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  1. #541
    Quote Originally Posted by Gallahadd View Post
    When you say "Similar to Dark Soul" do you mean in terms of playstyle, or also in terms of difficulty? I've heard this one has much smaller player health bars (at least to start) so you're more likely to get utterly steamrolled if you fight too many people, or someone that's too strong. Even as a supposedly "Tanky" character.
    Nah not in terms of difficulty but you are correct in that you can't take on too many at once because dodge uses stamina and you need to do basic attacks or let it naturally regen over time. When I say similar to dark souls I mean it feels like they copied parts of those games kinda like how bloodborne brought in special attacks with the weapon type. And basic attack/charged attack. Then positioning being important with how you mix in attacks with defense. When you start upgrading your gear i normally 2 shot people with the 2hander axe so you get pretty strong. I'm on the 2nd hardest difficulty. Could probably do the highest but getting one shot by bosses is eh
    Suri Cruise and Katie Holmes are SP's.

  2. #542
    This game looks terrible.... This is 4k with everything maxed other than shadows and clouds.

    Something is very wrong with the textures in this game. Everything looks muddy.


  3. #543
    I'm having a blast with the game so far. 20 hours in and I keep getting immersed by just exploring and listening to the music and ambience. It's not quite like Skyrim in terms on music and immersion but I could easily see myself spend at least a few 100 hours in this game

    As far as bugs are concerned I've encountered a few. The worst was when my longship was summoned and it got stuck on land for some reason. I had to my main hub to resummon it and travel there again. Again nothing really game breaking like I've seen others mention in this thread though. I must've been lucky

  4. #544
    Quote Originally Posted by Baconeggcheese View Post
    Without spoilers how in what way is odyssey bloated in a different way from previous games? Especially in ways that I'm assuming are mandatory. I'm playing it now and it doesn't seem really any different from say, origins before it.
    I'd say the most grating thing in Odyssey is how little variety there is to side content. Origins had cave exploration, just random chests, camps, tombs and so on. It only dipped down in Kirenaika, that last zone in the north-west of the map where you were mostly going between forts. Odyssey is like if all the map is Kirenaika, almost every single thing you come across has you loot some chests, kill captain and free the prisoners. Terrible mercenary system that only prolongs every single fight doesn't help.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  5. #545
    Quote Originally Posted by TickTickTick View Post
    I feel like the game is lacking the "red skull over NPC's healthbar" if they are more powerful (the difference between your power and theirs).
    The skulls are still in the game. While travelling to a new town for the main quest, I came across a raid that was a bit off the path, I went in there and noticed the red skulls. I hadn’t seen that this was a power lvl 250+ zone (something like that), while my power level was around 25.

  6. #546
    Quote Originally Posted by mitbrandir View Post
    The skulls are still in the game. While travelling to a new town for the main quest, I came across a raid that was a bit off the path, I went in there and noticed the red skulls. I hadn’t seen that this was a power lvl 250+ zone (something like that), while my power level was around 25.
    They show when you're in combat, but they don't if you're not. Meaning you might engage enemy who's too powerful for you.

  7. #547
    Quote Originally Posted by TickTickTick View Post
    They show when you're in combat, but they don't if you're not. Meaning you might engage enemy who's too powerful for you.
    Can't you just target them with the bow though? That shows the Health Bar. Other then the zealots and quests the things are tied to the zone so you just have to watch that. I had one of the Reda quests on the border of a zone and 3 or 4 saves it was double in power. One save randomized their location in the lower zone and it was way easier to take them on.

    I haven't run into it that much though since I usually don't stray across the zone borders. And I'm over leveled for the areas I am doing since I'm doing as much of a zone as I can before moving on and did the first seer quest zone.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  8. #548
    Quote Originally Posted by Rogalicus View Post
    I'd say the most grating thing in Odyssey is how little variety there is to side content. Origins had cave exploration, just random chests, camps, tombs and so on. It only dipped down in Kirenaika, that last zone in the north-west of the map where you were mostly going between forts. Odyssey is like if all the map is Kirenaika, almost every single thing you come across has you loot some chests, kill captain and free the prisoners. Terrible mercenary system that only prolongs every single fight doesn't help.
    I don't really notice the difference there beyond there's a lot less like... ruins exploration to find a tablet for an ability point.

    I enjoy the merc system, definitely adds challenge to moments and whether or not they show up makes things feel more varied. Its often when I'm least paying attention that they decide to pop in.
    ..and so he left, with terrible power in shaking hands.

  9. #549
    Quote Originally Posted by Baconeggcheese View Post
    I don't really notice the difference there beyond there's a lot less like... ruins exploration to find a tablet for an ability point.

    I enjoy the merc system, definitely adds challenge to moments and whether or not they show up makes things feel more varied. Its often when I'm least paying attention that they decide to pop in.
    Merc fights themselves would have been fine if they had less health or didn't come in droves. From my experience, they always show up whenever there's big fight and your bounty increases. As they are now, the system gets boring fast due to how often they show up and how long it takes to kill them. Also the difficulty is mostly annoying: throwing bombs at you constantly turning Kassandra into Sonic, inflicting fire or poison with no build up (which can easily be lethal, while enemies mostly ignore statuses aside from screaming), fucking tamed animals with terribly telegraphed attacks and so on.
    Last edited by Rogalicus; 2020-11-14 at 06:30 PM.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  10. #550
    Quote Originally Posted by Rogalicus View Post
    Merc fights themselves would have been fine if they had less health or didn't come in droves. From my experience, they always show up whenever there's big fight and your bounty increases. As they are now, the system gets birung fast due to how often they show up and how long it takes to kill them. Also the difficulty is mostly annoying: throwing bombs at you constantly turning Kassandra into Sonic, inflicting fire or poison with no build up (which can easily be lethal, while enemies mostly ignore statuses aside from screaming), fucking tamed animals with terribly telegraphed attacks and so on.
    A lot of what you said here makes me think you weren't optimizing your build via abilities and gear. I've been playing the game solely on nightmare and they don't take me very long to kill and I have invested a bit in fire which does plenty of damage. I absolutely chunk them with overpower abilities and then the fire dot / regular attacks finish them off.

    I actually have issues trying to recruit them sometimes because I'll kill them by accident.
    ..and so he left, with terrible power in shaking hands.

  11. #551
    Quote Originally Posted by Baconeggcheese View Post
    A lot of what you said here makes me think you weren't optimizing your build via abilities and gear. I've been playing the game solely on nightmare and they don't take me very long to kill and I have invested a bit in fire which does plenty of damage. I absolutely chunk them with overpower abilities and then the fire dot / regular attacks finish them off.

    I actually have issues trying to recruit them sometimes because I'll kill them by accident.
    I can easily kill them in 1v1 fight, it gets messy with more people, because they start throwing bombs, firing arrows and charging at you. The more shit happens in the fight, the harder it gets to avoid damage or actually deal it instead of parrying or dodging ad infinitum.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  12. #552
    Quote Originally Posted by Rogalicus View Post
    I can easily kill them in 1v1 fight, it gets messy with more people, because they start throwing bombs, firing arrows and charging at you. The more shit happens in the fight, the harder it gets to avoid damage or actually deal it instead of parrying or dodging ad infinitum.
    2 is fine you just focus one then clean up the other. 3 is where I start to have issues, but that's pretty rare. You have to really try to push the meter up to get 3 and then ignore any way for you to make it go back down. You also have to not be paying attention to where they are when you have 3 after you and intentionally start something that will attract them.

    iono, your issues with the system seem more self imposed as if you just didn't want to interact with it at all. I find it neat that at any moment I have a potentially dangerous enemy around that I have to account for.

    Pretty much the only thing I find silly is that when you start fighting one the others start B-lining it for you as if they had some way to know where you are. Same issue with getting spotted in general though, you'll be fighting 1 dude and somehow an enemy across the base will know.
    ..and so he left, with terrible power in shaking hands.

  13. #553
    Quote Originally Posted by Baconeggcheese View Post
    2 is fine you just focus one then clean up the other. 3 is where I start to have issues, but that's pretty rare. You have to really try to push the meter up to get 3 and then ignore any way for you to make it go back down. You also have to not be paying attention to where they are when you have 3 after you and intentionally start something that will attract them.

    iono, your issues with the system seem more self imposed as if you just didn't want to interact with it at all. I find it neat that at any moment I have a potentially dangerous enemy around that I have to account for.

    Pretty much the only thing I find silly is that when you start fighting one the others start B-lining it for you as if they had some way to know where you are. Same issue with getting spotted in general though, you'll be fighting 1 dude and somehow an enemy across the base will know.
    3 is what I was describing. In my experience you don't have to do anything extraordinary to have it up to 3 or 4, just actively fighting in the open is enough. I'd pay it off but it takes too much money and going out of my way to kill the bounty starter just to take it one level down doesn't sound fun. So yes, I don't actively interact with the system, but it's because I fucking hate it. I'd prefer at least finite list of mercenaries like philakitai were in Origins or if going up in ranks gave you enough notoriety to scare off most hunters.

    As far as I understand, they don't even track you, just any time you commit any crime bounty hunter spawns in vicinity and starts to run towards that spot.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  14. #554
    What's everyone's favourite weapon combo's? I like to use a Dagger in offhand for the L1 special attacks, very good gap closer and disengage ability with good damage. Then the hammer with the poison perk on crit i've also found decent, good heavy attacks for shield breaking and knockdown.

    Currently dabbling in the dual wield 2Her's skill and seeing what works, you'd think a 2H axe and a 2hSword would be decent but it's roughly the same damage as normal dual wield but slower, the 2h axe aoe spin special attack also seems lacking for damage.

  15. #555
    Quote Originally Posted by Rogalicus View Post
    3 is what I was describing. In my experience you don't have to do anything extraordinary to have it up to 3 or 4, just actively fighting in the open is enough. I'd pay it off but it takes too much money and going out of my way to kill the bounty starter just to take it one level down doesn't sound fun. So yes, I don't actively interact with the system, but it's because I fucking hate it. I'd prefer at least finite list of mercenaries like philakitai were in Origins or if going up in ranks gave you enough notoriety to scare off most hunters.

    As far as I understand, they don't even track you, just any time you commit any crime bounty hunter spawns in vicinity and starts to run towards that spot.
    The only times I've ever reached 3 were when I was murdering tons of people in the middle of a city where lots of civilians were looking at me while stealing in front of civilians.

    Its definitely not easy to get to 3, I've yet to get to 4. Dunno how you managed to do that enough to have it happen on a regular basis.
    ..and so he left, with terrible power in shaking hands.

  16. #556
    Quote Originally Posted by Champagne Supernova View Post
    What's everyone's favourite weapon combo's? I like to use a Dagger in offhand for the L1 special attacks, very good gap closer and disengage ability with good damage. Then the hammer with the poison perk on crit i've also found decent, good heavy attacks for shield breaking and knockdown.
    I haven't used much other then a spear. I got the one from Norway early on and it is what I've been using most of the game so far. I have only paired it with a two hand axe and I seem to like that combo the most since it gives me a whirlwind as the off hand special. The axe is fire on crit and the spear is speed when surrounded. I haven't got far enough for more then the zealots to have the heavy shields but even quest bosses melt during the special.

    So when I run out of arrows from trying to hit weak spots the special helps
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  17. #557
    Pathetic mesh-up of The Witcher and The God of War.

    ASSASSINS creed has lost its identity with Origins.

    Such a poor generic game. Not worth money and time AT ALL.

  18. #558
    Quote Originally Posted by Palapop View Post
    Pathetic mesh-up of The Witcher and The God of War. ASSASSINS creed has lost its identity with Origins. Such a poor generic game. Not worth money and time AT ALL.
    Its okay to not like a game. The Witcher and God of War were not the first of their kind either so it is a bit silly to call any open world action RPG a mash up of those two. It also is still very much in line with the identity of AC. It has just evolved the game play. This is also the second game since Origins. Move on already if you haven't liked the past 3 game models.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  19. #559
    Quote Originally Posted by rhorle View Post
    Its okay to not like a game. The Witcher and God of War were not the first of their kind either so it is a bit silly to call any open world action RPG a mash up of those two. It also is still very much in line with the identity of AC. It has just evolved the game play. This is also the second game since Origins. Move on already if you haven't liked the past 3 game models.

    It was open world action RPG before Origins too.

    But, then it had IDENTITY. Now it's poor mesh up.

    I moved on. Played origins for 30 mins, LITERALLY and left Assassin's creed for good.

  20. #560
    Quote Originally Posted by Palapop View Post
    It was open world action RPG before Origins too. But, then it had IDENTITY. Now it's poor mesh up. I moved on. Played origins for 30 mins, LITERALLY and left Assassin's creed for good.
    You didn't really move on if you are still here trying to trash it when you haven't played two of the games. They just switched the game from situational stealth mechanics to combat. Its not like any of the games previous to Origins were revolutionary or all that great with Identity. They were just a mash up of open world and the same stealth mechanics.

    Origins, Odyssey, and Valhalla are not perfect but they are still a nice way to change the series up. And they still have identity. Though Valhalla seems to be setting up the next game to change things around again. I wouldn't be surprised if a controllable bird goes away all together.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

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