Introversion and extroversion aren't black and white like this.
I'm also equally confused by the idea that advertising appeals to extroverts.
Introversion and extroversion aren't black and white like this.
I'm also equally confused by the idea that advertising appeals to extroverts.
"El Psy Kongroo!" Hearthstone Moderator
How would I know this thread would be another one of your Introverts are evil type posts. We get it people don't want to play with you. How about you stop being a cry baby bitch and change your outlook on life. Introverts are not under your bed trying to kill you or take the game from you.
While I agree that WoW should be advertising a ton right now.
I'd love to see a return of the "I am a X-Race Class" series with people that actually play like Rhonda Rousey, Vin Diesel or Mila Kunis. Maybe not showing their actual characters but at least their classes.
As for the interviews Ion and the rest of the leads are doing, they are meant for the currently playing community and tons of people do watch and check out the various influencers when a new expansion is about to drop. So it's really a good time investment.
I think you huff your own farts.
Torghast looks like a great development in making evergreen content for group and solo play, so even your basic premise is faulty.
You know, I actually had to look it up. Radio stations are still very common and popular, and are actually continuing to make more and more revenue year over year.
That said, there is a very clear generational gap, and while some younger people might have exposure to radio through situations outside of their direct control, the majority of younger generations prefer streaming, and all evidence suggests that radio will start to decline as younger generations begin to overtake the older generations that still use radio. As it stands right now, both industries are growing, however.
Torghast is the strongest selling point of this expansion, with Blizzard doing something different and embracing solo content. I'd say it should be pretty up and center when it comes to advertising the game.
Why has no-one tried to find some data about radio listening?
Here come som links instead of "pulled out of my ass numbers":
According to Nielsen:
https://www.nielsen.com/us/en/insigh...dio-landscape/
Radio is still the medium that the greates percentage of Americans use. 93% of all adults listen to radio weekly.
https://www.statista.com/topics/1330/radio/
Americans listen 106 minutes of radio per week on average. (2018)
The radio industry generated 14 billion US$ in revenue in 2018
But radio seems to be on the decline. Found some numbers from my country, Denmark:
https://mediernesudvikling.slks.dk/f...Radio_2018.pdf
In 2008 the average Dane listened 131 minutes of radio per week. In 2017 it fell to 111 minutes.
If you look a bit deeper at the links then there is no doubt that radio is more used by the "mature" audience:
19-34 year old Danes listened to 70 minutes of radio per week.
There is also no doubt that radio loses "users" compared to other media platforms.
But radio is not dead at all.
And I agree that radio is the last platform that Blizzard should advertise on.
These interviewers should be asking why Blizzard isn't doing more to reach out to former WoW players and draw them back in during the quarantine. Where is the vision? Where is the passion? I mean this isn't some startup indie company. This is World of Warcraft. This game actually penetrated pop culture to a degree. Its a no-brainer that they should have done something. There should have been an ad campaign. TV. Radio. A new game mode to draw social casuals in.
It makes me think Blizz doesn't feel this game is special at all.
They are just going thru the paces of quietly promoting Shadowlands in all the usual boring places.
What the hell man. This company needs a Steve Jobs to kick its ass and get it moving.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Nobody watches TV or listens to radio in 2020. I've seen plenty of ads across the internet for the game in recent months and I think the XP buff (and the current rep buff) is a nice gesture to get some players back who maybe never got their allied races done etc. It doesn't really make sense to splash enormous sums of cash on some TV ad to get players back into the game when we're in the last tier of the expansion and the next one is 6 months away at best.
Who cares about this crap lol?
These interviews are for us - we want to know what's coming next, what abilities/items/perks/areas/eyecandy we get next and how we will get it, how the balance will look and how "muh class" plays.
Yeah I totally want streamers that get rare opportunity to interview WoW exec/dev to go ahead and burn 1/6 of that one decent stream on "why u advertise or not advertise wow the way you do hurrr".
It would be an instant eyeroll for everyone who listens in to the stream.
Why people keep saying this? People who like solo play. What is this stupid argument? People play solo becouse its path of least resitance. No beocuse its fun and no becouse they enyoj it. Its just esyest way to complete content thats why people play solo. Classic forced grouping becouse thats where game was fun to play regardless of anything. Yes its annoying to find people to play with. But as with everyting in life best stuff always sits outside peoples confort zones. Thats why original devs forced grouping on players.
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Age of avertage wow players is same as back in 2004 which is 17-20y.
People say it because it is true. Sure some do it because it is the path of least resistance, but there are also a ton who enjoy solo play and doing things like that within the game. I know of about 10 or so people personally. So saying no one finds it fun is a bit false.
Definitely going to need some sources to back that bit of information up otherwise it is a major assumption.
https://electronics.howstuffworks.co...-warcraft1.htm
"The average player's age is 28, and female players tend to be a few years older than male players.". Fun fact; WoW is even being refered to as "the boomer game".
Amazing sig, done by mighty Lokann
What?
Along with EA(who actually left steam because of this, when you read between the lines) Blizzard would be one of the last companies I could see willing to profit share with one of their competitors. Especially given they already have an established platform.
It COULD help them, but it's just so unlikely it isn't really worth suggesting. We may as well ask Blizzard to hold themselves accountable every time they make mistakes
What? This is the dumbest thing i have read in awhile. As someone who plays solo i can tell you for a fact you are wrong as shit. I do it because it is fun, and i like going at my own pace and not being beholden to other players. Im sorry when i log on i dont want to have to hope there are other players around just so i can play the game.
Solo is a much bigger demographic than you think, i recommend opening your mind a little.