ilvl? yes. as for stats, well that remains to be seen. I know what you said you saw but don't you think that if a stat squish like that had been noticed then wowhead would have an article on it?
edit: just asked Taliesin on his live stream and after watching Preach play and seeing the damage yes there is definitely a stat squish.
Last edited by MrLachyG; 2020-04-10 at 10:45 AM.
Thanks for this, it's the first time someone has linked me what they said.
That is extremely bad wording on blizzards part. Technically they are correct in that we are "just as powerful" as we are now, so they haven't lied bacause everything number wise is also going down, but that is so wooly as an answer I can see why people thought there wouldn't be a stat squish.
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I think the problem is the lack of clarity on what people understood by the squish. Potentially wowhead and others assumed that with the level squish a stat squish would come as well. Have no evidence of this but that makes sense as to how it has been overlooked
With how few abilities and talents we have, most of the leveling provides you absolutely nothing and is just a chore. So level squish is really welcomed. Blizz really had to change new player experience because it was quite frankly atrocious. Far worse than even free to play games, so e.g. new tutorial location and level sqish seems like great change.
Also for numbers, if they didn't reduce them from time to time, we would have likely run out of the integer length for it.
Oh don't get me wrong, I understand that. I work in IT for an ecommerce company so completely understand that one day you are saying one thing then the next it changes!!
I've been the on planning all our home working strategy and how we are going to be communicating, equipment needed, phone system for customer calls etc, and that changed several times during the first few weeks before the UK lockdown. (Having to train staff on three different phone systems in just over a week is not something I would recommend!!)
wasn't the first stat squish due to limitations of their system? Garrosh had to heal himself up 3 times because of it. as for the one happening this time, I think it's more due to the ilvl squish than anything else but I guess the gist of it is they don't want anyone going over a million HP mid expansion? I mean at some point they are going to have to stop squishing - otherwise that chart that OP linked would be reading very different in an expansion or two.
The issue is fine tuning.
You say "oh, you get 20 Agi instead of 1110 Agi". But that means the Heroic version may have 1180 Agi. Which is roughly a 6% increase in Agi. If it were 20 Agi, then the Heroic would have about 21 Agi. Or 22 Agi for a 10% increase. But you would then also need to make 1 Agi a much larger increase to power than it currently is.
Basically, larger numbers make tuning more like doing surgery with a scalpel while small numbers make it like doing surgery with a broad sword.
This is because you cannot award fractional stat. Points, like 20.5 Agi.
And Blizzard already has issues with numbers tuning.
This is the same reason the other post about tanks having 2k health is fucking ludicrous.
Currently a geared tank in BFA has about 1M health. If they had 2k health, then Ragnaros in MC would need to have about 1k health. Which means for "of level" characters to fight him, they would need to do about 2-4 DPS. Which means "of level" world mobs would have like 11 health.
Last edited by Thagrynor; 2020-04-10 at 11:06 AM.
I am curious as to how many times they will do it. they can't just keep squishing the ilvl down, cause eventually that won't work. when will they stop? when vanilla ilvl gear is level 1-8?
i can see them doing a level squish each time, just sliding each old expansion into the 10-50 slot and making the new one from 50-60 again. they don't even need to change the post-Shadowlands level of each expansion; BfA raids/dungeons can still remain at 50 all they do is add a damage buff and reduce damage taken and you're golden, Shadowlands at 50 as well and Expansion X at 60
Last edited by MrLachyG; 2020-04-10 at 11:14 AM.
I wanted to see end game numbers at WotLK levels. About 30k HP for a DPS spec on the game’s last patch.
Makes sense that they would, considering the level squish.
While I am not one to get a massive boner over small numbers, I guess I am alright with it.
The level squish was purely a design decision. They wanted to reduce the number of "empty" levels where you basically get nothing. Most specs actually get their last baseline skill upgrade at level 58(aka during SL leveling) now. Mathematically it's basically irrelevant and does nothing.
It should also be noted that during the BlizzCon demo, there wasn't any squish. That's a more recent development. AFAIR, they actually made mention of numbers being pretty much unchanged after pre-patch, but i can't remember where that was.
Yes, let's compare the current game to the iteration 15 years ago, what could go wrong?
Maybe that we have 4 difficulties that ain't going anywhere soon is a thing? or that the whole fucking item structure is different since nearly a decade? hmm...
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You can't make every item a trinket or trinket like though (over saturation) and we still have 4 difficulties.
Getting Pants that have 15~% more power after a few months of the same raid just feels better than 5%...
I'd go as crazy as to say that with the current nonexistance of set tiers i'd go with more than the 15 ilvl jump usual from raid to raid, 20-25 would feel even better.
Last edited by TheLucky1; 2020-04-10 at 12:24 PM.
Still doesn't require a huge jump in Ilvl between difficulties or tiers. There are other ways of doing this. 1, have power gains be smaller. 2, have different items/itemization in the different difficulties. 3, reduce the amount of difficulties. 3 would be enough. LFR, normal, mythic.
it baffles me that people are still upset about some RND numbers that dont matter power wise
I.O BFA Season 3