane damage over 15 sec. When this effect ends, a pool of Concentrated Doubt at the victim's feet.
      • Concentrated Doubt - Creates zones of Concentrated Doubt around random enemies.
        Players standing in these pools suffer 30 Holy damage every second.
  • Stage 2 - At 70 and 40 percent health remaining, the Paragon of Loyalty tries to Activate the Anima Font.
    • Activate - The caster activates the Anima Conduit, inflicting 10 Arcane damage to all players every 3 sec.
      • Unleashed Anima - The caster activates the Anima Conduit, inflicting 10 Arcane damage to all players every 3 sec.
    • Fragment of Life - Picking up the fragment restores 5% of the Archon's life force and grants all players an Archon's Boon.
      • Archon's Boon - Picking up the fragment restores 5% of the Archon's life force and grants all players an Archon's Boon.
    • Anima Shield - The energies of the Anima Font shield the caster from damage. While shielded, the caster will continue to unleash the energies of the Anima Font on the Archon.
  • Stage 3 - Once the Paragon of Loyalty finishes channeling the energies of the Anima Font, she takes to the skies for a brief period of time as she causes any players, Concentrated Doubt, and Fragments of Life to move across the platform.
  • Backdraft -



Theater of Pain
Originally Posted by MMO-Champion
An Affront of Challengers
  • Overview - Defeat all three challengers to prove your worth. Each challenger has a unique ability when they reach low health and when they are defeated.
  • Dessia the Decapitator - Attacks her primary threat target as normal. Uses Steel Vortex at low health.
    • Mortal Strike - Strikes the target for 40 Physical damage and reduces the healing taken by the victim 50% for 10 sec.
    • Slam - Slams the target for 60 Physical damage.
    • Enrage - The caster is enraged, fighting on until this effect is dispelled or until any remaining companions have fallen.
    • Inspiration - The caster's death inspires their allies to fight with greater fervor. All allies have their attack and casting speeds increased by 50%.
  • Paceran the Virulent - Targets players at random with Plague Bolt and creates Noxious Spores under players' feet. Afflicts all enemies with Genetic Alteration at low health.
    • Plague Bolt - Inflicts 10 Plague damage to the target.
    • Noxious Spore - Summons a Noxious Spore at the target location that inflicts 25 Plague damage every 1 sec. to all players standing nearby.
    • Genetic Alteration - The caster hurls vials of genetic altering plague at all enemies. While afflicted, victims suffer 10 Plague damage every 3 sec.
    • Fungal Bloom - The mushroom explodes, hitting all players within 100 yards for 60 Plague damage.
  • Sathel the Accursed - Attacks players at random with Shadow Bolt and Becomes one with the Shadows at low health. Marks allies with Vampiric Transference for healing.
    • Pain Spike - The caster blasts the target with an intense burst of Shadow energies for 40 Shadow damage. The victim then heals for 20 over 6 sec.
    • Necromantic Bolt - Strikes a target at random with Shadow damage.
    • Spectral Transference - Designates the current target for Spectral Transference. All damage dealt by the caster will trigger a heal on the marked target.
    • Mass Transference - The caster afflicts all enemies with a Pain Spike and all allies with Vampiric Transference.
    • One with Death - The caster becomes one with death. For the next 60 sec., the caster is unkillable and immune to interrupt effects.

Gorechop
  • Overview - PH
    • Tanks -
    • Healers -
    • Damage Dealers -
      • Be vigilant for Meat Hooks.
      • Control and quickly defeat Leftovers to reduce damage taken by the party.
  • Hateful Strike -
  • Tenderizing Smash - Gorechop pulls in all players and smashes the ground, inflicting 40 Physical damage to players within 0 yards and stunning them for 3 sec.
  • Meat Hooks - Meat hooks descend and sweep across the arena. Players that are struck by a meat hook are stunned suffer Jagged Gash.
    • Jagged Gash -
    • Unraveling Horror - Some Meat Hooks have leftovers attached to them that attack players as they fall apart.
      • Leaping Thrash - Leaps towards a target, inflicting 15 Physical damage to all enemies within 3 yards.
      • Coagulating Blood - Upon death, leaves a pool of Coagulating Blood that inflicts 5 Plague damage every 1.5 to players standing in the area and reduces their movement speed by 50%.

Hazak the Unfallen
  • Overview - PH
  • Hazak the Unfallen -
    • Brutal Combo - A series of brutal melee strikes that inflict increasing Physical damage to their target.
    • Might of Maldraxxus - Hazak leaps to the center of the arena inflicting 33 Physical damage to all players and performs a random combination of attacks.
      • Crushing Slam - Hazak slams the ground, inflicting 50 Physical damage to players in a line in front of him.
      • Massive Cleave - Hazak slashes in a frontal hemisphere, inflicting 50 Physical damage to all players struck.
    • Blood and Glory - Upon reaching 100 energy, Hazak forces 2 players into the dueling pit below. The winner of the duel is granted Glory while the loser is affected by Blood.
      If neither player is defeated within 30 sec, both players are affected by Cowardice.
      • Glory - Damage dealt increased by 25% for 30 sec.
      • Blood - Damage dealt decreased by 10% for 30 sec.
      • Cowardice - Damage dealt reduced by 50% for 30 sec.

Kul'tharok
  • Overview - Kul'tharok will try to separate your body from your soul. Reunite them as quickly as possible to survive.
    • Tanks -
      • Draw Soul will always make your move towards Kul'tharok.
      • Kul'tharok only uses her Spectral Reach when her primary target isn't in melee range.
      • Kul'tharok's damage is greatly increased whenever she successfully Consumes a Drawn Soul.
    • Healers -
      • Draw Soul will always make your move towards Kul'tharok.
      • Haunted players take significant damage, as do nearby players.
      • Kul'tharok's damage is greatly increased whenever she successfully Consumes a Drawn Soul.
    • Damage Dealers -
      • Draw Soul will always make your move towards Kul'tharok.
      • Haunted players deal damage to nearby allies.
      • Players are significantly less efficient as long as their body and soul are separated.
  • Draw Soul - The caster draws out the soul of the player, forcing it to move toward the caster.
    If the soul reaches the caster it is consumed, increasing the caster's damage dealt by 50% for 60 sec.
    While separated from their soul, the player's body suffers 5 Shadow damage every 1 sec. and has its attack and casting speeds reduced by 0%.
    • Consumed Soul - The caster draws out the soul of the player, forcing it to move toward the caster.
      If the soul reaches the caster it is consumed, increasing the caster's damage dealt by 50% for 60 sec.
      While separated from their soul, the player's body suffers 5 Shadow damage every 1 sec. and has its attack and casting speeds reduced by 0%.
    • Consumed Soul - The caster draws out the soul of the player, forcing it to move toward the caster.
      If the soul reaches the caster it is consumed, increasing the caster's damage dealt by 50% for 60 sec.
      While separated from their soul, the player's body suffers 5 Shadow damage every 1 sec. and has its attack and casting speeds reduced by 0%.
  • Expel Soul - Expels the soul of the target, and forces the victim's body to run away. While the victim's soul is exposed they suffer 3 Shadow damage every 1 sec. and have their attack and casting speeds reduced by 50%.
    • Torn Soul - Expels the soul of the target, and forces the victim's body to run away. While the victim's soul is exposed they suffer 3 Shadow damage every 1 sec. and have their attack and casting speeds reduced by 50%.
  • Haunt - Haunts nearby victims with a specter that inflicts 10 Shadow damage to all players within 4 yards every 1 sec.
  • Grasping Hands - Summons spectral hands from beyond the veil at several locations nearby. Players within 2 yards of the impact suffer 30 Shadow damage.
    If the hands manage to grab a player, they are rooted for 30 sec and suffer 10 Shadow damage every 1 sec.
  • Spectral Reach - Blasts the target for Shadow damage, and causes the victim to suffer 60 Shadow damage over 12 sec.
  • Chill of the Beyond - This creature's presence chills players to the bone, inflicting 10 Shadow damage every 3 sec.

Mordretha, the Endless Empress
  • Overview - PH
    • Tanks -
    • Healers -
    • Damage Dealers -
  • Reaping Scythe - Mordretha summons a scythe and strikes her primary target, inflicting 50 Shadow damage and 50 Physical damage.
  • Dark Devastation - Mordretha channels a beam of Anima, inflicting 10 Shadow damage every 0.5 sec in a line.
  • Manifest Death - Mordretha haunts all players, inflicting 3 Shadow damage every 1 for 6 sec. When this effect expires, it inflicts 20 to the player and allies within 0 yards and summons a Deathwalker.
  • Grasping Rift - Mordretha tears open a Grasping Rift that draws all players towards it for 6 sec. Players that are pulled into the Grasping Rift are afflicted with Death Grasp.
    • Death Grasp - Stuns the victim, rendering them unable to move or attack and inflicts 6 Shadow damage every 2 sec for 8 sec.



De Other Side
Originally Posted by MMO-Champion
Hakkar the Soulflayer
[PH]

  • Overview - N'Zoth rallies his physical defenses, retreating deeper into his carapace at 50% and 40% health.
    • Damage Dealers -
      • Defeat Sons of Hakkar and mitigate damage from Blood Barrier to reduce the magnitude of the absorb shield.
      • Consider positioning when afflicted with Corrupted Blood.
    • Tanks -
      • Defeat Sons of Hakkar and mitigate damage from Blood Barrier to reduce the magnitude of the absorb shield.
      • Sons of Hakkar create Spilled Essence when reaching 0 health.
      • Utilize defensive abilities for Piercing Barb.
    • Healers -
      • Help mitigate damage from Blood Barrier to reduce the magnitude of the absorb shield.
      • Consider positioning when afflicted with Corrupted Blood.
  • Hakkar the Soulflayer -
    • Corrupted Blood - Inflicts 10 Shadow damage every 3 for 12 sec.
      This effect attempts to spread to nearby targets within 7 yards.
    • Blood Barrier - Violently erupts in shadow magic, inflicting 20 Shadow damage to all nearby targets, forming a protective barrier and becoming immune to interrupt effects. The value of the absorb is based on the damage inflicted to targets, and this effect can strike players as well as the Sons of Hakkar.
      • Blood Barrage - Spews a barrage of acrid blood at targeted locations, reducing damage done by 10% and inflicting 10 Shadow damage to enemies within 3 yards. This effect stacks.
    • Piercing Barb - Pierces a target with both barbed arms, inflicting 40 Physical damage with the first strike and 35 Shadow damage with the second strike.
  • Son of Hakkar -
    • Blood Nova - Inflicts 5 Shadow damage to all enemies.
      Grants the caster 40% increased Shadow damage for 9 sec. This effect stacks.
    • Spilled Essence - Hakkar's minions are eternal, spilling their essence in lieu of death. This creates a pool on the ground for 15 sec, inflicting 10 Shadow damage every 1 sec while inside it.
      This pool gradually shrinks over time, healing the minion, resurrecting upon reaching full health.

The Manastorms
  • Overview - N'Zoth rallies his physical defenses, retreating deeper into his carapace at 50% and 40% health.
  • Stage One: Millhouse's Magics -
    • Millhouse -
      • Frostbolt -
      • Power Overwhelming - Millhouse summons a power crystal, which channels towards Millhouse, affecting players or Millhouse, whichever it strikes first.
        Power Overwhelming affects players by inflicting 1 Arcane damage every 1 sec and increasing damage done by 1 for 5 sec. This effect stacks.
        Power Overwhelming affects Millhouse by increasing damage done by 2% for 5 sec. This effect stacks.
      • Diabolical Dooooooom! - Delivers a series of strike so diabolical, it is unable to be described accurately in text. Affected targets will similarily be unlikely to have understood the full effect of this spell as its blinding brilliance washes over them like tidal wave of devastation.
        Inflicts 10 Shadow damage to all enemies every 1 sec for 15 sec, increasing in damage by 10%. This effect stacks.
    • Millificent -
      • Throw Buzz-Saw - Hurls a Buzz-Saw at a target, inflicting 6 Physical damage.
        This applies Bleeding.
      • Echo Finger Laser X-treme - Aims a finger-aimed laser at multiple targets, cutting lines of damage across the room, inflicting 10 Fire damage to enemies within the targeted area. This effect can also affect Millhouse Manastorm.
        |5 $@spellname occurs moments after the initial impact.
        • Eruption - Inflicts 30 Fire damage and stuns enemies within the targeted area. This effect can also affect Millhouse Manastorm.
  • Stage Two: Millificent's Gadgets -
    • Millificent -
      • Buzz-Saw - Spears a target on her Buzz-Saw, inflicting 6 Physical damage every 0.5sec for 2 sec.
        This applies Bleeding.
      • Section 18 -
    • Millhouse -

Dealer G'exa
Dealer G'exa is a cunning aquisitionist, wielding an array of magical contrivances that she has collected over the millennia. She relies on spatial manipulation to stay one step ahead of the innumerable enemies she's made in her dealings.

  • Overview -
    • Tanks -
    • Healers -
      • When triggered, Displacement Trap inflicts medium Arcane damage in an area around the trap and displaces its target high into the air.
    • Damage Dealers -
  • Dealer G'exa -
    • Explosive Contrivance - Dealer G'exa inflicts 66 Arcane damage to all players immediately and then 2 every 2 seconds for 60 sec.
    • Displaced Blastwave - Dealer G'exa unleashes a beam of energy into a nearby portal, inflicting 30 Arcane damage.
    • Displacement Trap - Dealer G'exa creates a displacement trap that deals 15 Arcane damage to players in a 10 yard radius and teleports the triggering player 25 yards into the air.

Mueh'zala
  • Overview - N'Zoth rallies his physical defenses, retreating deeper into his carapace at 50% and 40% health.
  • Stage 1: The Master of Death - Mueh'zala is the god of death, blasting players with blood, shadow, and necromatic magic, twisting reality to his whim.

    Upon casting Shatter Reality, Mueh'zala splits his reality into multiple Shattered Visages, protecting his Primeval Grasp totems from players' prying fingers.
    • Master of Death -
    • Phantasma - Alters the objective reality of players, inflicting 5 Shadow damage every 5 sec for 6 sec.
      When this aura is removed, the distortion transfers to the ground, triggering Phantasmic Collapse and immediately inflicting 5 Shadow damage to all players.
      • Phantasmic Collapse - Detonates after 9 sec, inflicting 40 Shadow damage to players within 10 yards.
    • Soulcrusher - Slams his primary target, inflicting 90 Physical damage. This applies Crushed Soul, inflicting the damage taken from Soulcrusher over 9 sec.
    • Shatter Reality - Rains down a field of shadowy comets, inflicting 500 Shadow damage to anyone within 100 yards.
  • Stage 2: Shattered Visage -
    • Primeval Grasp - Bashes the ground every 1 sec, inflicting 2 Shadow damage to targets within 50 yards of the center of the platform.
    • Phantasma - Alters the objective reality of players, inflicting 5 Shadow damage every 5 sec for 6 sec.
      When this aura is removed, the distortion transfers to the ground, triggering Phantasmic Collapse and immediately inflicting 5 Shadow damage to all players.



Sanguine Depths
Originally Posted by MMO-Champion
Kryxis the Voracious
Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis the Voracious has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house.

  • Overview - Kryxis the Voracious is a bruiser with an appetite, working to pummel his enemies into submission and drain their essence to further enhance his Physical strength.
  • Essence Surge - Vital energy courses through Kryxis the Voracious' body, increasing damage done by 8% for 8 sec. This effect stacks.
  • Vicious Headbutt - Kryxis the Voracious headbutts his enemy, inflicting 65 Physical damage and knocking them back.
  • Hungering Drain - Sucks the essence out of all nearby enemies, inflicting 5 Holy damage to all nearby enemies and giving Kryxis the Voracious an application of Essence Surge. This effect stacks.
  • Severing Smash - At 100 Energy, Kryxis the Voracious emits a massive wave of force outwards, inflicting 7 Arcane damage and knocking back all players. Each player leaves an orb of Living Essence behind, which gravitates towards Kryxis the Voracious.
    • Living Essence - Anima orbs are absorbed by anyone who touches them. If Kryxis the Voracious touches the anima, he is healed for 10% of his maximum health. If reabsorbed by a player, it inflicts 10 Arcane damage to them.
  • Juggernaut Rush - Kryxis the Voracious charges a targeted player, hitting any players between him and the targeted player for 120 Physical damage and knocking them back.
    • Juggernaut Rush - Hits the targeted player for 120 Physical damage and knocks them back. The damage taken is reduced by the for every player hit by Juggernaut Rush.

Executor Tarvold
The depraved warden of the Sanguine Depths, Executor Tarvold, takes sick pleasure in tormenting the prisoners here. Freeing the prisoners of their sins and their anima.

  • Overview - Periodically Executor Tarvold summons forth one of the multitude of manifestiations he has imprisioned. These manifestations consume the latent anima from the surroundings, growing larger over time. When they are slain they erupt into a pool of Residue.
    • Tank -
      • Move Executor Tarvold away from patches of Residue.
    • Damage Dealers -
      • Quickly kill Fleeting Manifestations.
      • Avoid hitting other players when targeted by Castigate.
    • Healers -
      • While Fleeting Manifesations are alive they inflict party-wide damage with Growing Pride.
      • Avoid hitting other players when targeted by Castigate.
  • Castigate - Executor Tarvold torments a player causing waves of energy to emanate them, inflicting 12 Shadow damage to all players within 8 yards of the target.
  • Coalesce Manifestation - Summons forth a Fleeting Manifestation.
    • Fleeting Manifestation - Fleeting Manifestations absorb latent anima, gaining energy over time. Upon reaching 100 Energy the Fleeting Manifestation ertupts, creating pool of Residue.
      • Residue - Upon death the Fleeting Manifestation erupts, creating a pool of raw sin. The size of the pool is increased based on the manifestation's energy. Standing within the pool inflicts 25 Shadow damage every 2 sec.
      • Growing Pride - While alive, each Fleeting Manifestation inflicts 5 Shadow damage to all players every 1 sec.

Grand Proctor Beryllia
Grand Proctor Beryllia has spent an eternity studying the flows of anima in Revendreth. Her skill and knowledge has been put to the test learning about a very curious prisoner deep within the Sanguine Depths, the naaru Z'rali.

  • Overview - Upon reaching 100 Energy, Grand Proctor Beryllia begins to cast Anima Storm, but the benevolent naaru, Z'arali will create an area of Shining Radiance to help protect all players within it.
  • Iron Spikes - Summons forth 4 Iron Spikes that impale the target over 2 sec. Each spike inflicts 38 Physical damage.
  • Anima Storm - Grand Proctor Beryllia unleashes a blast of stored anima inflicting 120 Shadow damage to all players.
    • Shining Radiance - Z'rali creates an area of safety that reduces the damage taken of all players standing in the zone by 65% and making them immune to knockback effects for up to 10 sec.
  • Endless Torment - Grand Proctor Beryllia unleashes a torrent of anima into Z'rali causing her to unleash Anguished Cries every 0.5 sec for 5 sec.
    • Anguished Cries - Bolts of holy light burst from Z'rali, inflicting 25 Holy damage to all players within 5 yards of the impact and an additional 4 Holy damage every 1.5 sec for 12 sec.

General Kaal
General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.

  • Overview - General Kaal is agile around the battlefield, working to weaken all of her opponents and removing them from the battlefield entirely.
  • Bladed Wingtips - General Kaal's wings are equipped with bladed armor, allowing her to attack her enemies with both wings.
  • Wicked Rush - General Kaal markes multiple enemies to charge to. After a few seconds, she rushes to each target, attacking all enemies within 5 yards of the charged target's location with Wicked Gash.
    • Wicked Gash - Tears in to the enemy, inflicting 25 Physical damage and causes them to bleed for 3 Physical damage every 1 sec for 20 sec.
  • Piercing Blur - General Kaal creates a series of afterimages of herself which rush forward with preternatural speed, Inflicting 30 Physical damage to all enemies in a line in front of them.
  • Gloom Squall - At 100 Energy, General Kaal releases a large powerful blast of anima-infused wind, inflicting 50 Shadow damage and knocking all enemies back.



Castle Nathria
Originally Posted by MMO-Champion
Sire Denathrius


  • Overview -
    • Tanks -
    • Damage Dealers -
    • Healers -
  • Stage One: Sinners Be Cleansed -
    • Burden of Sin - At the start of the encounter, 5 stacks of Burden of Sin are applied to all players. Every 2 sec, Burden of Sin inflicts 2 Shadow damage per stack.
    • Cleansing Pain - Denathrius strikes with immense cruelty, inflicting 60 Shadow damage to players in the direction of his current target. Players affected by Burden of Sin lose 1 stack and summon an Echo of Sin.
      Players not affected by Burden of Sin receive 300% increased damage from this ability.
      • Echo of Sin - Manifestations of players' past transgressions that channel Painful Memories.
        • Painful Memories - Inflicts 2 Shadow damage to all players every 2 sec.
        • Ephemeral - Echoes of Sin are immune to all forms of crowd control.
    • Blood Price - Denathrius torments players with Burden of Sin, rendering them unable to move or act for 3.5 sec.
      When this effect expires, each player explodes for 8 Shadow damage to all players who have the same number of Burden of Sin stacks.
    • Feeding Time - Denathrius marks random players, then strikes 5 sec later. Inflicts 100 Physical damage to players within 4 yds of the target and heals Denathrius for [ 10,000% of E1 ]% of that amount.
    • Night Hunter - Denathrius creates images of himself that mark random players, then charge to them 5 sec later and strike with Insatiable Hunger.
      Inflicts 20 Physical damage and applies Touch of the Night to all players in their path.
      • Insatiable Hunger - Inflicts up to 180 Physical damage to players marked by the Night Hunter and heals Denathrius for [ 10,000% of E1 ]% of that amount.
        Damage is reduced for each player in the path of the Night Hunter.
      • Touch of the Night - Increases damage taken from Night Hunter by 400%.
    • Command: Ravage - Upon reaching 100 energy, Denathrius commands Remornia to unleash stored Anima against players.
      • Ravage - After 5 sec, Remornia releases anima in a huge arc, inflicting 90 Shadow damage to all players hit and leaving behind Desolation.
        • Desolation - Lingering Anima inflicts 16 Shadow damage every 1 sec to players who stand within it.
  • Stage Two: The Crimson Chorus -

Bat Gargoyle
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  • Overview - Lorem ipsum dolor sit amet, libris dignissim disputationi qui te. Ex omnis delectus mei, natum fugit eum ne. Ei vis quando vituperatoribus, te sit quidam habemus contentiones. Munere quidam deseruisse ut his, at intellegat constituto per. Choro audiam an vim, at eos assum vocibus. Doctus maiestatis vim eu, cum vidisse habemus ut.
    • Tank -
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    • Healer -
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    • Damage -
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Broker Curator
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  • Overview - Lorem ipsum dolor sit amet, libris dignissim disputationi qui te. Ex omnis delectus mei, natum fugit eum ne. Ei vis quando vituperatoribus, te sit quidam habemus contentiones. Munere quidam deseruisse ut his, at intellegat constituto per. Choro audiam an vim, at eos assum vocibus. Doctus maiestatis vim eu, cum vidisse habemus ut.
    • Tank -
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    • Healer -
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    • Damage -
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  • Glyph of Destruction - The caster teleports their primary target to the largest group of players. The target is rooted in place and suffers 10 Arcane damage every 1 sec for 8 sec.
    When Glyph of Destruction expires it inflicts 60 Arcane damage to all players within 0 yards and releases Destructive Fragments.
  • Chaotic Spark - The Curator summons a Chaotic Spark that jumps between all players, inflicting 15 Arcane damage to each player and players within 0 yards of the impact.
  • Stasis Trap - The Broker Curator deploys a set of Stasis Traps at the locations of several players, after 2 sec the traps arm.
    Players that trip a Stasis Trap are incapacitated and suffer 10 Arcane damage every 2 sec until the Stasis Trap is destroyed.

Kael'thas
  • Shade of Kael'thas - At certain health percentages, an precursor to the weapon Kael'thas is to become manifests itself from Kael'thas and attacks.
    • Reflection of Guilt - Kael'thas is bound to his Shade, causing 10% of the damage it receives to be reflected back to Kael'thas. Additionally, Kael'thas cannot be healed beyond certain thresholds while tied to the Shade of Kael'thas.
    • Ember Blast - The Shade of Kael'thas targets an enemy and calls down a pillar of Fire at their location, inflicting 0 Fire damage to all enemies within 0 yards of the impact point and applying Smoldering Embers. This effect stacks. The damage and applications of Smoldering Embers are split evenly between all players hit.
      • Smoldering Embers - Lingering embers cling to the enemy's body, inflicting 5 Fire damage every 1 sec for 15 sec. This effect stacks.
    • Blazing Strike - Strikes the enemy with a fiery blast, inflicting 5 Fire damage and applying Burning Remnants.
      • Burning Remnants - Remnants of Blazing Strike lingers on the enemy, inflicting 1 Fire damage every 1 sec for 10 sec.
    • Darkened Singularity - The Shade of Kael'thas targets a random player's location and fires a black hole towards it, inflicting 25 shadow damage and stunning all players hit by it for 4 sec. When Darkened Singularity reaches its destination, it expands, pulling in all players and inflicting 4 Shadow damage every 1 sec.
  • Ministers of Vice - As the fight begins, Sire Denathrius's Ministers of Vice work to thwart the raid's attempts to save Kael'thas.
    • Vile Occultist -
      • Scornful Blast - Fires a bolt of dark energy at the enemy, inflicting 12 Shadow damage.
      • Vile Proclamation - The caster channels a mourning dirge, inflicting 5 Shadow damage to all enemies every 2 sec.
      • Pious Outburst - The caster absolves the sins of all their enemies violently, inflicting 25 Shadow damage and applying Piety.
        • Dreadful Barrier - Shadowy energy envelops the caster, absorbing damage and making the caster immune to interrupts for 10 sec.
        • Piety - The player is absolved of their misdeeds, making it impossible to interact with orbs created from Essence Orb.
    • Soul Infuser -
      • Soul Infusion - Burdens the soul Kael'thas with dark energies, inflicting 1% of Kael'thas's maximum health as Shadow damage every 2 sec.
    • Night Court Duelist -
      • Rapid Strikes - The caster charges multiple enemies and strikes them, inflicting 35 Physical damage to each player.
    • Rockbound Vanquisher -
      • Stoneguard's Bulwark - Emits an defensive aura all around the wearer, applying Dark Shroud to all nearby allies, reducing damage taken by 99%.
        • Dark Shroud - Envelops the caster in a defensive aura, reducing damage taken by 99%.
      • Vanquishing Strike - Slams the target, inflicting 40 Physical damage and applying Vanquished. This effect stacks.
        • Vanquished - Vanquishes the enemy, causing them to bleed for 5 Physical every 1 sec for 20 sec. This effect stacks.
      • Concussive Smash - The Rockbound Vanquisher jumps in to the air and slams the ground hard, inflicting 25 Physical to all enemies.
  • Vault of Sins - Within the halls of Castle Nathria, Sire Denathrius keeps trophies of the worst sins for his guests to peer over, and to extract the most powerful samples of their anima. While detrimental to most, The Accuser knows how to harness its latent properties to help assist the players.
    • The Accuser - At set intervals during the fight, The Accuser will drain one of the prisons located around, creating Essence Orbs for the players to collect.
      • Distill Essence - Drains the vault container and the prison of its essence, causing it to spill out and create a Essence Orb every 2 sec for 6 sec. Touching one of these fills the player with Sinflayer's Boon.
        • Sinflayer's Boon - Overflowing with powerful essence, increasing all healing done by 50% for 14 sec. This effect stacks.

Lady Inerva Darkvein
[NYI]

  • Primal Anima Containers - The anima level gradually rises in these containers until opened. If they reach full capacity, a Container Breach occurs.
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    As the level of Primal Anima Container increases, Lady Inerva Darkvein's abilities gain new properties.
    • Container Breach - The Anima Container bursts, inflicting 40 Shadow damage to all players.
  • Loose Anima - The loose anima in the room inflicts 3 Shadow damage to all players every 1 sec.
  • Heart Strike - The caster coats their blade in anima and strikes the target.
    The victim is afflicted with Bleeding Heart for 10 sec.
    • Bleeding Heart - The victim suffers 30 Shadow damage over 10 sec.
      When this effect ends, a Myocardial Rupture occurs at the victim's feet.
    • Myocardial Rupture - Inflicts up to 200 Shadow damage to all enemies within 100 yards. Targets that are further away from the epicenter suffer less damage.
    • Lingering Anima - Creates a pool of Lingering Anima that will continually inflict $325,713 Shadow damage to all players within its confines.
    • Broken Heart - Damage dealt to the victim of Heart Strike is copied to targets with Broken Heart applied.
  • Bottled Anima - The caster hurls out vials of bottled anima that inflict 60 Shadow damage to all players within 3 yards of the impact.
    • Lingering Anima - Creates a pool of Lingering Anima that will continually inflict $325,713 Shadow damage to all players within its confines.
  • Summon Primal Anima - Summons Primal Anima Orbs at random locations throughout the playspace that inflict Shadow damage to the nearest player.
    Primal Anima Orbs persist until they are simultaneously connected with the beams of Life Link.
  • Life Link - The caster links the two targets together for 0 sec. Linked targets and any other players caught between them suffer 20 Shadow damage every 0.5 sec.
    • Life Link - The caster links the two targets together for 0 sec. Linked targets and any other players caught between them suffer 20 Shadow damage every 0.5 sec.
    • Life Link - Inflicts 50 Shadow damage over 10 sec. This effect stacks.
    • Anima Burn - Players caught in the path of the Anima Orb suffer 80 Shadow damage.

Dredger Giant
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    • Tank -
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    • Healer -
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    • Damage -
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