Asheron's Call
Asheron's Call
I, and probably many others, thought the world/setting was a major turn-off. Also if we are real and look at the market then it becomes obvious that only the games backed by large IPs tend to survive and rise to the top. In that regard the game was pretty much doomed from the start. Only expcetion are games that start out with completely different business models like GW.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Whatever game you're playing right now.
Remember: Words are not violence.Make your own groups!!!
We're on a WoW fan site
..and so he left, with terrible power in shaking hands.
Tbh, since the recent nostalgia craze is running rampart but I just shudder at the thought of playing vanilla again, I started to reminiscene about RO. If it weren't for the fact that it's such a grindy game that later drifted a bit too much into the emporium/empyrium/emp..something (?) war stuff for my taste I would actually be itching to play it again. This time certainly not as a priest through.. fuck that shit. Not gonne spend another couple hundret hours lighting up undeads and dark creatures.. I still cringe whenever I think about pyramids and ancient mummies pop up in my head.
Last edited by Cosmic Janitor; 2020-05-08 at 04:08 AM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
hmm i cant tell if this is someone trying to be an extremly obvious troll or a subtle one,for people who dont know wildstar had one of the worst dev teams of any triple A mmo's,they completly droped the ball with wildstar,plenty of info online about them talking about the nighmare that whent on inside with the team
Objectively. If wildstar was the best mmo people would have played it. The graphics where to childish for me and mines tastes
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The mmo market is in the west is very different then the mmo market in the east.
The mmo market in the west is slightly more sqewed towards realistic looking mmo's and mmo's build upon existing lore heavy franchises.
Not really seeing the correlation of the big and heavy hitters tbh
RO went full normie and mindlessly grinding mobs isnt the only way to level up now, you have the eden group who gives you quest to either kill x amount of mobs or gather materials, and you also get some basic gear at certain levels
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Wildstar problem was, they went full retard with the "hardcore" stuff and big surpirse, guilds had troubles getting people if someone left/was poached because NOT everyone was as hardcore as they thought
That was one problem. Another was that just not many people played it. It topped at around 160k at the end of 2015. Many people where pushed away by the more japanese inspired races and tech oriented feel of the world. IE less realistic.
Best advice for a western audience would be medieval like setting with magic and humanoid races.
Nostalgia: Everquest. First MMO I ever played and made some great friends that carried on well into my WoW years.
Current: WoW. It was never perfect (no, not even in BC/Wrath), but I've always found something to enjoy while playing it, so it's justified my sub for 12+ years now.
Honorable Mention: Star Wars Galaxies. My favorite crafting system in any MMO I've tried. SO complex and almost guaranteed that nobody would ever craft the same exact item as you ever. The Jump to Lightspeed expansion scratched the space battle itch I had on top of it, also allowing crafters to build space ships. Anything from single-seaters to group ships. I miss it dearly and was sad when I read that the emu group I was following the progress of decided that JTL was too complex for them to replicate.
I will rate in order of their strongest points.
Immersion & story: ESO
Instanced content: FF14
Combat: BDO
If I didn't mention it, its because the game is trash and has no redeeming qualities.