*Reposted from the official forums*
Suggestions on changes to MM going into Shadowlands, compiled after reading posts on the Alpha feedback forums.
Not currently invited to Alpha, so take this post with a grain of salt.
Trueshot Aura
Currently this cooldown is not very strong thematically, it shortens your cast times and allows you to shoot more aimed shots. The problem faced here is that this is not an ability worthy of the name, instead being more fitting if we still had it named Rapid Fire.
Secondly the talent itself poses problems for hte rotation, not doing much more than speed it up, often to its detriment as focus cost and aimed short charges do not always line up, especially if the idea is to use this ability to strengthen your rotation as a whole. Either you use it to get loads of Aimed shots, in which case you end focus starved, or you attempt to weave in different abilities, which often leads to ending with too many charges on aimed shot.
A suggestion i have after reading some other suggestions would be to change the ability ot be more flavorful, briefly empowering the hunter back to the Legion era where you had wind arrows. In this version any Precise shot buffs would instead cause you to instantly fire the arrow as a wind arrow, both freeing up the buffs without feeling like you waste them, as well as reusing the animations from Legion.
Rapid Fire (Read: Seizure shot)
Rapid fire is a pretty bland ability overall, serving no good purpose not as an impactful ability, nor as a focus builder. Currently in BfA the ability is only propped up by Azerite traits, as well as Trick shots, in single target the ability neither looks nor feels good to use.
A suggestion would be to replace this ability completely with Chimaera shot. This ability was always iconic to MM, and while i personally would prefer it to be renamed to Twin shot as the Chimaera shot always felt like a survival ability, i cannot deny that the ability felt good to use.
The ability could either use the Marked shot visuals, with a glyph or talent for the old version, or vice versa.
This ability could addiotnallly fill in the missing piece of cleave which was once integral to the MM spec identity, possibly even proccing trick shots for extra flavor.
Steady shot
This ability is another that feels mostly abandoned in the current rotation. Now arguably this is because of Rapid fire, but as has been noted on the Alpha forums the focus regen has been increased, further pushing this ability down the priority list. This has effects on talent choices and could do with redesign.
My suggestion would either be to remove Rapid fire, pushing steady shot further up the priority list, and allowing talents and abilities that shorten its cast time to shine.
Another suggestion could be to bake in the Azerite trait that was once prevalent in Uldir that increased Aimed shot damage when you cast steady shot. A suggestion could be to increase crit chance each time you use it.
Kill shot
As far as i can see on the Alpha this ability currently simply floats in the ether, not doing much more than allow you to press an extra button during execute phases.
My suggestion would be to attach a small buff when used. Perhaps something as elegant as it putting a DoT on the enemy that increases haste or crit each time it is used.
This would however likely push the relative strength of the Venthyr covenant ability further up, so you would likely need to add a caveat to said ability to not have it proc the haste, or otherwise tune the ability such that you cannot keep building the haste buff on the proc alone.
Hopefully this is easily digestible. Further suggestions welcome.
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Not at all a comprehensive list of changes, rather some more directed improvements I would like to get some feedback on.