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  1. #421
    Bloodsail Admiral DrIvoRobotnik's Avatar
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    Thought this up off the cuff, thought it would be fun.

    Plague * Undeath * Blood

    • The primary resource of the Necromancer is the use of their own life force, and stealing life force from others. Necromancers would have a robust amount of health, particularly for casters, however, their health is also what they use to cast most of their spells. Like with Deathknights runes and power, Warlocks mana and soul shards, the necromancer have their spells and rituals to charge up necrotic energies to cast their more powerful spells. The unifying factor across all specs of the necromancer is the sacrifice of their blood, and the desire to drain it from others to replenish it.
    • Plague: A spec, that focuses on weakening and disabling their targets while enhancing their own. A melee spec(Yes a cloth one) that drains attributes and gives it to the caster. As diseases slowly ebb away at their health and attack speeds. Cripple your target, stealing their ability to fight in close quarters as effectively and emboldening the sweep of your scythe(or axe, I don't judge), or use an aura of pestilence, slowing enemies that would flee at the last moment. (An anti-melee spec, similar to a Unholy-DK, but with no pet, single target focused and a ramp up in power rather than burst.)
    • Undeath: The first thing you think of when you think Necromancer, armies of undead minions! Skeletons, zombies and other monstrosities rise at your command as you sap at away at your victims life force. These minions would work in combination with one another, to focus in on a particular aspect on a fight by fight basis. Skeletons deal the most melee damage, but are frail with low HP. Zombies have more HP and apply debuffs that enhance the damage taken by other melee attackers but deal very little on their own. Oozes can slow the movement of enemies and deal acidic nature damage having a moderate amount of HP. Skeletal mages deal various types of ranged spell damage but like your normal skeletons are very weak HP wise. (similar to Warlock Demo, but no permanent pet and the focus is to balance out your combo for the fight appropriately, rather than one size fits all.)
    • Blood: A healing spec that balances between dealing moderate damage, single target healing, and short duration buffs. The necromancer pours their own life force into an ally to bolster their defenses and mend their wounds through streams of enchanted blood. Their enhanced knowledge of anatomy gives them the ability to temporary enhance abilities of allies for a short time. Unlike the other specs who are limited to a singular enemy to tap life force from, Blood Necromancers are able to draw blood from multiple enemies at once, or in the case of larger enemies finding their richer blood, more sating then usual. (Put simply, they can use aoe life drains for trash, and get more HP back from bosses, while not necessarily dealing more damage.)
    Last edited by DrIvoRobotnik; 2020-05-01 at 12:19 AM.

  2. #422
    Quote Originally Posted by Simplejakk View Post
    So, you basically want a Warlock that has access to DK abilities and can also be a healer. Glad we could clear that up.
    Whats the difference between all the melees? A rogue is jus a warrior that can go invis. A shaman is just a warrior with flashy lightning. A druid is just a warrior with cat form. A demon hunter is just a warrior with laser beams. A monk is just a warrior than can punch. A death knight is just a warrior that is dead.

  3. #423
    The Unstoppable Force Ielenia's Avatar
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    Quote Originally Posted by Teriz View Post
    Yes, by dismantling a Warlock spec.
    "Dismantling"?

    "VERB

    If you dismantle a machine or structure, you carefully separate it into its different parts."


    The warlock spec wasn't "dismantled" and there are many who like the way it is, right now.

    But all of that is irrelevant because you're just trying to move the goalposts, here.

    You made this argument, originally:
    Quote Originally Posted by Teriz View Post
    If its abilities are already in a playable class, wouldn't that mean that he's already added to the game?
    Which was debunked by the game itself since warlocks used to have the Metamorphosis ability, which is the demon hunter's signature skill. By your logic, that means the "demon hunter was already in the game".

    Well, the fact of the matter is: demon hunters are now a playable class in the game, which renders your argument null and void.

    Saying that warlocks had to lose the metamorphosis ability to the demon hunters is nothing but goalpost moving.

    Care to speculate what Blizzard will need to dismantle in order to create a viable Necromancer?
    I speculate an absolute total of zero "dismantling" would be needed for a viable necromancer.

    I estimate at least 2 DK specs
    None would have to be affected, whatsoever. All could still go on to be what they are. After all, the paladin's spec don't suffer with the existence of the priest class.

    probably Affliction Warlock
    Absolute zero in any way shape or form, and any claims that warlocks would be affected are not being honest.

    and more than likely some elements from Frost Mages.
    The mage's fire spec does not suffer with the existence of the warlock's fire spec, or the fact that the shamans can use fire spells. The mage's frost spec did not suffer at all when the death knight's frost spec was created. So why would this time mages be affected? Not to mention that "frost" is not necessary for necromancers.
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
    "You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
    "They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

  4. #424
    Banned Teriz's Avatar
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    Quote Originally Posted by Ielenia View Post
    "Dismantling"?

    "VERB

    If you dismantle a machine or structure, you carefully separate it into its different parts."


    The warlock spec wasn't "dismantled" and there are many who like the way it is, right now.

    But all of that is irrelevant because you're just trying to move the goalposts, here.

    You made this argument, originally:

    Which was debunked by the game itself since warlocks used to have the Metamorphosis ability, which is the demon hunter's signature skill. By your logic, that means the "demon hunter was already in the game".

    Well, the fact of the matter is: demon hunters are now a playable class in the game, which renders your argument null and void.
    Uh, the fact that Metamorphosis had to be removed from Warlocks to bring Demon Hunters into WoW PROVES my argument. I am sorry you had to type all of that nonsense though.

    I speculate an absolute total of zero "dismantling" would be needed for a viable necromancer.
    Which is a statement so utterly dishonest that it doesn't even deserve a proper response.

  5. #425
    The Unstoppable Force Ielenia's Avatar
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    Quote Originally Posted by Teriz View Post
    Uh, the fact that Metamorphosis had to be removed from Warlocks to bring Demon Hunters into WoW PROVES my argument.
    No, it doesn't "prove" anything, much less your argument. For two big, main reasons:
    • Just because warlocks lost the metamorphosis ability, it does not mean that the same will happen to death knights.
    • Metamorphosis is a unique specific ability. Necromancers don't have any "unique, specific ability" that "must be removed" from the death knight class.

    And I'll repeat: you're moving the goalposts with the mention that metamorphosis was removed from the warlock's repertoire.

    Which is a statement so utterly dishonest that it doesn't even deserve a proper response.
    Except it's not dishonest in the least. My necromancer concept takes nothing from any of the classes you mentioned.

    By the way: every time you mention the word "dishonest", it brings a chuckle out of me because it feels like nothing but projection on your part.

    I've explained multiple times the mistakes and fallacies in your arguments which label you as "dishonest", while the only thing that qualifies me as "dishonest" in your eyes is me not agreeing with your fallacies.
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
    "You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
    "They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

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