Originally Posted by
Zero Wing
This is definitely not as I remember it. I remember going in and being flabbergasted the first week at how easy normal and heroic dungeons were. There were no challenges on the level of (e.g.) Heroic Shadow Labyrinth. One reason is that the ability for all tanks to tank large groups of trash without worrying about losing aggro made all dungeons easier regardless of mechanics. But neither were the bosses as hard. My memory is fuzzy, but I would say that about the hardest boss encounter in any release heroic in Wrath was Ingvar the Plunderer in Heroic Utgarde Keep. And yes, there was SOME difficulty there, but compared to Murmur or Quagmirran or Kargath? And again, the trash was uniformly just way, way, way easier.
I was terribly disappointed by a lot of the design decisions in Wrath: a lot of decisions that most of the people in this thread would say were improvements. I totally understand and to some degree agree with the moniker of "Wrath-baby". I came back for the beginning of Cata in the hopes that Blizzard had seen the error of their ways, and was completely disillusioned (even though, yes, the heroics were harder, and I did like that). I hope they will start to court players like me again instead of players that want things that drive me away from the game, and if it means that those players are instead driven away, so be it. If we can't both be happy, I want to be happy and I want them to go play a different game.