I just wished they would redo arms mastery again since blizz themselves stated blah blah about passive damage. The bleed for no skill is boring. Take it away and bake that damage into execute or something. At least make exe hit harder than a rets TV
"I'm Tru @ w/e I do" ~ TM
WoD Mastery please, oh those big MS/Executes thats what Arms should be. I'm fine with Deep wounds being a part of arms but it should be reduced to a small bonus like it used to be back in the day too have a mastery a feral should have a dosen't fit the hard/slow swinger arms is supposed to be.
I could understand if Warrior had some small measure of Bleed from their Mastery. What you get from DW is excessive though. I feel like I'm someone who's there for the Bleeds with some hit accompaniment.
I am playing other classes and just about anything other than tanking mobs are harder on a Warrior. Though a DH with the right Traits and Talents can do that easier. DH has no slows, they've also little need for it with their amazing mobility.
Mages used to be incredibly squishy and had a lot of slows and roots (frost)to compensate for that as well as decent mobility. That was changed to good mobility, then the amount of damage reduction from low armour was increased and to top it of they got an absorb shield (all specs) as well. And then for good measure, Frost got even more anti-mobility to the point their damage was lowered and that lowered damage then resulted in them being unviable for PvE.
stances shoudl coem back, as shoudl the shamn totem bar, hunter aspect bar, and maelstrom sohuld be turned into an ui element
Unfuck Revenge. Return it to how it was, prior to being butchered and turned into a shitty Heroic Strike that is on the GCD.
Return Focused Rage.