This system would have to be implemented moving forward, and would not be backwards compatible without an enormous amount of work, likely involving blizzard artists trawling through almost two decades of photoshop and 3D coat files, manually changing layers with color gradients to allow that functionality. Which is not something that will or should happen.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
alright, thanks. I was thinking that too. turned out that most people do want to make their character look good, choose items that do fit their toon's model and stay within their story or lore. I love the one shoulder look and there are lots of fantasies to fulfill there for people, such as knights and cunning pirates, slick rogues and stalking hunters, wild barbarians, etc, even mighty forest bear men - druids! and plenty more.
I guess I just felt concerned, because while I am for players having options, I assume what's left of wow (still a ton), half probably are playing for the visuals; aesthetics, the artwork and the collections, etc. meaning once the art and visuals are dumbed down or annoying, meaning when they're no longer held to blizzard standards and anything goes, then those who play the game that looks good to them might be turned off and feel alienated. and/or leave. I was turned off by this possible string initially, but you helped me to see that it's probably fine under the assumption people generally do try to take pride in their toon and not look jarringly ridiculous. so maybe it'll be ok.
I do love the one shoulder idea though! maybe one glove..I can see that fitting certain fantasies as well.
Last edited by dunkl; 2020-05-23 at 02:28 AM.
I think this might not be possible with how WoW's character textures are set up.
Character model body textures are symmetrical, because the character model calls up a texture that's of half the body and then mirrors it across the character. Hence why... well, every piece of character armor that's directly projected onto the character is exactly symmetrical. (Ever wonder why the tabard of the silver hand has no thumb? That's why.) Even an item like Kvaldir exult's grips, while appearing asymmetrical, actually has the exact same bandage/glove texture applied beneath the gauntlet on the right hand as well.
Blizzard is able to get that asymmetrical gauntlet look on that item because an entirely new model is called up by the game to fit over the player's right arm. Suffice to say, if you wanted asymmetrical gauntlets, it'd be limited to items that use that type of item model, which I believe they started doing only in Legion, and still only for some items. Most of the gloves in the game wouldn't be able to be made asymmetrical.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
I'm also dubious about how easy it would be to instate selectively tinting armor.
If it's simply changing the color of armor overall, then that's basically just the transmog system just with different tiers.
If it's things like selectively changing trim, details, and the like, that would be far more complicated. As far as I know, WoW (like many other video games) simply calls up a single texture and applies it to the character model. In essence, there's no "modularity" built into the way the textures are processed. For instance, when you're "painting" the mechanical tiger mount, you aren't "tinting" it; you're telling the game to call up a different texture entirely and apply it to the model.
Could such a modular system be built into the WoW engine? Maybe... But I don't think it'd be simple. You'd need to set up a system in which you can manually change the parameters of different parts of the texture (as I assuming making multiple textures with all possible permutations would be wildly impractical and balloon the game's files.) The only systems I can think of off-hand of doing that are either 1) having material instances, wherein you can manually mask out parts of the armor's materials and set up a system in-game to reference specific colors for different parts. Due to space concerns, I'm not sure how feasible this would be; you'd need to create a texture that functions as a mask that would delineate which parts of the armor can be changed, which would require an entire additional texture map to allow for even two changeable colors (I'm assuming Blizzard already uses all of their color channels for something, necessitating the addition of an entire new texture) or 2) having parts of the armor actually call up wholly different textures, and allow them to be interchanged as part of the material applied to the armor.
Again, I'm not 100% sure for WoW, but I work as a 3D artist and for our projects draw calls (in essence, the need to call up multiple texture sets) is one of the biggest impactors of in-engine performance.
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Yes, you could do that for the gloves that actually place models onto the character's hands. But again, I think they only started making those in legion.
I also don't think you'd really be able to get any good looking combinations. Taking a cursory look at the transmog list, all of the gloves that have additional modeled pieces aren't just that additional modeled piece; the base texture that must be applied to both sides of the character's models still comprises a good deal of what you're seeing.
So it wouldn't be as simple as having one hand gloved, and the other one bare... You'd have one hand gloved, and the other one also gloved, but without the big additional modeled part. Or, you'd have one hand bare, and the other one also bare, but with a weird chunk of glove attached to nothing floating above your naked hand. An item like Kvaldir Exult's grips was made specifically to look good while displayed asymmetrically.
So again, not technically impossible for some items, but I think a system like "hide left or right glove" functioning as I described and with the items that currently exist in-game would be misleadingly named and probably confuse a lot of people not familiar with how texturing works.
Last edited by Kaleredar; 2020-05-23 at 03:11 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
But, if at least the Hide thing can be done with shoulders, couldn't the same be done with gloves?
Though i have always suspected that the NPC that have only 1 shoulder pads, literally have a new item that consist of only 1 shoulder and a hidden object filling the space of the second one.
Not really, because shoulders are actually entirely separate 3D models that are placed on the character. In essence, characters are wearing shoulder armor. Gloves, however, use a different system. Gloves are, in essence, painted onto your character's arms and hands. In fact, almost all armor works this way. Only helmets and shoulders use actual different models.
The different shapes that gloves have are because the character model actually deforms to fit that shape. It's the same way with robes and regular leg armor; the robe isn't a separate 3D model your character is wearing, your character's legs are actually physically changed into the shape of a robe, and a robe texture applied to them.
Recently, Blizzard has begun to add some additional 3D modeled parts to belts, gloves, boots, chestpieces, etc. But these are few and far between and, like I said, still often rely in large part upon the base texture that is painted directly on your character's model. And that base texture must be mirrored on both sides of the character, either in it showing your character wearing the same gloves on both hands or your character having both hands be bare.
So like I said. Could you hide the additional 3D model that some gloves have for one side? Technically, yes, I don't see why not. But the base texture would still either be there on both sides of your character or not be there on both sides of your character.
Last edited by Kaleredar; 2020-05-23 at 03:44 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
This is a lot of hype and debate for a text string that at this point is utterly meaningless.
There's not really all that much debate about it; most of the conversation seems to be around the feasibility of other transmog systems or how the OP managed to get banned after only one post.
I don't really see why Blizzard wouldn't implement this; there are already single-sided shoulders in-game that players can obtain, so they aren't "morally opposed" to the idea for transmog, and it obviously isn't impossible for the game's engine to do.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.