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  1. #141
    I don't actually have hard numbers, but if I had to give a conservative guess, I probably put close to 4 thousand hours into D3, since closed beta.

    Closed beta to launch, was more stoked then I had ever been about a game. Played it every chance I could after launch, (After exhausting everything I could do in the closed beta).

    By max level, the cracks started to show. Itemization was nowhere to be found, and neither was anything close to an end game. End game consisted of running act 3 azmo chest runs. "legendary" items (why not continue to call them uniques, when they have a unique name, art, and stat set is beyond me?) were not balanced at all. Even if they were found at their exact minimum usage level, they were useless. Quite literally any rare item would replace it immediately. Set items were hot garbage. Without looking it up, I remember Tal Rasha's FULL 6 piece set was something like, 3% fire damage.

    Yet I still played, aware of these problems but unaware better games existed. I wasted SO much time checking the official site and Diablofans, hoping for a single breadcrumb from the developers on how they planned on fixing problems / adding to the game. Needless to say I was conditioned from years and years of Blizzard games to expect them to be completely silent and never interact with their players. Everything at this time was glowing white hot with obvious signs of core problems at the center of the pillars of ARPGS.

    RoS launched, and the loot 2.0 with it. I was ecstatic; finally uniques would be useful! Little did I know this entire revamp really meant the homogenization of quite literally the core of all hack and slash rgps; the loot. Now you HAVE to wear a full 6p set, and you HAVE to use the skills that set tells you to. You HAVE to wear an item that has your main stat on it. You want customization? Well any item slot that isn't for your set, or the supporting uniques you get to have a choice in! Any leftover skill slots that your set doesn't tell you to use, you get to choose! Endgame was now rifts, which weren't bad but needed tweaking, and greater rifts. Oh jesus, the greater rifts.

    Want a surefire way to destroy any last player agency in what skills / items to use? Make the endgame (and the ONLY endgame) timed, and with it leader boards. Remember the math on the amount of setups players could pick? Something like in the billions? Yea sorry we really meant ONE setup per class.

    Long story somewhat short; it was fun at launch, because I didn't know better. And most of that fun was 'wow I hope this gets better!'. Then it finally all came to a head;

    Start a new season, and within HOURS you're quite literally handed a full 6 piece set, and mats to craft the supporting uniques. What are you even playing for?
    The entire endgame of Diablo 3 is a 15 minute timed run of completely random monsters on random tilesets. Want to play a build you're thinking might be cool and niche? Well you can, but you can't complete the end game rifts, and can't upgrade your legendary gems.
    But that's okay, you can gain INFINITE FRIKKING POWER by just grinding those rifts for +5 main stat, over and over and over. Want to compete on the leader boards but you took 2 days off since launch of the season? Whelp too bad, everyone is running a bot that grinds paragon, and you're so far behind you can never compete now.
    You're not looking for rare, awesome items. You're looking for the items you're ALREADY USING, but with a red border around them.
    Want to try a hipster setup? Too bad, you play with the items we tell you to, and the skills we tell you to.

    D3 has an actual worse endgame then D2 did. D3 has a worse itemization then D2 did, and a worse amount of customization of skills / items.

    D3 at very launch? Hell, I would have said 9/10. Less then two years in? 5/10. It's been 8 years, and 1 expansion in? 3/10. Play POE instead.

  2. #142
    Quote Originally Posted by Bleu42 View Post
    I don't actually have hard numbers, but if I had to give a conservative guess, I probably put close to 4 thousand hours into D3, since closed beta.

    Closed beta to launch, was more stoked then I had ever been about a game. Played it every chance I could after launch, (After exhausting everything I could do in the closed beta).

    By max level, the cracks started to show. Itemization was nowhere to be found, and neither was anything close to an end game. End game consisted of running act 3 azmo chest runs. "legendary" items (why not continue to call them uniques, when they have a unique name, art, and stat set is beyond me?) were not balanced at all. Even if they were found at their exact minimum usage level, they were useless. Quite literally any rare item would replace it immediately. Set items were hot garbage. Without looking it up, I remember Tal Rasha's FULL 6 piece set was something like, 3% fire damage.

    Yet I still played, aware of these problems but unaware better games existed. I wasted SO much time checking the official site and Diablofans, hoping for a single breadcrumb from the developers on how they planned on fixing problems / adding to the game. Needless to say I was conditioned from years and years of Blizzard games to expect them to be completely silent and never interact with their players. Everything at this time was glowing white hot with obvious signs of core problems at the center of the pillars of ARPGS.

    RoS launched, and the loot 2.0 with it. I was ecstatic; finally uniques would be useful! Little did I know this entire revamp really meant the homogenization of quite literally the core of all hack and slash rgps; the loot. Now you HAVE to wear a full 6p set, and you HAVE to use the skills that set tells you to. You HAVE to wear an item that has your main stat on it. You want customization? Well any item slot that isn't for your set, or the supporting uniques you get to have a choice in! Any leftover skill slots that your set doesn't tell you to use, you get to choose! Endgame was now rifts, which weren't bad but needed tweaking, and greater rifts. Oh jesus, the greater rifts.

    Want a surefire way to destroy any last player agency in what skills / items to use? Make the endgame (and the ONLY endgame) timed, and with it leader boards. Remember the math on the amount of setups players could pick? Something like in the billions? Yea sorry we really meant ONE setup per class.

    Long story somewhat short; it was fun at launch, because I didn't know better. And most of that fun was 'wow I hope this gets better!'. Then it finally all came to a head;

    Start a new season, and within HOURS you're quite literally handed a full 6 piece set, and mats to craft the supporting uniques. What are you even playing for?
    The entire endgame of Diablo 3 is a 15 minute timed run of completely random monsters on random tilesets. Want to play a build you're thinking might be cool and niche? Well you can, but you can't complete the end game rifts, and can't upgrade your legendary gems.
    But that's okay, you can gain INFINITE FRIKKING POWER by just grinding those rifts for +5 main stat, over and over and over. Want to compete on the leader boards but you took 2 days off since launch of the season? Whelp too bad, everyone is running a bot that grinds paragon, and you're so far behind you can never compete now.
    You're not looking for rare, awesome items. You're looking for the items you're ALREADY USING, but with a red border around them.
    Want to try a hipster setup? Too bad, you play with the items we tell you to, and the skills we tell you to.

    D3 has an actual worse endgame then D2 did. D3 has a worse itemization then D2 did, and a worse amount of customization of skills / items.

    D3 at very launch? Hell, I would have said 9/10. Less then two years in? 5/10. It's been 8 years, and 1 expansion in? 3/10. Play POE instead.
    Great write up.

    I would also add the lag factor which is quite laughable. When you have people skipping stats and skills like bleeds because it caused too much server lag when played at the highest level and the game cant handle processing all the damaging abilities.
    Comes a time when we all gotta die...even kings.

  3. #143
    Herald of the Titans Frostheimr's Avatar
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    I enjoy it, but I only play it for periods, then stop.

    Crusader, Barbarian, Wizard. <3

  4. #144
    I like diablo 3 when Inferno difficulty was a thing. Now it's all balanced out and gears dropping like candies. Oh well

  5. #145
    It started off gerat, felt super polished, played really smooth and was genuinely fun, however it did not take very long before absolute shallowness of the game showed itself. The game became both boring and a chore. Expansion did well in fixing some issues, and made it fun again for a while, but it ended up feeling shallow and empty again very quickly. The End game and the "Seasonal events" are lackluster to put it mildly, unlike a game like Path of Exile, who builds entirely new systems and gameplay loops each season every 3 months, and yes... They have failed a couple of times with lackluster and broken systems... But they're actually putting effort and attempts in... Which I can't say for Blizzard, whose idea of a seasonal event is stuff like... Double bloodshards, more shrines or Ring of Royal Grandeur.

    I wanted to like Diablo 3. Diablo 2 was the first real game I played growing up, it was what introduced me to gaming beyond, you know... "Kids games." It was gritty, it was scary (I was way too young.) and gory as hell, but it was fun, exciting and most of all challenged me. Diablo 3 is way too clean, it's way too silly, and it's way too easy, both in gameplay and "builds."

  6. #146
    I played diablo for a good amount of time after they fixed all the issues it had. Fun times.

    I leveled up 2 of each class.

    To be honest I stopped playing cause I got annoyed of not having enough bag space for all the gear I had.

  7. #147
    The Unstoppable Force Super Kami Dende's Avatar
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    Still love it. Still the best ARPG around.

  8. #148
    Quote Originally Posted by Nnyco View Post
    Once they removed the RMAH it became super fun.
    no.play for nothing is not fun.with AH was better,i played just for fun,not for try find gear losing all time...like now.so,vanilla d3was better,actually d3 is a kill-witout end for nothing-alllegendarys trash lol.

    ah i forgot,be high paragon-nolife or u are a noob-kicked....bots etc...no,actually d3 is shit,poor new players
    ..
    Last edited by Capultro; 2020-08-01 at 06:41 PM.

  9. #149
    Immortal Stormspark's Avatar
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    Quote Originally Posted by Dead Moose Fandango View Post
    Overall, I enjoyed the game. RoS I think was the best part. But maaan. So many little plots left hanging. Also, wish the original plan for the male barbarian to be the same one from D2 would've been cool.
    Yeah I pretty much agree with this entire point. I don't play it (or any Blizzard games) anymore (they are one of my permanently boycotted companies since late 2018), but I still enjoyed D3 overall. It did get a LOT better with the expansion but there should've been more.

  10. #150
    i got bored very fast .... Not sure if it's the game itself or that i had fond memories of diablo 2 in a time where video games had not much better to offer.

  11. #151
    I didn’t like launch D3 once the initial “ooh, shiny!” faded.

    Current D3 is actually quite fun, but the brand damage is very real.
    It’s definitely my favourite Diablo and, from what I’ve seen of D4 so far, will probably remain so.

  12. #152
    Sort of yes?

    I liked Classic D3 but it got boring real quick with RMAH.
    I loved Reaper of Souls and everything that it brought.

    The idea of "seasons" is really nice however I've only played season 3-5-7 I just can't make myself run the game for every season it becomes super repetitive for me If I don't change classes or take breaks from seasons.

    For a game that is a one time buy tbh I can say that I've got my moneys worth.
    Edit Signature.

  13. #153
    Well yanno it was like yanno a game with neatness i don’t member

  14. #154
    Quote Originally Posted by Segus1992 View Post
    Oof. You might wanna try Torchlight, as it's a lighter and simpler version of D3 basically - in the ARPG genre you're very unlikely to find anything else that's lighter than D3.

    - - - Updated - - -



    Haha yep, except it's still probably the best looking ARPG despite being 8 years old.
    PoE says hi.

  15. #155
    The Insane DeltrusDisc's Avatar
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    Illinois, USA
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    19,066
    It got old... incredibly fast. The voice overs were mostly stupid. "HOW DOES THAT FEEL?!" Shut up, Wizard.

    The storyline has some of the most painful periods I've ever experienced in a video game - period.

    Act 2? Barf. That was so painful. Meanwhile... Path of Exile has no acts that bore me. Not one. I was bored of D3's Act 2 on the FIRST RUN THROUGH. It was that dull and uninteresting. I've played in most of Path of Exile's leagues and I /still/ enjoy the story/all of the acts. It's honestly a shame D3 is overall so dull, so many samey levels in each act with little to differentiate them, this type of 'world' with demons and angels and nephilim is one of my favorite types and SHOULD be one of if not my favorite video game.

    But nah, Blizzard dropped the ball on it. Hard.

    Let's not even get started on mechanics, gearing, and crafting. Worthless.
    Stay healthy and safe, my friends. <3

  16. #156
    Quote Originally Posted by Bleu42 View Post
    Start a new season, and within HOURS you're quite literally handed a full 6 piece set, and mats to craft the supporting uniques. What are you even playing for?
    The entire endgame of Diablo 3 is a 15 minute timed run of completely random monsters on random tilesets. Want to play a build you're thinking might be cool and niche? Well you can, but you can't complete the end game rifts, and can't upgrade your legendary gems.
    But that's okay, you can gain INFINITE FRIKKING POWER by just grinding those rifts for +5 main stat, over and over and over. Want to compete on the leader boards but you took 2 days off since launch of the season? Whelp too bad, everyone is running a bot that grinds paragon, and you're so far behind you can never compete now.
    You're not looking for rare, awesome items. You're looking for the items you're ALREADY USING, but with a red border around them.
    Want to try a hipster setup? Too bad, you play with the items we tell you to, and the skills we tell you to.

    D3 has an actual worse endgame then D2 did. D3 has a worse itemization then D2 did, and a worse amount of customization of skills / items.

    D3 at very launch? Hell, I would have said 9/10. Less then two years in? 5/10. It's been 8 years, and 1 expansion in? 3/10. Play POE instead.
    Very accurate post

  17. #157
    The Insane DeltrusDisc's Avatar
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    Quote Originally Posted by Bleu42 View Post
    I don't actually have hard numbers, but if I had to give a conservative guess, I probably put close to 4 thousand hours into D3, since closed beta.

    Closed beta to launch, was more stoked then I had ever been about a game. Played it every chance I could after launch, (After exhausting everything I could do in the closed beta).

    By max level, the cracks started to show. Itemization was nowhere to be found, and neither was anything close to an end game. End game consisted of running act 3 azmo chest runs. "legendary" items (why not continue to call them uniques, when they have a unique name, art, and stat set is beyond me?) were not balanced at all. Even if they were found at their exact minimum usage level, they were useless. Quite literally any rare item would replace it immediately. Set items were hot garbage. Without looking it up, I remember Tal Rasha's FULL 6 piece set was something like, 3% fire damage.

    Yet I still played, aware of these problems but unaware better games existed. I wasted SO much time checking the official site and Diablofans, hoping for a single breadcrumb from the developers on how they planned on fixing problems / adding to the game. Needless to say I was conditioned from years and years of Blizzard games to expect them to be completely silent and never interact with their players. Everything at this time was glowing white hot with obvious signs of core problems at the center of the pillars of ARPGS.

    RoS launched, and the loot 2.0 with it. I was ecstatic; finally uniques would be useful! Little did I know this entire revamp really meant the homogenization of quite literally the core of all hack and slash rgps; the loot. Now you HAVE to wear a full 6p set, and you HAVE to use the skills that set tells you to. You HAVE to wear an item that has your main stat on it. You want customization? Well any item slot that isn't for your set, or the supporting uniques you get to have a choice in! Any leftover skill slots that your set doesn't tell you to use, you get to choose! Endgame was now rifts, which weren't bad but needed tweaking, and greater rifts. Oh jesus, the greater rifts.

    Want a surefire way to destroy any last player agency in what skills / items to use? Make the endgame (and the ONLY endgame) timed, and with it leader boards. Remember the math on the amount of setups players could pick? Something like in the billions? Yea sorry we really meant ONE setup per class.

    Long story somewhat short; it was fun at launch, because I didn't know better. And most of that fun was 'wow I hope this gets better!'. Then it finally all came to a head;

    Start a new season, and within HOURS you're quite literally handed a full 6 piece set, and mats to craft the supporting uniques. What are you even playing for?
    The entire endgame of Diablo 3 is a 15 minute timed run of completely random monsters on random tilesets. Want to play a build you're thinking might be cool and niche? Well you can, but you can't complete the end game rifts, and can't upgrade your legendary gems.
    But that's okay, you can gain INFINITE FRIKKING POWER by just grinding those rifts for +5 main stat, over and over and over. Want to compete on the leader boards but you took 2 days off since launch of the season? Whelp too bad, everyone is running a bot that grinds paragon, and you're so far behind you can never compete now.
    You're not looking for rare, awesome items. You're looking for the items you're ALREADY USING, but with a red border around them.
    Want to try a hipster setup? Too bad, you play with the items we tell you to, and the skills we tell you to.

    D3 has an actual worse endgame then D2 did. D3 has a worse itemization then D2 did, and a worse amount of customization of skills / items.

    D3 at very launch? Hell, I would have said 9/10. Less then two years in? 5/10. It's been 8 years, and 1 expansion in? 3/10. Play POE instead.
    God damn.

    I want to print this and frame it.
    Stay healthy and safe, my friends. <3

  18. #158
    for a short time yes, then hell no

    the game launched in a completely broken state, you never got any loot and if you wanted any progression you had to spend real money on it on the RMAH

    then it got better with the expansion, when they removed all the broken shit and fixed the game, but the game is still a boring soulless grind anyway

  19. #159
    The Lightbringer Littleraven's Avatar
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    I liked it pre Reaper of Souls. It was fun being hard even if it was a bit punishing. The AH sucked but I still enjoyed the overall package. I LOVED Reaper of Souls when it first came out because it solved a lot of the issues with the base game. Not perfect but still really good. Honestly I kinda hate that we never got the second expansion because I would have loved to see where that story went.

    I hope at least some of it is carried over into D4 from a story perspective. Because I kinda hate how there seems to be a 20+ year gap between each game now. I loved how closely tied D1 and 2 were.

  20. #160
    people tell me its good now, but i'm not spending money on reaper of souls to find out.

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