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  1. #201
    Bloodsail Admiral ipoststuff's Avatar
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    I played D3 after RoS came out. Had a lot of fun playing it. I probably played it as much as i played D2 which is quite a lot.

  2. #202
    Quote Originally Posted by Dhrizzle View Post
    I'm still on the fence about loot 2.0 introduced for Reaper of Souls. On the one hand it is nice that you can easily get the a named set or decent legendaries to play around with but being showered with uber loot all the time lessens the impact of a good drop and too often you get pigeon-holed into a basic play-style as your loot massively boosts just a few abilities. Overall I think I preferred the older style where you would find your own build but the core gameplay is still excellent so it's still worth booting up every now and then for a week or so.
    It was fine during the first seasons since the pace was nowhere near this. Also worth pointing out, Madureira left Blizzard basically just after RoS launched (we know that D3 was basically axed after RoS for whatever reason and expansion 2 was canned, we got necro out of what was done already).

    I think the idea was to expand on items and stuff after RoS since they had put a new starting point for the experience, but then again the project was cut abruptly, most of D3 team was moved onto WoW:Legion since the game after WoD was in a terrible state and we get a rinse/repeat cycle of seasons that were always the same thing over and over - hell they didn't even bother to add more unlockable cosmetic sets.

    RoS shoved that there was potential in saving D3 (since as you said combat/gameplay is just so good). Unfortunately everything was killed before even trying.
    No one wants to choose. Everyone wants everything.

  3. #203
    Quote Originally Posted by Dhrizzle View Post
    I really enjoyed Diablo 3 on release, it felt good being able to mess around with builds and try different ways of playing. My biggest problem was how easy it got and after completing it on normal I just stopped as it was mind-numbing. The introduction of Monster Power made a big difference as I could boost the difficulty to keep it interesting. That's when I played through to finish Inferno difficulty and it felt like a "proper" ARPG where you would grind for gear and experiment with builds to get that little bit of extra progress.

    I'm still on the fence about loot 2.0 introduced for Reaper of Souls. On the one hand it is nice that you can easily get the a named set or decent legendaries to play around with but being showered with uber loot all the time lessens the impact of a good drop and too often you get pigeon-holed into a basic play-style as your loot massively boosts just a few abilities. Overall I think I preferred the older style where you would find your own build but the core gameplay is still excellent so it's still worth booting up every now and then for a week or so.
    Inferno at release were brutal as I remember and I enjoyed it. people complained about how hard Inferno was and then it got nerfed heavily.
    Do I misremember it that badly? I remember weaving through the slow stinger shots in act 2 because they one shot you or 2 shot so you had to really take your environment into consideration for them.

    after this change is when Diablo 3 sort of lost a big chunk of it's sale pitch. At release and any gameplay reveal + talks before release they emphasized how you needed to take take enemy units different strengths and weaknesses into consideration all of that disappeared after the nerf except for a few things.

    Then it took awhile before we got the infinite difficulty progression so we got some of it back but not really.
    Last edited by Kumorii; 2020-08-25 at 10:55 AM.

  4. #204
    This game is amazing for about a month or two.

  5. #205
    For me D2 is a far superior game. They messed that up also by adding the size 2 charm, to be possible to solo that is hard. And size 1 charm should have been random not based on SoJ.

    Improved from D2: Personal loot on ground. (ofcause everything that have to do with a newer game).

    Worse the D2:
    Timed events
    Gear have tiers and stats change.
    The differance between soloplaying and in group is to big, I like to soloplay but on D3 you feel that your really stupid and wasting your time if you do.

    Watched a doc from a developer of D1. He said the addictive part is that every time you kill a monster its like pulling a slot machine, something really nice might come.
    My opinion: The reason D3 is less addictive is that you pull but when you see that loot you dont go yes!!! right away you have to run to town, then read and calculate is this actually a good version of this item or not. Its like going to Vegas and pulling slots for 30 minutes then a guy comes and tell if you have won anything.

  6. #206
    Quote Originally Posted by Kumorii View Post
    Inferno at release were brutal as I remember and I enjoyed it. people complained about how hard Inferno was and then it got nerfed heavily.
    Do I misremember it that badly?
    I know I'm not good, so whether I personally find a game easy or hard isn't a refelction on whether it is in fact an easy or hard game; but it did seem popular consensus amongst twitch/youtube/forums was that the game on it's hardest difficulty (was it called Inferno, I forget) was stupidly overtuned where they literally just put a '00' on the end of all the numbers compared to the previous difficulty and it was just stupid, no one actually "played" the game on that difficulty they just did 'chest' runs or runs of that part of Act3 before Azmodan where you vault/teleport past the mobs and just smash wossnames urns or w/e.

    So that OP starts the thread (I get that was months ago) with "When D3 came out it was boringly easy" or however he expressed it; it's hard to take anything else they write seriously.
    Quote Originally Posted by AeneasBK View Post
    Damnit hubcap, you are such a retard.
    Seriously guys, this forum would be a better place if everyone just stopped acknowledging Zenkai. It's just demeaning to everyone.

  7. #207
    I loved it, grinded quite a bit back in the days (passed 1k paragon levels) but stopped by the time Necro patch was incoming. Game is still awesome imo and pushing rifts is fun but now I need D4 so will be other games until that arrive.

    D3 gets a solid 8/10 in overall score from me!

  8. #208
    Blademaster Cnfzs's Avatar
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    It really depends on what you are looking for. It is a very casual and fast-paced ARPG. You can log in for one or two hours and have some fun. I would have hated it when I was a teen but like it nowadays for these reasons. Blizzard games are mostly like Marvel movies that cater to the whole family, without them being overly complicated to play or require you to put much thought into them (some exceptions in WoW of course).

    But there is nothing wrong with that because alternatives exist. If you are into that deep ARPG experience, PoE is there for you. Grim Dawn strikes a balance between D3 and PoE. I think it is great that we can choose between so many different styles of ARPGs today.

  9. #209
    Quote Originally Posted by AeneasBK View Post
    I know I'm not good, so whether I personally find a game easy or hard isn't a refelction on whether it is in fact an easy or hard game; but it did seem popular consensus amongst twitch/youtube/forums was that the game on it's hardest difficulty (was it called Inferno, I forget) was stupidly overtuned where they literally just put a '00' on the end of all the numbers compared to the previous difficulty and it was just stupid, no one actually "played" the game on that difficulty they just did 'chest' runs or runs of that part of Act3 before Azmodan where you vault/teleport past the mobs and just smash wossnames urns or w/e.

    So that OP starts the thread (I get that was months ago) with "When D3 came out it was boringly easy" or however he expressed it; it's hard to take anything else they write seriously.
    Hence my confusion in my reply to whom I quoted.

  10. #210
    Quote Originally Posted by Kumorii View Post
    Hence my confusion in my reply to whom I quoted.
    Yeah, sorry, that was meant to be agreeing with you; rambled a bit
    Quote Originally Posted by AeneasBK View Post
    Damnit hubcap, you are such a retard.
    Seriously guys, this forum would be a better place if everyone just stopped acknowledging Zenkai. It's just demeaning to everyone.

  11. #211
    Yea, but then the seasonal grind started and it quickly got so boring to redo everything just to push keys. I know others enjoy it and that's fantastic, it's just not for me. God I wish it just stayed in D3 and they didn't do it for WoW's Mythics.
    "May the way of the Hero lead to the Triforce"

    "May the Goddess smile upon you."

    "Hero", is what they've all been saying. This world, it isn't worth the saving."

  12. #212
    D3 was great. End of the day its support faded off. They liked making systems for the game but they didn't really make much more game over the years. I still pick it up and benge it once in a while but it is or never was going to be a long laster for me. Seasonal repeat the game stuff only works on me a few times before I am just tired of doing it again.

  13. #213
    D3 RoS is one of the best selling PC games of all time so you tell me lol. In all honesty though it turned out really good after they made the expansion, the saddest part is they canceled 2 in-development expansions and then released the Necro they were working on for one of them as DLC to recoup the losses.
    Super Mario Maker 2: Maker ID 8B7-CTF-NMG

    - Sire Denathrius confirmed to have created the Dreadlords.

  14. #214
    D3 is great but Blizzard abandoned it. My only gripe is how solo-focused and how coop doesn't really feel like coop. It's more coop than Warframe, sure, but it's not Overwatch levels of teamwork. I wish we had more team-work like that in an ARPG and none seem to have it. But D3 still has the most fluid and enjoyable movement and area clearing abilities out there. But it's not too in depth.

  15. #215
    I guess my thousands of hours says I liked it. But it's been pretty stagnant for quite some time so, idk. It needs a little something.

  16. #216
    Quote Originally Posted by Kumorii View Post
    Inferno at release were brutal as I remember and I enjoyed it. people complained about how hard Inferno was and then it got nerfed heavily.
    Do I misremember it that badly? I remember weaving through the slow stinger shots in act 2 because they one shot you or 2 shot so you had to really take your environment into consideration for them.
    Multiple things, actually.

    Inferno wasn't hard by itself - loot was terrible and basically unfarmable. First iteration was like this: act 1 had lvl60 monsters (= to your character so actually pretty standard), act 2 had lvl 61, etc up to 63 at act 4. Problem was both monster scaling and loot scaling - monsters higher levels than you were just deadly and you could get ilvl >60 ONLY from monster that had level >60 (which is actually how D2 has always worked).

    It was hard because farming for gear was basically impossible, coupled with the fact stats and rolls were all over the place, uniques were useless etc. I did my clear """"pretty easily""""" because i played DH so i could Smoke Screen/Vault the whole thing, same with wizards and shield barbs. That's coincidentally why the AH was so popular aswell. Good gear was just scarce and was just more profitable to buy your stuff than actually playing.

    They changed it after a while, ilvl 60+ gear started to have a chance to drop also in act1, making things slightly more bearable. Then after a while they just normalized levels through all Inferno and introduced monster power instead, but at that point most people just had resorted to buy their gear making it just a multiplier to get your Paragon 100 in Vanilla.

    To me, the actual worst part was Inferno Act 1 being totally and reliably farmable but basically useless in terms of loot. Then the jump to Act 2 and the following were insane and completely unneeded imho. MP made the game overall more enjoyable, you could still have a pretty difficult challenge on your hands, and it doesn't look as stupid as "Torment 2362754378". But then again loot was terrible so there wasn't something to strive for.
    Last edited by Coldkil; 2020-08-25 at 01:22 PM.
    No one wants to choose. Everyone wants everything.

  17. #217
    Quote Originally Posted by Beazy View Post
    I liked it, until I learned how to play PoE.
    POE is too much for my casual ass.

  18. #218
    Quote Originally Posted by Coldkil View Post
    It was fine during the first seasons since the pace was nowhere near this. Also worth pointing out, Madureira left Blizzard basically just after RoS launched (we know that D3 was basically axed after RoS for whatever reason and expansion 2 was canned, we got necro out of what was done already).

    I think the idea was to expand on items and stuff after RoS since they had put a new starting point for the experience, but then again the project was cut abruptly, most of D3 team was moved onto WoW:Legion since the game after WoD was in a terrible state and we get a rinse/repeat cycle of seasons that were always the same thing over and over - hell they didn't even bother to add more unlockable cosmetic sets.

    RoS shoved that there was potential in saving D3 (since as you said combat/gameplay is just so good). Unfortunately everything was killed before even trying.
    D3 Sold 20+ Million times and RoS just 6 Million thats why it was axed.
    Ofc its unfair since the 1 year sub in WoW inflated the numbers.

  19. #219
    Quote Originally Posted by PenguinChan View Post
    D3 is great but Blizzard abandoned it. My only gripe is how solo-focused and how coop doesn't really feel like coop. It's more coop than Warframe, sure, but it's not Overwatch levels of teamwork. I wish we had more team-work like that in an ARPG and none seem to have it. But D3 still has the most fluid and enjoyable movement and area clearing abilities out there. But it's not too in depth.
    And then most of the players actually play the game solo. D2 was the same, D3 just automated most of the grouping process. If anything, group play disrupted solo experience because since "endgame" is just climbing the GR ladder, groups can could consistently hit higher GRs than solo players, this farming more Paragons/gem levels and then conquer easily solo leaderboards.

    Diablo isn't a game made for groups in mind, despite how much Blizzard wants to push this concept. It's a casual co-op game based on smelting hordes of monsters, where the only tactic is to be as efficient as possible. I'm happy i can play it with friends or wife, but i love the game because i can just log in, kill demons, log off independently from the time or who is online at the moment.
    No one wants to choose. Everyone wants everything.

  20. #220
    Quote Originally Posted by Coldkil View Post
    And then most of the players actually play the game solo. D2 was the same, D3 just automated most of the grouping process. If anything, group play disrupted solo experience because since "endgame" is just climbing the GR ladder, groups can could consistently hit higher GRs than solo players, this farming more Paragons/gem levels and then conquer easily solo leaderboards.

    Diablo isn't a game made for groups in mind, despite how much Blizzard wants to push this concept. It's a casual co-op game based on smelting hordes of monsters, where the only tactic is to be as efficient as possible. I'm happy i can play it with friends or wife, but i love the game because i can just log in, kill demons, log off independently from the time or who is online at the moment.
    Oh I know what it is, I'm just stating how I wish the co-op had more of that in mind for people who liked it. D3 is definitely meant for people who want to obliterate hordes of enemies with little thought - ala Warframe and its hordes of enemies too. It's enjoyable when I want to play it, but I definitely wish there was an ARPG like D3 (In its smoothness, mobility, etc.) and somewhat simplicity but still retained a modicum of team-play, IE: Overwatch.

    I know D4 will not be this either, so I'm not expecting it. Just wishful thinking, I guess.

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