Originally Posted by
Zarc
If they ever decide to do a World of Warcraft II, I hope they basically remove the whole storytelling component from the game entirely.
My impression is that in Vanilla and TBC there was no overarching story arc that propelled the game forward, instead the game was propelled by a sense of exploration and adventure. Through the world (of Warcraft) you were basically picking up the pieces of past stories, rather than being told new ones. You would learn the history of a zone that at some point had served as a theater of some Warcraft lore and battle remnants of the past as an anonymous hero-for-hire. To me that was always a much better experience than the story-driven game we have today, where you are supposedly the main character of a cross-factional industrial-scale war effort to defeat the latest existential threat.
They should return to WC3-style RTS' and let those serve as the main storytelling device of the franchise, complemented by books and other things. At some point they should conclude World of Warcraft with basically laying to rest this ever-grander story arc involving all the forces of the cosmos and beyond, have us mortals be victorious or whatever, and then bring everything back down. Let all the heroes retire or struggle to find a new purpose. Tear down the outside forces compelling the factions to keep the peace, outside and within (split the factions into 4 a la WC3?).
Beginning with Warcraft IV (where they retcon Battle for Azeroth to not be "the fourth war", of course) they should have the factions in all-out war in Kalimdor, for whatever reason cut off from Eastern Kingdoms and the rest of the world. In the end, 4 capitals would emerge for the 2 or 4 factions. Astranaar (Night Elves+), Orgrimmar (Orcs+) Theramore (Humans+) and Thunder Bluff (Undead+). Then they should drop us back into a World of Warcraft II that takes place 5-10 years after the events of this story where you start again as an anonymous adventurer picking up the pieces of past events.
Then they should continue telling the story of the past in Warcraft IV expansions, taking us to first Azeroth proper, then another expansion for Khaz Modan, another for Lordaeron, then Northrend, the Dragon Isles, the South Seas, through the Dark Portal, etc. etc. And then sync that with expansions of those regions taking place 5-10 years after whatever happened there concluded.
To play as the main characters and watch cool cinematics and cutscenes that tells the ever-evolving Warcraft story of twists and turns, you'd play the campaigns of Warcraft IV and its expansions, very much a single player experience.
Then, for an adventure in a massively multiplayer online experience, Enter the World of Warcraft.... II.