Originally Posted by
BeepBoo
Reactive gameplay skill > proactive gameplay skill IMO. You can't learn reaction time or instincts, and those types of things are often what make the difference in athletic pursuits at the tippy top, which I think competitive games with action combat should be trying to replicate (Hence: eSports, which I think wow raiding should be considered, even if it never gets an audience).
Anyways, I like it when it's easy to get a game to do what I want and the real skill differences come from those differences in physicality and strategy paid out long-term.
The biggest hindrance in skill as far as I'm concerned plaguing wow's low skill ceiling is APM being so low. Let people spam things faster. Let people who are capable of reacting to that proc faster take advantage of that. Let muscle fatigue be a thing due to having to spam so much.
We don't need more crap to keep track of or more things to add to our rotations. That's actually something I'm currently fine with. We need more ability to differentiate within that in the ways I outlined.