Thought this up off the cuff, thought it would be fun.
Plague * Undeath * Blood
- The primary resource of the Necromancer is the use of their own life force, and stealing life force from others. Necromancers would have a robust amount of health, particularly for casters, however, their health is also what they use to cast most of their spells. Like with Deathknights runes and power, Warlocks mana and soul shards, the necromancer have their spells and rituals to charge up necrotic energies to cast their more powerful spells. The unifying factor across all specs of the necromancer is the sacrifice of their blood, and the desire to drain it from others to replenish it.
- Plague: A spec, that focuses on weakening and disabling their targets while enhancing their own. A melee spec(Yes a cloth one) that drains attributes and gives it to the caster. As diseases slowly ebb away at their health and attack speeds. Cripple your target, stealing their ability to fight in close quarters as effectively and emboldening the sweep of your scythe(or axe, I don't judge), or use an aura of pestilence, slowing enemies that would flee at the last moment. (An anti-melee spec, similar to a Unholy-DK, but with no pet, single target focused and a ramp up in power rather than burst.)
- Undeath: The first thing you think of when you think Necromancer, armies of undead minions! Skeletons, zombies and other monstrosities rise at your command as you sap at away at your victims life force. These minions would work in combination with one another, to focus in on a particular aspect on a fight by fight basis. Skeletons deal the most melee damage, but are frail with low HP. Zombies have more HP and apply debuffs that enhance the damage taken by other melee attackers but deal very little on their own. Oozes can slow the movement of enemies and deal acidic nature damage having a moderate amount of HP. Skeletal mages deal various types of ranged spell damage but like your normal skeletons are very weak HP wise. (similar to Warlock Demo, but no permanent pet and the focus is to balance out your combo for the fight appropriately, rather than one size fits all.)
- Blood: A healing spec that balances between dealing moderate damage, single target healing, and short duration buffs. The necromancer pours their own life force into an ally to bolster their defenses and mend their wounds through streams of enchanted blood. Their enhanced knowledge of anatomy gives them the ability to temporary enhance abilities of allies for a short time. Unlike the other specs who are limited to a singular enemy to tap life force from, Blood Necromancers are able to draw blood from multiple enemies at once, or in the case of larger enemies finding their richer blood, more sating then usual. (Put simply, they can use aoe life drains for trash, and get more HP back from bosses, while not necessarily dealing more damage.)

Recent Blue Posts
Recent Forum Posts
Next 20 years of WoW and Blizzcon - what will come next?
MMO-Champion

Reply With Quote



