This is a thing im worried about since quite some time now, we know so far there will not be a warforging or similar system in SL.
However, how do they keep the incentive for mythic+ and raids once you got most of your important stuff up?
Love or hate it, the introduction of thunderforging in mop and the advancing of that system was a necessary evil because otherwise a lot of players would have been "done" and quit way too fast, creating problems not only for the devs but also raiding guilds.
Im not here to discuss wf/tf or if there could have been a better solution (dead horse), but how you guys think they'll handle it in SL, i can't imagine they'd just let it be like right now -20% drop chance on everything and call it a day.
M+ needs a longterm incentive.
First few bosses in a raid need a longterm incentive.
Casual, non-instanced content needs a longterm incentive.
I really don't want to go to the wod days and before where realisticaly im only motivated to do that one boss at some point because it's the only upgrade i could still get..