1. #1

    Shadowlands Alpha - Covenant Abilities

    Shadowlands Alpha Datamining


    Shadowlands Alpha - Covenant Abilities
    In addition to Blizzard's preview, we've taken a look at how the Covenant abilities are currently implemented in game, including some that weren't in the preview!
    Originally Posted by MMO-Champion
    Death Knight

    Shackle the Unworthy (Kyrian) - Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing [ 175% of Attack Power ] Arcane damage over 14 sec. While Shackle the Unworthy is active on an enemy, Rune spending attacks reduce its cooldown by 4 sec.

    Abomination Limb (Necrolord) - Sprout an additional limb for 12 sec, dealing [ 45% of Attack Power ] Shadow damage every 2 sec to nearby enemies. If an enemy is further than 8 yds from you, they are pulled to your location.

    Death's Due (Night Fae) - Learn Death's Due, replacing Death and Decay. Drain power from each enemy within the area, reducing their damage done by 10% and increasing your Strength by 80 for 10 sec.

    Swarming Mist (Venthyr) - A heavy mist surrounds you for 8 sec, increasing your Dodge by 10%. Deals [ 20% of Attack Power ] Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum of 15 Runic Power.


    Demon Hunter

    Elysian Decree (Kyrian)- Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 120% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.

    Fodder to the Flame (Necrolord) - Commission a duel to the death against a Condemned Demon from the Theater of Pain. Upon arrivial, the Condemned Demon will fixate on you until defeated, relinquishing its empowered demon soul for your consumption. Fleshcraft treats the Condemned Demon as a powerful enemy.

    The Hunt (Night Fae) - Charge to an enemy, inflicting [ 250% of Attack Power ] Nature damage and rooting them in place for 3 sec. The target is marked for 60 sec, inc increasing your Fury from Demon's Bites against them by 50%. You may reactivate The Hunt every 30 sec to teleport behind the marked target, ignoring line of sight.

    Sinful Brand (Venthyr) - Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds by 30% and inflicting [ 400% of Attack Power ] Shadow damage over 8 sec. Activating Metamorphosis applies Sinful Brand to all nearby enemies.


    Druid

    Kindred Spirits (Kyrian) - Form a bond with an ally. Every 60 sec, you may empower the bond for 10 sec, granting you an effect based on your partner's role, and granting them an effect based on your role.
    • Kindred Empowerment (Damager) - Energize your bonded partner, granting them 1 primary stat for every 50 damage you deal.
    • Kindred Focus (Healer) - Focus on your bonded partner, replicating 50% of all healing you deal onto them.
    • Kindred Protection (Tank) - Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health.

    Adaptive Swarm (Necrolord) - Command a swarm that heals [ 240% of Spell Power ] or deals [ 150% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%. Upon expiration, travels to a new target within 25 yards, alternating between friend and foe up to 3 times.

    Convoke the Spirits (Night Fae) - Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Thrash, Rake, Shred, and Ironfur on appropriate nearby targets, favoring your current specialization.

    Ravenous Frenzy (Venthyr) - For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% of your health per stack, stunning you for 1 sec, and ending.


    Hunter

    Resonating Arrow (Kyrian) - Fire a resonating arrow to the target location that fills the area with echoing anima for 10 sec. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them.

    Death Chakram (Necrolord) - Throw a deadly chakram at your current target that will rapidly deal [ 50% of Attack Power ] Shadow damage up to 7 times. Each time the chakram damages a different target, its damage is increased by 15% and you generate 3 Focus.

    Sentinel (Night Fae) - Summon a sentinel at the target location that applies Sentinel's Mark to all enemy targets below it for 15 sec. While the sentinel is active, each ability you use against a target affected by the Sentinel's Mark calls forth a spirit beast to strike your target for [ 25% of Attack Power ] Arcane damage.

    Flayed Shot (Venthyr) - Fire a shot at your enemy, causing them to bleed for [ 250% of Attack Power ] Shadow damage over 20 sec. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.


    Mage

    Radiant Spark (Kyrian) - Conjure a radiant spark that causes [ 76% of Spell Power ] Arcane damage instantly, and an additional [ 29.6% of Spell Power ] damage over 8 sec. The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.

    Deathborne (Necrolord) - Transform into a powerful skeletal mage for 20 sec. While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%

    Shifting Power (Night Fae) - Draw power from the ground beneath you for 6 sec, dealing [ 60% of Spell Power ] Nature damage every 1.5 sec to enemies within 15 yds. While channeling, your Mage ability cooldowns are reduced by 3 sec every 1.5 sec.

    Mirrors of Torment (Venthyr) - Conjure 3 mirrors to torment the enemy for 20 sec. Whenever the target casts a spell or ability, a mirror is consumed to inflict [ 75% of Spell Power ] Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict [ 198% of Spell Power ] Shadow damage to the enemy, Rooting and Silencing them for 4 sec.


    Monk

    Weapons of Order (Kyrian) - For the next 30 sec, your Mastery is increased by 15%. Additionally:
    • Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities.
    • Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take X% increased damage from you for X, stacking up to X times.
    • Essence Font cooldown is reset instantly and heals nearby allies for X health on channel start and end.

    Bonedust Brew (Necrolord) - Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 seconds. Your abilities have an additional 15% chance to affect the target a second time with 25% effectiveness as either Shadow damage or healing.
    • Brewmaster: Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 second when striking enemies affected by Bonedust Brew.
    • Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies affected by Bonedust Brew.
    • Mistweaver: Gust of Mist provides additional healing to allies affected by Bonedust Brew.

    Faeline Stomp (Night Fae) - Strike the ground fiercely to expose a faeline for 30 sec, dealing [ 60% of Attack Power ] Nature damage [and igniting enemies with Breath of Fire / and healing allies with an Essence Font bolt / and ripping Chi and Energy Spheres out of enemies]. Your abilities have a 10% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.

    Fallen Order (Venthyr) - Opens a mirror for the next 24 sec, summoning reflections of your order's fallen Ox, Crane, and Tiger adepts every 3 for 6 sec. Fallen Monks that have mastered Tiger Style will assault with Fists of Fury and assist for an additional 2 sec.


    Paladin

    Divine Toll (Kyrian) - Instantly cast Holy Shock, Avenger's Shield, or Judgment on up to 5 targets within 30 yds (based on your current specialization).

    Vanquisher's Hammer (Necrolord) - Throws a hammer at your target dealing [ 80% of Spell Power ] Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn.

    Aura of the Seasons (Night Fae)
    • Aura of Winter - Enemies within 40 yards chill in your Aura of Winter, reducing their attack speed by 10% and their movement speed by 20%. Turns to Spring after spending 20 Holy Power.
    • Aura of Spring - Party members within 40 yards revitalize in your Aura of Spring, causing their healing done and healing received to increase by 10%. Turns to Summer after spending 20 Holy Power.
    • Aura of Summer - Party members within 40 yards bask in your Aura of Summer, causing their attacks to have a high chance to deal [ 100% of Spell Power ] Holy damage. Turns to Autumn after spending 20 Holy Power.
    • Aura of Autumn - Party members within 40 yards fall in your Aura of Autumn, causing their cooldowns to recover 1% faster. Turns to Winter after spending 20 Holy Power.

    Ashen Hallow (Venthyr) - Hallow the target area, dealing [ 1,200% of Spell Power ] Shadow damage split among enemies and restoring [ 1,320% of Spell Power ] health split among injured allies over 12 sec. The land remains filled with anima, causing [ 300% of Spell Power ] Shadow damage to all enemies over 60 sec. You gain the benefits of Consecration while within the area.


    Priest

    Boon of the Ascended (Kyrian) - Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing Smite with Ascended Blast, and increasing movement speed by 50%. Upon expiration, releases an Ascended Eruption: Explode for [ 150% of Spell Power ] Arcane damage to all enemies and [ 200% of Spell Power ] healing to all allies within 15 yds, increased by 3% for each stack of Boon of the Ascended.

    Unholy Nova (Necrolord) - An explosion of dark energy heals allies within 15 yds for [ 150% of Spell Power ] and infects enemies with Unholy Transfusion. Unholy Tranfusion - Deals [ 200% of Spell Power ] Shadow damage over 15 sec. Enemies who damage this target are healed for [ 20% of Spell Power ].

    Fae Blessings (Night Fae) - Your next 10 spell casts send forth helpful sprites, aiding your target depending on your chosen spell.
    • Shadow Mend: Reduces damage taken by 10% for 15 sec.
    • Power Word: Shield: Invigorates target with 2% mana or 20% resource.
    • Power Word: Radiance: Reduces the cooldown of one of their major abilities by 3 sec.

    Mindgames (Venthyr) - Assault an enemy's mind, dealing [ 200% of Spell Power ] Shadow damage and briefly reversing their perception of reality. [For 5 sec, the next [ 400% of Shadow Spell Power ] damage they deal will heal their target, and the next [ 400% of Shadow Spell Power ] healing they deal will damage their target. Reversed healing and damage restores up to 4% mana.


    Rogue

    Echoing Reprimand (Kyrian) - Deal [ 60% of Attack Power ] Arcane damage to an enemy, extracting their anima to Aethercharge a combo point. Damaging finishing moves that consume the same number of combo points as your Aethercharge deal damage as if they consume 7 combo points. Awards 3 combo points.

    Serrated Bone Spike (Necrolord) - Embed a bone spike in the target, dealing [ 60% of Attack Power ] Physical damage every 5 sec until they die. Attacking with Serrated Bone Spike causes all of your active bone spikes to fracture and strike your current target, increasing initial damage by 100% per spike.

    Sepsis (Night Fae) - Finishing move that poisons a weakened foe's blood, dealing [ 12.53% of Attack Power ] Nature damage over 60 sec. Can only be used on targets under 35% health. Sepsis generates 5 Combo Points and 25 Energy over 5 sec if it does not last its full duration.
    • 1 point : [ 751.8% of Attack Power ] over 8 sec
    • 2 points: [ 1,127.7% of Attack Power ] over 12 sec
    • 3 points: [ 1,503.6% of Attack Power ] over 16 sec
    • 4 points: [ 1,879.5% of Attack Power ] over 20 sec
    • 5 points: [ 2,255.4% of Attack Power ] over 24 sec

    Slaughter (Venthyr) - Slaughter the target, causing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target.


    Shaman

    Vesper Totem (Kyrian) - Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate [ 50% of Spell Power + 50% of Attack Power ] Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for [ 100% of Attack Power ] health. Casting this ability again while the totem is active will relocate the totem.

    Primordial Wave (Necrolord) - Blast your target with a Primordial Wave, dealing [ 65% of Spell Power + 65% of Attack Power ] Shadow damage and apply Flame Shock to an enemy, or heal an ally for [ 65% of Spell Power + 65% of Attack Power ].
    • Elemental: Your next Lava Burst will also hit all targets affected by your Flame Shock.
    • Enhancement: Your next Lightning Bolt will also hit all targets affected by your Flame Shock.
    • Restoration: While an ally is targeted, Primordial Wave will cast Riptide. Your next Healing Wave will also hit all targets affected by your Riptide.

    Fae Transfusion (Night Fae) - Transfer the life force of up to 8 enemies in the targeted area, dealing [ 25% of Spell Power + 25% of Attack Power ] Nature damage every 0.5 sec for 3 sec. Pressing Fae Transfusion again within 10 sec will release 75% of all damage from Fae Transfusion, healing up to 8 allies near yourself.

    Chain Harvest (Venthyr) - Send a wave of anima at the target, which then jumps to additional nearby targets. Deals [ 45% of Spell Power ] Shadow damage to up to 5 enemies, and restores [ 120% of Spell Power ] health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.


    Warlock

    Scouring Tithe (Kyrian) - Deal [ 100% of Spell Power ] Arcane damage instantly, and [ 144% of Spell Power ] over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate 5 Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed.

    Decimating Bolt (Necrolord) - Hurl bolts of decimating magic at your target, dealing [ 800% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 250%. Decimating Bolt's damage, and the bonus to Shadow Bolt both increase as your target's health decreases.

    Soul Rot (Night Fae) - Wither away all life force of your current target and up to 3 additional targets nearby, causing them to suffer [ 100% of Spell Power ] Nature damage over 8 sec. Drain Life will also be cast on any enemy affected by your Soul Rot. Consumes 20% of maximum health when cast.

    Impending Catastrophe (Venthyr) - Call forth a cloud of chaotic of anima that travels to the target enemy, dealing [ 100% of Spell Power ] Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting a random Curse and dealing [ 261% of Spell Power ] Shadow damage over 12 sec to all nearby enemies.


    Warrior

    Spear of Bastion (Kyrian) - Throw a Kyrian spear at the target location, dealing [ 200% of Attack Power ] Arcane damage instantly and an additional [ 216% of Attack Power ] damage over 4 sec. Enemies hit are tethered to Spear of Bastion's location for the duration. Generates 25 Rage.

    Conqueror's Banner (Necrolord) - Brandish the banner of the Necrolords for 2 min, increasing your movement speed by 10% and causing Mortal Strike to grant you Glory. Killing an enemy grants 2 stacks of Glory. Reactivating this ability plants the banner in the ground, granting 20% maximum health and 50% attack speed to you and 4 allies within 15 yds of the banner. Lasts 2 sec per Glory, up to 30 sec.

    Ancient Aftershock (Night Fae) - Slam the ground with your weapon, releasing a shockwave dealing [ 78% of Attack Power ] Nature damage and knocking up to 5 enemies down for 1.5 sec. Enemies hit take [ 6.2% of Attack Power ] Nature damage every 1 sec for 6 sec and transfer it to you as 6 Rage.

    Condemn (Venthyr) - Condemn a foe to suffer for their sins, causing up to [ 184.4% of Attack Power ] Shadow damage. Only usable on enemies who are above 80% health or below 20% health. The primary target is weakened, preventing up to [ 200% of Attack Power ] damage they would deal to you. Generates X Rage / If your foe survives, X% of the Rage spent is refunded
    Last edited by Lumy; 2020-04-18 at 07:44 PM.

  2. #2
    Abominations Limb on a Blood DK seems fun, they will never escape!
    Gorefiend to pull them in and Abomination Limb to keep them gathered.

  3. #3
    Keyboard Turner Rank1Rein's Avatar
    Join Date
    Mar 2017
    Location
    Tichondrius
    Posts
    5
    Cant wait to see what the abilities you gain from Kindred Spirit for druids will be. I wonder if it will be the same as symbiosis or different abilities?

  4. #4
    Mechagnome Ilyiana's Avatar
    Join Date
    May 2012
    Location
    Wherever Azshara's living
    Posts
    543
    omfg aura of summer is too good....

  5. #5
    Quote Originally Posted by Rank1Rein View Post
    Cant wait to see what the abilities you gain from Kindred Spirit for druids will be. I wonder if it will be the same as symbiosis or different abilities?
    Judging from the effects listed above, the other side of it will likely also be a generic role-relevant option, ie. if you target a DPSer you get the ability to do some damage, but not Symbiosis-style ability swaps.

  6. #6
    So we get a new one for Shaman and it's Primordial Bolt and it's just a clear winner for PvP and makes choosing Kyrian with it's AoE thing really difficult to justify...

  7. #7
    Priest's ones suck so much... 2 of them oriented to healing, and the other 2 are utility spells. Not one of them is for DPS... wth.
    Last edited by Daedius; 2020-04-09 at 12:16 PM.

  8. #8
    Affliction lock + necrolords sound very very good!

  9. #9
    I can already see Night Fae paladin being mandatory slot in every raid and M+ non-caster compositions, lust like Monks with their DPS buff are now.

    I guess, RIP other Covenants paladins and then there will be balancing patch that will also shit on Night Fae paladins, nerfing them to the ground.

  10. #10
    Stood in the Fire sylenna's Avatar
    Join Date
    Jul 2010
    Location
    germany
    Posts
    361
    most covenants will be fully deemed unworthy for the respective roles. raider.io will list your covenant and you will be denied before they even check your gear. some combinations will be too overpowered when used in specific situations in the coming WFR and have to be nerfed for everyone.

    i really suspect blizzard will do a 180 on this once they try to set it more in stone. they think utility might be nice and why shouldn't someone just use the covenant they like thematically? but they don't take into account the stigmatization by the player base when it comes to group activity. if you are going to separate players that much just because of a single choice, you are bound to be flamed along the way.

  11. #11
    I have a Hunter, a Druid, and a Warlock. I can't see how a 'Lock would go any other way but Necro and a Druid with the Night Fae, but the Hunter will be a hard choice. They all look pretty good. Since I don't do organized raiding, I'll just go with whatever looks like the most fun or fits the role and lore of the class the best. Actually, Since I'll already have a Necro and a Fae, the choice for the Hunter will be between Kyrian and Venthyr. Between light and dark as it were.
    Last edited by Dch48; 2020-04-09 at 01:22 PM.

  12. #12
    Quote Originally Posted by Harbour View Post
    I can already see Night Fae paladin being mandatory slot in every raid and M+ non-caster compositions, lust like Monks with their DPS buff are now.

    I guess, RIP other Covenants paladins and then there will be balancing patch that will also shit on Night Fae paladins, nerfing them to the ground.
    I wonder, it’s says party. So does that not include the rest of the raid?

    It also says attacks, so doesn’t that include spells?

    It sounds like a dps cd? So maybe somewhere in the realm of bloodlust?

    If u have more than one paladin do the effects stack? Or does it have a debuff like bloodlust?

    Too many questions come to mind before I’m able to freak out.

  13. #13
    I wish these abilities would be a talent row so you can sawp them out. I main a warlock and i love the idea, name and description of Soul Rot but i just don't like the Night Fae.

  14. #14
    Quote Originally Posted by Nfinitii View Post
    I wonder, it’s says party. So does that not include the rest of the raid?

    It also says attacks, so doesn’t that include spells?

    It sounds like a dps cd? So maybe somewhere in the realm of bloodlust?

    If u have more than one paladin do the effects stack? Or does it have a debuff like bloodlust?

    Too many questions come to mind before I’m able to freak out.
    These things generally mean exactly what they say. Party is literally going to be only you and the 4 other people in your party and attacks mean attacks not spell casts.

  15. #15
    Data Monster Simca's Avatar
    Join Date
    Nov 2008
    Location
    FL, United States
    Posts
    10,354
    Quote Originally Posted by Nevcairiel View Post
    Judging from the effects listed above, the other side of it will likely also be a generic role-relevant option, ie. if you target a DPSer you get the ability to do some damage, but not Symbiosis-style ability swaps.
    Yeah, it should be the same effect both ways. For example, if you as a Balance Druid use it on a Holy Paladin, then when you push the spell, for the next 10 seconds, your damage will give them bonus Intellect and 50% of their healing will be copied to you.

    I think this is actually still really cool, personally. It retains the unique flavor of 'bonding' an ally, and it gives you some interesting options (bond a DPS for more damage or maybe boost your healers and save yourself a little too).
    Global Moderator | Forum Guidelines

  16. #16
    Stealthed Defender unbound's Avatar
    Join Date
    Nov 2014
    Location
    All that moves is easily heard in the void.
    Posts
    6,180
    So Venthyr is pretty much just for PvP then...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •