Head, shoulders, arms and torso, as your own image demonstrated.
You're assuming they'd copy the druid shtick by having all specs being in a mech all the time.And as soon as they enter the game, they'll press a button and be in mech form.
Head, shoulders, arms and torso. And that's looking at it front view. Since the best camera position is above your character, you're likely to be seeing much more.Yeah I'm looking right at it. All you see is the head and shoulders and the top of the chest. Everything else is mech.
And, now that I think about it, this is really amusing. "Don't like the gnomes and goblins? Just hide it!" It's much easier, simpler and cheaper for Blizzard to just make the class open to many other, more popular classes instead of risking a class being D.O.A. by restricting it to the two least liked races in the game.
All this insistence in hiding the gnomes' and goblins' models betray you, because it shows you think they're bad-looking as well. Why don't you simply stick a strip of tape in the center of the screen to cover your character, and mute the sounds of the game when you play your gnome/goblin? That way you won't see or hear it.
Except not everything translates 1:1 from WC3 to WoW, and the druid already has the "fighting in alternate form" shtick.It's more highly unlikely that their mech form would just be a cooldown when it isn't in any representation of the class. That's from WC3 to WoW.
Call me when my worgen warrior can fight in human form.And abilities from HotS have begun entering WoW and being placed in multiple classes.
I think you did not realize that the gnomes' torso is a tiny little thing. It's ok, I don't blame you. I also think those things are too hideous and avoid looking at them as much as possible as well.Again, it's not from the waist up, its a bit below the shoulders and up.
You're the one that keeps pointing at Mekkatorque's and Blackfuse's and Gazlowe's mechs, which just happen to be the same model as the mech mounts. And, must I remind you, that the druid animal forms use the same models as the normal beast mobs with minor alterations? (ears for NEs, horns for tauren, tusks for trolls, wolf head for worgen, and this and that texture change) Look at the bear mobs:LoL! They're not going to use the same models for a class ability as a mount.
And look at the druid form:
Read above. It's not how it works with classes because the druid forms' ability animations are the same as the normal mobs' ability animations. A bear druid's attack animations are the same as a bear mob's attack animations.Additionally since its a class ability, its going to get an entire host of animations and other attributes. That's how it works with classes.
Blood elves cannot be druids, and cannot be shamans. Point, set and match. You really don't think your arguments through, do you?And if a race was all about magic, you would include mages, warlocks, shaman, and pretty much any form of magic as well.
Of course, the big caveat here that you love to omit, because you love to state this as fact, is that:The Tinker in WC3 could summon a mech and fight inside it permanently.
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They'll fight with sword and sorcery like they always had.
Mages can teleport and open portals. Even against a technological threat, a tech class isn't really needed.and needed to transverse a technological continent
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Only because the demon hunter class doesn't fit your arbitrary "rules" you think Blizzard is shackled to when designing new classes.