I am compiling a list of wanted changes for the warlock class in shadowlands, all the way from minor things to things that you really wish, but likely wont make it till maybe a future expansion or patch. but putting them out there for blizz to look at who knows they might do it.
I felt like now is a good time to open it to MMOChamp, and get some of YOUR feedback to the alpha forums. since obviously there is some that do not agree with the current feedback.
if anyone has a thing they like, dislike, want changed, want added, want removed, please feel free to put them here, I will add them to the list, in a second post reserved below.
Here is a link to the post here.
https://us.forums.blizzard.com/en/wo...ued-moon-guard
Please feel free to leave feedback and anything you wish to add. I am also willing to remove stuff if enough people disagree with it, as usually I wait until 5 people agree with something before adding it, I have been asking warlocks in game on the alpha, and in my guild/friends/viewership.
Just don't give your feedback in this manor, don't be this guy.
Full post for those who cant visit link.
Redid this to be shorter and easier to read. Will add more later, and will put time stamps beside them for when added.
Warlock Feedback, ideas, and dislikes about the class as it currently is.
Spells
Corruption
Nice to have it back for demo and destro, however it feels awkward to have a second dot in destro, and in demo a spec so reliant on timing its odd. Plus with ZERO synergies in these specs, it seems like a spell that is just there to deal damage, while all other abilities synergise with the spec, this does not.
Doom
It really sucks, the chance to summon never happens, and the bonus to enslave seems like something that should be base. Make the talent so it still lasts a minute, but ticks every 30 seconds still.
Maybe also have it summon an imp/give a soulshard each tick, the talent making it summon more, or stronger imps on its tick. Plus this talent for many will never get used.
The spell overall does not work in this fast paced day, most fights are not going to last 60 seconds for destro and demo, so this is a dead ability, while for demo it just seems to not be as exciting as it used to be. And since many times you will be forced to use a defencive curse, this will be useless
Metamorphosis
Either as a glyph, or a dps cooldown, this needs to return, it was such a huge part of the spec, it was THE main spell for demonology from wotlk till wod, it needs to be a thing again, even if only wings, claws, and horns as a glyph.
Another idea would be to make it a talent that makes hand of gul’dan into chaos wave, shadowbolt into chaos slash, and make your 4 basic abilities castable while moving, slowing you while casting.
Demonic circle
Warlocks having 2 “Set up ahead of time” mobility moves baseline, with 0 baseline movement speed ability feels really bad, while demonic circle is nice, and gateway is nice, swapping one of these out for baseline burning rush would be so nice. Especially with burning rush, being in the same row as their defensives, while also hurting them, has always made it a tough choice.
Call felhunter
In a raid and dungeon, or even solo content, having to switch to fel hunter to interrupt, something all other classes have baseline is annoying, however for demonology this is a massive dps downgrade, 2 abilities become unusable, and the felhunter does far less damage then the felguard.
Adding call felhunter baseline to demo, summoning a weaker felhunter that interrupts, then deals a bit of damage for a bit would be great.
Or simply allow demonolgy to have a second, weaker demon, it does far less damage, but has the “command lesser demon” ability, it cant be felguard of course, this way they need to be one of the “utility” pets. Allowing demonolgy to have access to the cc, interrupt, and dispel.
Mini-fernals
During legion we got the artifact ability that made your summon infernal summon down 3 extra mini-fernals, these would be amazing to add back, maybe as a talent? A good replacement for grimoire of supremacy to make it less “force as many chaos bolts into infernal as possible” and put more onto the demon.
Grimoire of supremacy
Returning our choice to focus on our summoning and controlling of powerful demons, It would be great to have our permanent infernal back, a new permanent darkglare, and maybe for demo, make the felguard into a fel lord, or the wrathguard, removing the glyph of wrathguard. Warlocks have always been limited in choice of pets, but allowing us to empower our pets has been a great class fantasy.
Soul drain
Make soul drain baseline for affliction, it just feels so much better, and makes each spec have their own unique filler spell, it feels so much nicer.
Tongue tied
This while a cool concept as a pvp talent, seems useless as a pve talent, negates healing? Not often in PVE, on a caster? Again not super common, most usually cast 1 spell once in awhile, and those that are heals would heal others, not themselves. So oftentimes to use this… To stop a healer npc, from healing themselves? It just seems like its never going to happen, move this to pvp talents, it is not a PVE ability. Why it even made it into the pve talent is beyond me. This spot would be a great place to move burning rush to the utility row.
Curse of agony
Give curse of agony to demo and destro, as a curse, this way they have a dps curse, that does not take a whole minute to hurt… allowing them to use this on basic mobs.
Armors
Fel armor and demon armor, returning these would be amazing, magic resist, armor, and extra healing received? Or passive healing and extra damage, allows us to slightly manipulate ourselves depending on the situations.
Shadowfury
Make shadowfury do damage again, return it to its old self. Maybe by default, or make the talent also have it deal damage, as currently the talent is rather meh.
Fel domination
6 second demon cast is nice, it gives us punishment for letting our demons die, but a way to quickly ressurect one incase of an emergency would be great, return fel domination, allowing us to reduce it to 1 or 2 seconds, with maybe a 5 to 10 minute cooldown, so you get 1 extra chance
Curse of X
Curse of tongues and curse of weakness, merge then into curse of enfeeblement, this spell was very nice back in the day, had the effect of both, although slightly weaker. This way we could save an extra spot, and prevent curse juggling. This way we simply have 3 (or 2) curses to deal with. And also the stronger versions could be in pvp talents, the right out curse of tongues, and weakness.
Curse of recklessness
Nice to have it back, but in this day, it really does not have a use, not many mobs flee these days, and also warlocks are unlikely to make a mob take extra physical damage (something we dont do) at the risk of it killing some of our allies. It just does not seem useful, and in my many hours on alpha, i never once found myself going “this is the perfect time for it!”
Grimoire of sacrifice
Return it to the older version which gave you extra health and damage, as how is it currently, its just a random proc of damage, which feels lame.
Death bolt
Cool concept, but it feels like it forces affliction to try and stack as many dots all into one small window, this does not feel really good, as you run into the issue of APM trying to get out everything at once, and then buff them with darkglare. Especially with the new ability taking a quite big role like this.
Soul conduit
This random return of soulshards is just very annoying sometimes, the feeling of your resource just not emptying, causing you sometimes to go from a spender to a generator, only to find you didnt lose any resources, and are at cap… It sucks… So it seems like it would be better if it instead increased the chance to obtain charges of demonic core, and the charge cap of demonic core to compensate, maybe to 5 or 6.
Inevitable Demise
Give this azerite trait baseline, or make it a talent, this is quite a fun talent, that gave affliction some burst single target when really needed.
Seed of Corruption
To make this really worth it, it should maybe spawn 1 more seed, having it spread to 2 extra targets seems just shy of it even being somewhat notable.
Soulflame
Soul flame was a fun ability, when you killed an enemy it exploded dealing a bit of damage to stuff around it, this was such a fun effect, and lead to some fun fireworks in old dungeons, it would be amazing if this returned as baseline, or the side effect of a talent. as having this be a talent on its own would feel lame in raids, and mean likely never being taken anywhere but some dungeons with big aoe.
Cosmetics
Soulfire
Simply cosmetic, it has been part of demonology from wotlk to wod, it really needs to be in demo. Change shadowbolt into demonbolt, and demonbolt into soulfire. Give destro locks their legion artifact ability in place of this, again simply cosmetic. This is a great way to show green fire in demo, and return the spell to its rightful owner.
Demon customization
Allow us to customize the colours and apperances of our demons. Either more glyphs, allowing us to choose the colours of our demons, as many come in many colours, or even allow us to go out into the world and enslave demons to collect their apperances, maybe even have them become like hunter tame beast, demons out in the world fitting into specific demon families.
Wrathguard
Return 2 handed weapons to wrathguard, as for a long time they did, but suddenly they started using 1 weapon, then again 2 weapons, and then again 1 weapon, and been that way since.
Soulshards
Soulshards, this glyph added in 7.2 used to cost a lot of gold, making soulshards float above your head, this is very cool, however there is no way to tell unless you ask others, to realise these soulshards are basically UI elements, as no one else can use them. Please make them visible to all, its as if transmog or mounts were not visible to others. Yes there is the worry of pvp, but maybe make the other faction unable to see, or simply let people go hey, i understand if i equip this glyph, they can see my soulshards, i gotta accept that. If they dont want it, they can ignore the glyph.
Green Fire
Add green fire back to our spells, ⅔ specs do not show any green fire, this once epic effect was a huge boon to locks, but now only destro even sees it, make some abilities that even arnt fire green, shadowbolt, hand of guldan, demonbolt, drain soul, phantom singularity, implosion, etc.
Covenent
None of the abilities feel rather warlocky… They feel mostly like they are just… Normal spells anyone could learn, with 1 thing that has something to do with a warlock tacked on
“Deals constant damage… if they die it gives soulshards!”
“Deals aoe damage… Applies a curse!”
“Deals damage depending on their hp… Buffs your most basic ability!”
“Deals aoe damage… Makes your drain life aoe!”
All of these, you could just swap the second part and it would feel like any other class, they have no feeling of “this is a warlock themed ability” some other classes have this problem with 1 or 2 abilities, but for warlocks it is all four. The kyrian one could literally be changed to combo points for feral or rogue and it would feel exactly in place, its so generic because of such.
None of the abilities currently stick out as “fun’ or “exciting” meanwhile every other class seems to have one like the hunt, or turn into a skeleton mage, or send out a swarm of bouncing shields, or fire off 16 spells in 4 seconds.
All of the warlock covenant abilities feel extremely generic, and that they could really be any class, hopefully this is soon enough for some change, cause right now, many other classes i go “wow that so cool!” but to all of the warlocks ones i say “meh”
I even made a video on the most unique abilities, and it hurt to not even be able to consider a warlock one.