Nah
Add more gold sinks. Maybe instead of yet-another-currency, how about we spend gold on shit? But then they wouldn't be able to control how we farm I guess . . .
Nah
Add more gold sinks. Maybe instead of yet-another-currency, how about we spend gold on shit? But then they wouldn't be able to control how we farm I guess . . .
Putin khuliyo
And what's more they'll never be able to, because there's a limited supply of token. For every month someone pays for in gold, someone else paid Blizzard real money for that token. At best, half the population could buy time with gold with the other half paying the real money cost of their subs (and Blizzard wins because this takes gold out of the economy via AH fees, and they make more real money because tokens cost more than straight monthly subs).
Ah, but to run an order hall in Legion you had to go out and do dailies and such to get currency to fund the missions. Thus you had to actually do work.
In Wod a garrison's mission table and shipyards were self-funding, so once they were up and running the alt never had to leave their garrison. All you had to do was log in, clear the missions, set up the new ones, and mail the money to your banker. Every so often you'd want to buy a bunch of mats at your store (probably furs to send to your tailor to turn into bags), but hardly real work. Also, levelling alts in WoD was faster than in Legion.
No you didn't have to do any work in legion, you just had a trait in order hall that instantly did one world quest a day and that was able to sustain at least 2 characters.
In legion I made 2.3M gold per month not leaving order hall at all.
And about topic.
1000 is too much, but divider by 10 or 100 would did the trick.
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Nope, order halls had trait to instantly finish one world quest a day. I had all classes, not all classes had that trait and I still did not have to move a single alt out of order hall to keep gold flowing. Best wq was 10 blood of sergaras, insta finish trait = tons of resources.
What you seem incapable of understanding through reading your posts is that there is a hard floor to value. You cannot go below 1c in value.
Let's use the real world as an example, shall we?
You want to make $1,000.00 be $1.00.
The problem is with items that currently cost $1.00.
Because you cannot operate in fractions of a penny, if you go to McDonald's and want a drink, currently, you would $1.00 plus tax for the drink. After your conversion suggestion, that $1.00 drink would have a value of $0.001. 1/10th of a penny.
That means you have 2 choices:
Either it is free and no one pays for it which means the company makes no money which means it is no longer available.
OR
You charge the minimum amount of $0.01, 1 penny. Which have effectively turned that $1.00 drink into a $10.00 drink.
The reason this is an issue is because when you earn money at your job, you would earn 1/1000th of what you currently make. So that means if you earn less than $10.00/hour currently, you are making $0.01/hour under the new system. This would be effectively the same as saying you currently earn $1.00 an hour, because the purchasing power is the same.
Now, imagine if you will, tasks where you would earn only, say, $0.10 for something. This now means you either earn zero or you earn 100 times that for the same task. This is the equivalent of leveling a low level character.
The reason why this is an issue is because of the bots. Comments have been made that, "Well things will still cost a lot!". Except those people fail to acknowledge that abundance of those items. Peacebloom is ridiculously plentiful in low level zones. With no threat from mobs or the ability to easily kill large packs in a single GCD, you have a situation where it is far more time effective to simply grind out via farming herbs or low level mobs the 5000g for the Brutosaur than it is currently. Sure, a level 3 Kobold might only give 3c, but that level 3 Kobold will explode from a max level looking at it. And you can gather large packs quickly. And with the conversion, it would be the equivalent of a level 3 Kobold currently dropping 3g.
Tell me: if a level 3 Kobold currently dropped 3g, instead of 3c, do you think farming up 5,000,000g for the Brutosaur would be that difficult? The answer is no, it wouldn't be. Because if that were the case, literally everyone on every character would be gold capped by the time they hit max level. And understand that what you are suggesting means current max level single time quests that give 23g and some change would give 23c. Yippee. Worth the time?
This is the dumbest idea i've ever read on MMOC.
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Apparently massive problem for the surprisingly large amount of people on this site with dyscalculia, which is basically illiterate but with numbers. They've been calling for squish, prunes and all that kind of cancer for so many years, they're the same people who want to see WoW become a mobile game.
As I stated before, and you clearly just reiterated for me, you have ZERO clue as to what you're talking about. That is not how you fix the gold inflation issue, at all. Nor how you would fix an economic issue of the same proportions. But like I said the first time, and again, you reiterated for me. You won't believe facts, only your own opinion. Cheers dummy.
another idea : remove all existing gold caps, trade gold cap, guild bank cap, bag cap, bmah gold cap, AH gold cap
and reduce all raw gold source/numbers, make gold circulate between players faster instead, make gold valuable
please
Gold has no meaning to people with millions of gold because if they splurge on an expensive mount or something, they can always recoup their loss very, very fast and with barely any effort. Ever heard the saying "The rich get richer and the poor get poorer/stay poor"? It's true in life and in games.
As for OP - I somewhat understand big DPS numbers being confusing to idiots and thus needing (not really), but gold? Lmao.
Last edited by mauserr; 2020-04-25 at 06:24 PM.
Certainly, the problem is that it's way harder to implement in comparison to the two. I'm sure they're open to suggestions though as there's still tons of options but for sure all are going to ruffle some feathers and put others in a bind.
Would you divide by 100 or 1000? Put a floor and a roof on where players will land depending on their initial holdings? It could be done but where these numbers would be aren't as easy to arrive at. Are you aiming for coppers to mean something again or just lvl 60 vanilla levels where 100g is a ton of gold and 1k is a fortune.
It's an interesting topic nonetheless as is the subject of it making any difference or being nearly as impactful as levels and stats. Which is why nothing's being done so far.
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At first, maybe. In Argus patch you really didn't and they came pretty much self sufficient(you could buy resource boxes from Dalaran and send them to alts). Even before that, I only ran gold missions on alts so doing 1 invasion or emissary that rewarded lots of resources was enough to last for weeks.It wasn't really a big deal.
Better solution is to add other higher value currency above gold instead of slicing everything down.
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