Keep in mind what they do. Venthyr are functionally about restoring balance to souls. And we've seen Druids do more or less all of those. Especially Fandral and his stooges. Druids are pretty high up in many of the societies that have them.
Kyrian aren't about sacrificing yourself to protect something. They're about acting to the benefit of others without gain for yourself. Protecting the world doesn't have to be done selflessly, even if you risk your life doing it.
Sacrificing yourself for the benefit of others isn't really much of a Druid theme.
The way venthyr are doing "balance" and "purification" is clearly not druid like . they litterally torture souls until they beg for forgiveness and repent , and the venthyr get off on those souls's pain.
As for kyrian , they do sacrifice themselves , just not in battle. They kill completly who they were so that they can become mindless automaton that can be thrown at the kyrian ennemies .
And Druids kill to preserve balance.
Not sure what you're getting at with Kyrians. My point is that selfless sacrifice isn't a Druid theme. Though you need to read up on them more, as that's far from what they're being presented as. Kyrian are neither mindless after "Ascension", nor do they throw anybody at their enemies. That's the Necrolords' job.
We need to activate Streaking Stars by following up with different spells, so I don't get what's so passive about it. It's quite rotation defining.
I also don't get the debilitating gameplay part. Because it prevents you from casting the same spell a bunch of times? That's what I liked about this iteration and why I loathe going back to eclipse. Wrath/Starfire spam isn't my idea of riveting gameplay.
- - - Updated - - -
Maybe the soulbinds in another covenant will be insane, so the jury is still out.
Managed to get into beta and play balance today, love it, starfall is back baby (please don't nerf it blizz).
Eclipse is definitely a polarising mechanic, seems you either love it or hate it.
it's passive damage added to your abilities,and you already have to alternate your spells if you don't want to overcapp a empowerment so it doesn't really change your gameplay . The debilitating gameplay part was about just spamming sunfire and moonfire(snuck in starsurge when available) , especially in pvp , to get your damage out during that phase . I wouldn't mind it being added as a talent , so that people that like it can still pick that option , but making it baseline is a no no for me .
- - - Updated - - -
Yeah , Druids kill to preserve balance ,or even just to eat ( if their not a complete druid hippy tree hugger) . But do they torture and love inflicting pain and suffering on those they kill ? i don't think so . Venthyr absolutly love their job of torturing souls. That is like putting someone that will kill when other options didn't worked, in the middle of a bunch of psycothic BDSM vampire who just look at every single chance/excuse to inflict pain and misery on others.
Kyrian and venthyr both don't fit druid theme . Necro barely qualify if you take the "survival of the fittest" mind set of nature , (so more for cat and bear druids) but they also heavely clash with their death and scourge visual. Even if i RP my druid to be a hardcore druid that is more focused on the savage and brutal aspect of nature, i still don't see her playing with corpse part and having fun building her own little abomination.
Last edited by naeblis495; 2020-07-22 at 09:14 AM.
You don't have to love it to agree that there may be a need for it. The topic is whether there is a good reason for Druids to be there, not whether they will enjoy the company.
Not to mention that we may very well end up changing their attitude over the covenant campaign.
I mostly agree, neither of them were really necessary. Basically it was just that mana as a resource had gotten useless and they wanted to change that just for the sake of it. It was stupid, and while I don't necessarily agree Insanity should be removed, Astral Power definitely does feel superfluous just like Maelstrom does.
I'd say it was an attempt to try to branch out and be able to design more varied talents and effects rather than just simply "cooldown reduced by 1.5 sec", or "chance to proc instant/cd reset" and similar. The game did get a bit bogged down with simple damage increases and cooldown resets at one point, but they went too far with trying to fix it.
Looks like Balance is going to have to live until 10.0 with Astral Power though.
They literally said with the introduction of Devouring Plague that they didn't want to add to the rotation, so the answer to that is "they don't like that much complexity". Awesome, I know.
Plus they also probably don't want to straight up remove all the work they put into Void Form, and replace all the talents. Sunk cost and all that. Sucks, Shadow used to be my favorite spec.