1. #1

    Heroes of the Storm Balance Patch Notes - June 3, 2020

    Heroes of the Storm Balance Patch Notes - June 3, 2020
    Originally Posted by Blizzard (Blue Tracker)

    Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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    General
    • A Call For Help - Balance Update
      • Tower, Fort, and Keep damage to enemy Heroes reduced by 10%.
      • Maximum Armor reduction from Structures reduced from -40 to -20.

    Developer Comment: Thank you for your discussions and feedback regarding the Call For Help system. We’ve seen a trend that players believe towers are still too punishing to dive under for lengthy periods of time, so we’re going to reduce their damage as well as how powerful their Armor debuff is so that players are more incentivized to make aggressive plays when pushing. We’ll be continuing to keep an eye on how these changes unfold, so please continue to give us your feedback.


    Heroes

    Tank

    Anub'arak


    Base
    • Harden Carapace [W]
      • Shield amount increased from 315 to 340.

    Talents
    • Level 7
      • Leeching Scarabs [Trait]
        • Bonus attack damage increased from 20% to 30%.

    Developer Comment: Anub’arak is slightly underperforming compared to other Warriors. We believe his survivability could use a little boost, so we’re increasing the Shield amount of Harden Carapace, which should make him even better at surviving burst damage, particularly from Abilities.


    Stitches


    Base
    • Health increased from 3060 to 3150.
    • Health regeneration increased from 6.38 to 6.56.

    Talents
    • Level 4
      • Chop Chop [W]
        • Adjusted functionality: Hitting an enemy Hero with Slam grants 25% increased Attack Speed for 3 seconds. Double the Attack Speed bonus and duration if they are hit by the inner impact area of Slam.

    Developer Comment: The two defining unique attributes to Stitches are his ability to displace enemies from long range and his incredibly high Health pool that he is able to manipulate with Devour and various talent interactions. We’re doubling down in his Health pool in this buff, which should let him stick around even longer in teamfights to harass enemies and protect his teammates.


    Tyrael


    Talents
    • Level 1
      • Salvation [W]
        • Shield amount bonus increased from 25% to 40%.
    • Level 4
      • Divine Vigor [E]
        • Healing increased from 60% to 75%.
    • Level 7
      • Purge Evil [E]
        • Attack damage bonus increased from 55% to 60%.
    • Level 13
      • Law and Order [Passive]
        • Smite damage bonus increased from 25% to 35%.

    Developer Comment: Tyrael’s talents are in a decent spot, but there is generally one talent on each tier that players are gravitating towards a bit more than the others. These changes are targeted at one talent on each of those tiers to even them out more.


    Support

    The Lost Vikings


    Talents
    • Level 1
      • Olaf the Stout [Passive]
        • Additional functionality: Increase Olaf’s Health by 20%.
      • Spy Games [Passive]
        • Additional functionality: After leaving Stealth, Erik gains 75% Basic Attack damage for 6 seconds.
      • Viking Bribery [E]
        • No longer causes camps to respawn 50% faster.
    • Level 7
      • Baleog the Fierce [Passive]
        • New functionality: Increase Baleog’s attack range by 2.5. While near Olaf and Erik, he becomes inspired by the power of teamwork and his Attack Speed is increased by 50%.
      • Spin to Win! [Q]
        • Damage reduced from 101 to 85.
        • Additional functionality: Deals double damage against enemy Heroes.
      • Norse Force! [Q]
        • Cooldown reduced from 30 to 15 seconds.
    • Level 10
      • Longboat Raid [R1]
        • Health increased from 685 to 750.
        • Health bonus per Viking increased from 171 to 185.
      • Play Again! [R2]
        • Cooldown increased from 80 to 100 seconds.
    • Level 13
      • Nordic Attack Squad [W]
        • Changed from a [W] to a passive talent.
        • New functionality: While Olaf, Baleog, and Erik are near each of the other Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.

    Developer Comment: It’s been awhile since we last changed the Lost Vikings. This round of changes is targeted at making the Lost Vikings significantly more potent in PvP situations while keeping their map pressure in check. There are a few talents in particular that will give the Vikings powerful benefits when they fight together, which should reward players who are able to properly micro them during combat. We hope these changes open up new playstyles that never existed before, which should be exciting for those who take the time to master these Heroes.


    Healer

    Lt. Morales


    Talents
    • Level 4
      • Trauma Trigger [Passive]
        • Cooldown reduced from 30 to 20 seconds.
    • Level 7
      • Physical Therapy [W]
        • Cooldown reduction increased from 2 to 3 seconds.
      • Medi-Drone [W]
        • Healing increased from 50% to 75%.
    • Level 16
      • First Responder [Q]
        • Energy requirement for bonus healing reduced from 70 to 60.

    Developer Comment: We’re making some small buffs to underperforming talents throughout Lt. Morales’s tree. She is performing appropriately overall, so we don’t expect these buffs to be a massive change for her outside of improving her pick rates.


    Rehgar


    Talents
    • Level 20
      • Farseer’s Blessing [R1]
        • New functionality: After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590.

    Developer Comment: We’re changing Farseer’s Blessing to have a more universally powerful effect by having it proc a second time after its initial cast. This should give Ancestral Healing a lot more flexibility in its use cases since it can now save a single ally over a long period of time or potentially even heal Rehgar’s team for a massive amount if they stay grouped together.


    Tyrande


    Talents
    • Level 1
      • Ranger [W]
        • Moved from level 4.
        • No longer has an activated ability to make the next Sentinel pierce all Heroes hit.
        • New functionality: Sentinel pierces the first enemy Hero hit.
      • Lunar Blaze [E]
        • Moved from level 4.
      • Trueshot Aura [Active]
        • Moved from level 4.
    • Level 4
      • Everlasting Light [Q]
        • Moved from level 1.
        • Bonus Healing increased from 60% to 80%.
      • Mark of Mending [Trait]
        • Moved from level 1.
      • Elune’s Chosen [Active]
        • Moved from level 1.
    • Level 7
      • Huntress’ Fury [Trait]
        • Adjusted functionality: Basic Attacks only splash to nearby enemy Heroes.
        • Basic Attacks that splash from Huntress’ Fury also give cooldown reduction to Light of Elune.
    • Level 16
      • Darnassian Archery [Passive]
        • Duration reduced from 6 to 4 seconds.
        • No longer loses its bonus when attacking non-Heroes.

    Developer Comment: We experimented a bit with Ranger and Darnassian Archery by making them fairly sharp in their use cases with incredibly high theoretical rewards. In Tyrande’s case this hasn’t panned out as we had hoped, so we’re making them more generally useful, which we believe will be a net increase to their power.


    Uther


    Talents
    • Level 20
      • Bulwark of Light [R1]
        • Adjusted functionality: Divine Shield is also applied to all nearby Heroes near its initial target and lasts 1 second longer.
      • Divine Protection [Trait]
        • Armor amount increased from 40 to 50.

    Developer Comment: Bulwark of Light’s original planned change a few months ago was to give Divine Shield to all nearby Heroes. We thought that was too crazy, so we toned it down to only give 1 additional Hero the ability. The current iteration is not performing as well as we had hoped, so we’re going back to our crazy idea. Hopefully this doesn’t break the game.


    Whitemane


    Talents
    • Level 1
      • Righteous Flame [E]
        • New functionality: Increase the damage of Searing Lash by 25%. If the second strike of Searing Lash hits an enemy Hero, the bonus damage is increased to 50% and grants Whitemane 25% increased Attack Speed for 4 seconds.
    • Level 7
      • Saintly Greatstaff [E]
        • Moved from Level 13.
    • Level 13
      • Scarlet Wrath [Trait]
        • Moved from Level 7.
        • Additional functionality: Basic Attacks against enemy Heroes reduce Zeal’s cooldown by 1 second.
    • Level 16
      • Radiance [Q]
        • Additional functionality: If Zeal is cast while Whitemane has 3 stacks of Desperation, then instead of reducing Whitemane’s Armor it instead increases her Armor by 10.

    Developer Comment: Whitemane is performing very well in regards to her overall power, but we think her talents could use some work in their competitiveness. These changes should open up some new synergies that did not exist before, which should help her tree be more healthy overall. We believe the changes to Scarlet Wrath and Radiance in particular will enable some new and interesting ways to play Whitemane by rewarding her for properly managing her Desperation Stacks in conjunction with when she chooses to cast Zeal.


    Melee Assassin

    Qhira


    Base
    • Health increased from 1950 to 2000.
    • Health regeneration increased from 4.06 to 4.17.

    Talents
    • Level 1
      • Fatal Wounds [W]
        • Bonus damage to enemy Heroes below 50% Health reduced from 40% to 30%.
      • Finishing Touch [Passive]
        • Basic Attack damage bonus increased from 15% to 20%.
        • Basic Attack damage bonus to enemy Heroes below 50% Health increased from 15% to 20%.
    • Level 4
      • Ensnaring Swing [E]
        • Primary target Slow increased from 30% to 40%.
    • Level 10
      • Unrelenting Strikes [R1]
        • Cooldown reduced from 75 to 60 seconds.
        • Mana cost reduced from 60 to 50.
        • Final Stun duration increased from 1 to 1.5 seconds.
    • Level 16
      • Swing Life Away [E]
        • Cooldown reduction increased from 150% to 200%.
        • Spell Armor duration increased from 2 to 2.5 seconds.
    • Level 20
      • Silent Killer [R1]
        • No longer Silences enemy Heroes on its initial cast.
        • Additional functionality: Enemy Heroes who are hit by Unrelenting Strikes are Silenced for .5 seconds.

    Developer Comment: It’s been awhile since we’ve made any large changes to Qhira. She is a little underperforming, so we’re buffing her Health and making some changes to various talents to improve their competitiveness and Qhira’s overall power. Fatal Wounds is currently representing too much of her power pie, so we’re reducing that talent’s power while improving various other parts of her tree to compensate.


    Zeratul


    Talents
    • Level 20
      • Gift of the Xel’Naga [R2]
        • Removed.
      • Nexus Blades [Passive]
        • Removed.
      • New talent: Unwavering Pressure [W]
        • Basic Attacks against enemy Heroes who are marked or Slowed by Singularity Spike reduce the cooldown of Singularity Spike by 1.25 seconds.
      • New talent: Shadow Stride [Passive]
        • Reduce the cooldown of Vorpal Blade by 10 seconds.

    Developer Comment: Zeratul’s Level 20 talents have been dominated for a long time by Twilight Falls and Shadow Mending. We’re removing the two options that have seen very little play and are instead adding talents that should be more viable.


    Ranged Assassin

    Cassia


    Base
    • Vitals
      • Health increased from 1510 to 1700.
      • Health regeneration increased from 3.15 to 3.54 per second.
    • Weapon
      • Damage from 122 to 130.
      • Attacks per second from 1 to 1.11.
    • Lightning Fury [Q]
      • Damage from 150 to 165.
      • Mana cost from 25 to 20.
    • Avoidance [Trait]
      • Now works while Mounted.
      • Adjusted functionality: After remaining stationary for .75 seconds the Armor is rapidly lost over .5 seconds.

    Talents
    • Level 1
      • Thunderstroke [Q]
        • No longer grants Avoidance Armor.
        • Quest damage per Hero hit from 1 to 1.5.
    • Level 7
      • Debilitating Thrusts [E]
        • Name changed to Grounding Rod.
        • New functionality: Enemies hit by Lightning Fury or Fend are Slowed by 20% for 2 seconds.
    • Level 16
      • Martial Law [Passive]
        • Adjusted functionality: Basic Attacks against enemy Heroes deal 1% maximum Health as damage. This is increased to 3% maximum Health against Heroes who are Stunned, Rooted, or Slowed.

    Developer Comment: Cassia came out lower than we anticipated, largely due to us going too far with her base kit nerfs that were intended to compensate for the power she gained in talents. We’re making some changes to increase her power level and to make her more accessible, which should make her a lot more formidable.


    Genji


    Base
    • Health increased from 1620 to 1675.
    • Health regeneration increased from 3.38 to 3.49.
    • Cyber Agility [Trait]
      • Cooldown increased from 15 to 20 seconds.

    Talents
    • Level 1
      • Agile Dismount [Trait]
        • Cooldown reduction increased from 10 to 14 seconds.
    • Level 7
      • Augmented Guard [W]
        • Shield amount increased from 75% to 100% of damage blocked.
      • Cyber Shield [Trait]
        • Spell Armor duration increased from 2.5 to 4 seconds.
    • Level 10
      • X-Strike [R2]
        • Cooldown reduced from 80 to 60 seconds.
        • Mana cost reduced from 90 to 70.
    • Level 13
      • Double Jump [Trait]
        • Removed.
      • New talent: Way of the Shimada [Passive]
        • Increase Genji’s Basic Attack range by 1. Each time Genji hits an enemy Hero with a Basic Attack, increase his Basic Attack damage by 1% for 3 seconds, stacking up to 15%.
    • Level 20
      • Living Weapon [R2]
        • Cooldown reduction reduced from 12 to 10 seconds.

    Developer Comment: Genji has posted a low overall win rate for some time. While we believe he is still quite powerful in the hands of capable players, the skill requirement to be effective on him is a little too high for the vast majority of players. We’re slightly buffing his health and reducing his overall mobility with Cyber Agility, in addition to buffing a few of his underperforming talents. This should move him into a better place, particularly in regards to his survivability in more general situations.


    Gul'dan


    Base
    • Fel Flame [Q]
      • Damage increased from 200 to 210.

    Talents
    • Level 7
      • Curse of Exhaustion [W]
        • Slow reduced from 50% to 40%.
        • No longer requires enemies to be afflicted by Corruption for the bonuses to take effect.
    • Level 13
      • Dark Bargain [Passive]
        • Additional respawn time reduced from 15 to 10 seconds.
    Developer Comment: We’re doing some small upward tweaks to Gul’dan’s overall power. Curse of Exhaustion in particular is getting a substantial buff in its number of use cases, which we felt was too narrow in the past due to its requirement to combo with Corruption to gain any benefit.


    Hanzo


    Talents
    • Level 10
      • Dragonstrike [R1]
        • Damage increased from 78 to 84.
    • Level 13
      • Mounted Archery [Passive]
        • Additional functionality: Reduce the cooldown of Summon Mount by 2 seconds.
    • Level 16
      • Flawless Technique [Passive]
        • Storm Bow and Basic Attack damage bonuses increased from 30% to 40%.

    Developer Comment: We’re buffing up some of Hanzo’s underperforming talents. Overall he is in a fairly good place at higher levels of play, so we’re being a little conservative with where to increase his power.


    Raynor


    Talents
    • Level 1
      • Exterminator [Passive]
        • Bonus damage to Minions, Mercenaries, and Monsters reduced from 75% to 50%.

    Developer Comment: Since our last buff to Exterminator, it’s become too universally good in nearly all situations. We want the talent to be powerful, but we want the maps that Raynor is playing on to be more of a consideration when taking the talent.


    Tracer


    Base
    • Reload [Trait]
      • Healing from Basic Attacks reduced from 15% to 10%.

    Talents
    • Level 13
      • Untouchable [Q]
        • No longer increases Tracer’s Blink range.
        • New functionality: After using Blink, Tracer’s Movement Speed is increased by 20% for 2 seconds.

      • Telefrag [E]
        • Cooldown reduction on Recall increased from .1875 to .25 seconds.

    Developer Comment: Tracer is doing a bit too well since her rework, so we’re toning down the power of her baseline life leech and changing Untouchable’s functionality. These changes should let her trade effectively with enemy Heroes less often, which should in turn open up more possibilities for counter-play.


    Zagara


    Talents
    • Level 16
      • Jagged Barbs [Trait]
        • Attack range bonus increased from 10% to 20%.

    Developer Comment: Jagged Barbs is still underperforming compared to other talents on the tier. We think it could be more powerful, so we’re enabling Zagara to be a fairly safe ranged auto-attacker as long as she is able to fight on her Creep.


    Bug Fixes

    General
    • Watching replays from previous versions of the game will no longer crash the client.

    Heroes
    • Chromie
      • Every talent that is affected by Sand Blast correctly references 'Primary Sand Blast' or references Sand Blasts 'from Chromie or her Echoes' that matches its functionality.
    • Deathwing
      • Updated a tooltip for Bellowing Roar's Fear to correctly state its duration as 1.5 seconds.
    • Garrosh
      • Helping Hand and Into the Fray no longer can be cast on Turrets placed by themselves or allies.
    • Kael'thas
      • Both Fel Infusion and Sunfire Enchantment now properly increase Kael'thas' healing from Fel Infusion.
    • Mal'ganis
      • Spreading Plague's duration is now set to 5 seconds when Mal'ganis basic attacks an enemy Hero, which is its full duration.
    • Orphea
      • Shadow Waltz now refunds mana cost equal to its cast.
    • Ragnaros
      • Sulfuras Smash now has the same cooldown and effect when Ragnaros casts it during Molten Core.
    • Tracer
      • Bullet Spray's range now increases 30%, and a tooltip description has been updated to match it as well.
      • Heavy Handed's armor debuff is now properly applied after Melee damage.

    Battlegrounds
    • Dragon Shire
      • The Dragon Knight's Savage no longer interrupts missile movers of targets that are Unstoppable, but continues to properly interrupt missile movers of targets that are not Unstoppable.
    • Hanamura Temple
      • The Sentinel's Warning Splat for Horizontal Slash properly matches its searches.

  2. #2
    The Insane Acidbaron's Avatar
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    Don't really get why Zagara had to be buffed.

    That Uther buff though, i considered double immunity to be rather strong now for the whole group..

  3. #3
    Quote Originally Posted by Acidbaron View Post
    Don't really get why Zagara had to be buffed.

    That Uther buff though, i considered double immunity to be rather strong now for the whole group..
    They really seem to hate when no one likes a talent - and jagged barb is fairly niche.
    Even with the buff, unless the enemy team sucks at keeping tabs on creep, this will still not be as versatile as mutalisk or hurtful hydras.

  4. #4
    Ooooh, Vikings update!
    Anyway, the most interesing thing is random snow on maps. It reminds me DW earthquake, so I'm pretty sure it's new hero teaser (and it's half of the year so it's time to release new hero). But what hero is related to snow/cold/freeze?
    Overwatch - Mei (please, not!)
    Starcraft - none
    Diablo - Wizard (Li Ming), dunno, maybe boss, is there any related to frost?
    Warcraft - Lich King, Kel'Thuzad, Jaina (because of her I'm pretty sure new character won't be frost mage), Lady Vashj? (she is a mage in lore, related to water and was leaked some time ago), Ahune? (event boss in Summer Festival), Marrowgar? (first boss in ICC), Hodir? (Ulduar boss, watcher)

  5. #5
    It's going to be Mei, there's really no other character outside of an original creation that has snow.
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  6. #6
    Quote Originally Posted by skorpio View Post
    Diablo - Wizard (Li Ming), dunno, maybe boss, is there any related to frost?
    Izual, but I don't see him being added. Baal in D2 had his frost wave thing(and his throne is at the top of the snowy Arreat Summit) but the frost wave was just one attack of several, he wasn't specifically cold focused and I don't really associate Baal and snow. There's also the D2 sorc who could build for cold with skills like Frozen Orb and Blizzard.

    Mei seems the most likely option though, especially with Jaina and Arthas already in game.

  7. #7
    Yea,but Mei's hero kit is very poor and is similar to Jaina one.
    Trait - slow an AA and skills, maybe with freeze option
    AA - Tychus range freezing spray
    Q - Icicle -> Jaina's frostbolt
    W - Ice Wall -> Tassadar's wall
    E - Cryo-Freeze -> iceblock combined with healing (like Ragnaros submerge on 20 lvl)
    R1 - Blizzard -> ring of frost (more like circle of frost)
    I will be dissapointed with Mei as new hero. Waiting half of the year for generic and boring hero.
    There is also option which I didn't consider - Nexus hero like Qhira, very likely with Dark Nexus event

  8. #8
    There's no way the Vikings aren't getting nerfed again. They're absolutely ridiculous right now.

  9. #9
    Quote Originally Posted by skorpio View Post
    Yea,but Mei's hero kit is very poor and is similar to Jaina one.
    Trait - slow an AA and skills, maybe with freeze option
    AA - Tychus range freezing spray
    Q - Icicle -> Jaina's frostbolt
    W - Ice Wall -> Tassadar's wall
    E - Cryo-Freeze -> iceblock combined with healing (like Ragnaros submerge on 20 lvl)
    R1 - Blizzard -> ring of frost (more like circle of frost)
    I will be dissapointed with Mei as new hero. Waiting half of the year for generic and boring hero.
    There is also option which I didn't consider - Nexus hero like Qhira, very likely with Dark Nexus event
    Well to be fair, Mei doesn't need to be a carbon copy of her Overwatch self. I think Blizzard had said they wanted to keep the 'spirit' of their Overwatch self, but theres plenty of things you can do with ice outside of walls and blocks (which I have no doubt she might have a Ice Block for her trait).
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

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