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  1. #21
    Quote Originally Posted by LarryFromHumanResources View Post
    Doesn't matter if in terms of rotation it wasn't different, it was sword and board DPS that was what was appealing about it.
    So the best thing about WOD was a spec that nobody played which was basically just sticking a talent that turned tanking into DPS? The best thing in the whole expansion was a low effort bandaid experiment? Come on man, it was a fun little experiment but it was far from the best thing in WOD and that's probably evident by the fact that only about 5 people played the spec.

    WOD was a bad expansion on the whole, but it had plenty of positives.. Maybe Gladiator was a positive, but let's not overdo it.

    Quote Originally Posted by Djaye View Post
    This is why pre cata trees were better imo. They had the option to make different builds based on playstyle preference. Rather than just ability swapping, you could adjust your power and pick up or drop abilities.
    Talent rows just aren't fun or interesting. They are only convenient
    What does this have to do with Gladiator? The old talent system was fun for levelling but at max it's mostly cookie cutters. Sure, you had specs like Arms/Fury 2h Slam hybrid in TBC, but it was just a cookie cutter everyone played because full Arms was bad, the 2h Fury spec had the same gameplay but without bringing Blood Frenzy, nobody played it. You could dual wield Arms too, but that was basically Fury gameplay with less dps and of course nobody played it.

    You had some meme specs like Revenge spam Arms tanking in WOTLK, useless defensively but situationally high dps. You had the Prot DPS spec in TBC and early WOTLK based around spamming devastate with dual wield, just Fury gameplay using Devastate instead of Bloodthirst, had some value to offtanks prior to dual/triple spec but no value as a primary dps build.

    With the new spec/talent system every spec has a more individual gameplay style. With the old talent system you've less actual choices because most talents are obvious stat bonuses, defining abilities (eg bloodthirst) or prerequisite talents that had to be taking. I think there is some value in allowing cross talents/abilities between Arms/Fury/Prot like the old days, but the new talents also allow you to actually change your gameplay meaningfully, rather than agonising over whether to put your single free point into heroic fury or not.
    Last edited by Bigbazz; 2020-05-09 at 09:57 PM.
    I7 6700K : 16GB DDR4 3000 : GTX1070 : Firestudio : Naga : G27

  2. #22
    Quote Originally Posted by Bigbazz View Post
    So the best thing about WOD was a spec that nobody played
    Plenty of people played it, perhaps not at cutting edge level but outside that it was quite popular. I get why they cant do it as it was then (same reason why Feral/Guardian are 2 different specs.

    But something is to be said for a Sword n Board DPS-er. As a flavour it definetely is awesome!

  3. #23
    Quote Originally Posted by Djaye View Post
    This is why pre cata trees were better imo. They had the option to make different builds based on playstyle preference. Rather than just ability swapping, you could adjust your power and pick up or drop abilities.
    Talent rows just aren't fun or interesting. They are only convenient
    in todays game anything other than the most optimal setup is considered bad. if you think people wouldnt put other people down based on their talent trees, you are lying to yourself.

    putting 5 points into addition crit was not mind blowing gameplay.

  4. #24
    It was a bad spec that never had an interesting rotation and no-one played it because it was tuned so low - yet somehow people ardently want it back? So you all have some fond memories of playing the worst dps spec there was? I am sure all your friends have fond memories of carrying you in dungeons and raids, because never did gladiator spec do better damage than other warrior specs.

  5. #25
    Quote Originally Posted by RenDefiance View Post
    Plenty of people played it, perhaps not at cutting edge level but outside that it was quite popular. I get why they cant do it as it was then (same reason why Feral/Guardian are 2 different specs.

    But something is to be said for a Sword n Board DPS-er. As a flavour it definetely is awesome!
    It wasn't popular, I took my Warrior to Heroic HFC once and I got like 7-8 of the rank 1 parses, because on each fight there was only a handful of parses, literally a handful of parses and a few of them were Arms/Fury players like myself just playing the spec for a one-off farm raid. You had thousands upon thousands of parses for Arms and Fury, Gladiator was the least popular spec on the website despite that fact that it was actually nowhere near the lowest damage spec.

    As I showed in the video I posted earlier, Glad actually had good dps.. Literally nobody played it, even Survival was more popular and that spec had been purposely killed by Blizzard early in the expansion for some mystery reason (the mystery was unravelled when they revealed it was becoming a melee spec).


    It was a bad spec that never had an interesting rotation and no-one played it because it was tuned so low
    See this can't be the reason nobody played it. It wasn't tuned well low, it simmed and parsed decently on single target and cleave and had decent enough AOE. It didn't get taken by progression guilds because it lacked rallying cry and had specifically low burst dps, but it didn't have low overall dps.

    Arms specialised in cleave and was incredible at that, but it had no real AOE, Fury had incredible AOE but struggled on cleave, and both those specs struggled on single target at higher gear levels. Glad had no specialisation, it had better AOE than Arms and better cleave than Fury while having about equal single target with both, a geared skilled Gladiator Warrior could raid and on equal grounds be competitive on overall damage.

    I think Gladiator wasn't popular because people didn't want to play it. Of course the fact that the progression guilds didn't play it means that the lower guilds will copy that method, so there is some element of that, but Gladiator was so under-played that it might as well have not existed after Highmaul.
    Last edited by Bigbazz; 2020-05-09 at 10:20 PM.
    I7 6700K : 16GB DDR4 3000 : GTX1070 : Firestudio : Naga : G27

  6. #26
    I would love Gladiator. However, not because i terribly want Gladiator, but breaking the hand-holding that blizzard is doing with all its specs and classes. Most, if not all specs are forced in a singular way to play.

  7. #27
    Give us class themes. Give us a shield themed arms warrior and a 2h sword themed prot warrior.

    Yeh.

  8. #28
    Quote Originally Posted by Mirishka View Post
    I miss Heroic Strike/Cleave gameplay as a warrior tank so much.
    I know. It hurts every time I remember Heroic Strike and Cleave from Wrath-MoP (/WoD for prot). It was the most fun I've ever had in WoW. And then Gladiator felt like that concept turned up to 11, even faster paced and with two burst windows that you had even finer control over.

  9. #29
    Quote Originally Posted by HCLM View Post
    Wasnt it hilariously broken? No thx
    something is broken
    do you (a) try to fix it
    or (b) throw it away

    sadly Blizz seem to often pick the wrong option. mission command tables that got almost exclusively negative feedback in WoD? still appearing in every expansion since in some kind of adaptation. none of which have been fun
    underwater content... hugely fun but a pain in the arse for melee due to pathing issues. rather than fix it, they've gone out of their way to avoid underwater content
    Gladiator Stance... a great way for tanks to still be useful on fights requiring less tanks (which gives developers more options for variety in designing bosses) and in solo content without having to learn another spec... had some issues that could've been fixed but they just tossed it away the very next expansion

  10. #30
    Quote Originally Posted by HCLM View Post
    Wasnt it hilariously broken? No thx
    It was overtuned in the beginning, and then it got gutted and couldn't keep up in heroic. The HFC buff helped, but its scaling was still too nerfed and, again, would fall off before Mythic.

    It was nice dealing the exact same damage as my hard sims, without the massive RNG swings of Fury and Arms.

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